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Topic: Aftermath (Read 103470 times)
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Madgap
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Oh believe me, I feel your pain. I've been mulling over what to do about the sun. I think I'm going to just remove the gravity/damage thing. Instead I will add a new weapon...like gravity mines that only affect the enemy.
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Chrispy
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Vlik Dweller
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This game is awsome. Did you make it all by yourself?
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FalconMWC
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There is a lot info for troubleshooting at the other forum (Classic gaming) I think that contains the info.
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Culture20
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I haven't opened it up, but I like the triangular targeting reticule (I assume it acts as an indication of the enemy's facing or angular component of velocity). I also see some lighting on the Mycon there; is this a 3D/openGL game, or is that some 2D lighting effect?
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FalconMWC
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I just tried it - It says, "error - can't build device list" - What am I doing wrong?
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Madgap
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Chrispy: Yup, and it has taken quite awhile too! It's been a bit of a learning process along the way, especially in the beginning. The only things(that comes to mind) that I didn't make were some of the sounds. I pulled some of them straight from star control 2 (UQM) or the web (star trek beaming sound.)
Culture20: Actually the green circle is the current target (color coded for health). The blue triangle shows your current ship. When you are locked onto a target, and the camera zooms out the triangle fades in to show where your ship is and which way it is pointing. It helps a ton when there are lots of ships on the screen. The specular lighting on the Mycon is real 3D lighting. This is a full 3d (directX) game and uses vertex colored lighting. Some people think vertex lighting is no good, but that's not true! As long as you have a detailed enough model (lots of vertices) then the lighting is smooth, realistic, and better (if somewhat slower) than lightmaps. Lightmaps are good for indoor stuff and static lighting.
FalconMWC: Gosh dangit Falcon, why did you have to say that! A couple of weeks ago I rewrote all of the d3d init code to make sure there wouldn't be any init problems anymore. I followed the microsoft instructions and examples exactly. Hmph...well, let's see. I'm looking at the code...so we found at least one valid video card...and the card has at least one valid video mode, but aparently there are no devices that support windowed mode. Are you, perhaps, using an old Voodoo card? (crosses fingers)...
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FalconMWC
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Sorry Madgap, I don't think so, but here is some more info about the Graphics card in case it would be a help.
Intel(R) 82810E Graphics Card.
Boy, I have had nothing but problems with this game!
Glad it works for everyone else though...
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Madgap
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Intel(R) 82810E? Oh man, what is that? That's not fair...that's a pretty basic card. I'm afraid I'm going to have to issue an official notice: "Aftermath does not support the Intel(R) 82810E graphics card."
If you really want to play I bet you could pick up an old Geforce2 for like $20. The only thing I can suggest is that you update your drivers, both video and directX. Sorry buddy...
Death_999 and 0xDEC0DE: Oops, sorry, I missed that question. Unfortunately no OS X or Linux version is available. The program uses DirectX. I'd have to convert everything to OpenGL...which I would be glad to do! (For the low, low cost of 499.99 a week for the next two weeks.)
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« Last Edit: May 05, 2004, 12:42:46 am by Madgap »
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FalconMWC
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*cries*
OK - Thanks for the info, I MIGHT be able to use a different computer. I will try it there.
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ChainiaC
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Cybernetic Experiment
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Whoa, I just HAD to register to tell you I love your game, Madgap
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Madgap
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ChainiaC: Thanks, I'm glad you like it!
New version up with: - Save/Load implemented (F4/F5 keys) - Commented Keys.ini - Can build starbases on terrestrial planets with starbase constructor (you can finally expand!)
Now it is possible to destroy all of the Ur-Quan outposts.
http://www.umich.edu/~rkingsle/
Send comments and bug reports to madgap@comcast.net
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« Last Edit: August 04, 2004, 08:20:09 pm by Madgap »
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