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Author
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Topic: UQM on PocketPC (Read 2752 times)
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J
Frungy champion
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Posts: 90
Submit or die.
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Hey, I am just wondering if anyone has throught of, or has managed to port a copy of UQM to WindowsCE on an ARM processor.
It sure would be great to play SC2 on my iPaq
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Antoine
Zebranky food
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Posts: 5
"We are strong, but you are weak. We HATE weak!"
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I imagine it would be a pain in the ass. But hey, who wouldn't want portable UQM?
My PDA has Palm OS, with a 320x320 screen. Basically, it can fit the full resolution of UQM, and then some. The programmer would have to do a lot of work to get the graphics to fit on 160x160 screens.
If the source were in C++, it would be easier to modify in order to cater to the Palm and PocketPC SDKs. However, it is in the structured C language, one that some computer science students don't even bother to learn anymore.
Then there are the controls. If you're lucky enough to have a five-way navigation or mini keyboard, go you. Otherwise, you're restricted to only four buttons for a game that requires five (or in the case of the campaign, seven or eight).
Despite these technical issues, the port should still be doable. The more I think about what sort of programs could run on a PDA, the more I want to learn how to program for them.
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J
Frungy champion
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Posts: 90
Submit or die.
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Screw Palm, just stick with the PDA's with proper OS's and Resolutions. Mine runs Windows with a 320x240 screen. The only problem I see is the ARM CPU, Although now that I think about it, linux does run on iPaq's - so maybe the linux port can help me.
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Culture20
Enlightened
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Posts: 917
Thraddash Flower Child
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See this thread: http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl?board=Techissues;action=display;num=1063303287
Summary: UQM on an iPaq running linux; works great (but slow) over a forwarded X connection through ssh (when running on another box), but when running natively, it has some problems (I think with the memory alignment idiosyncracies that the iPaq has when UQM does its memcpy's). Not knowing how to proceed at the time, I quickly dropped work on it in favor of things I knew more about. If there is anyone in the handhelds.org dev team that is a big fan of StarControl, they might be convinced to spend time debugging the mem-alignment stuff, but they're usually busy constantly porting linux to the ever increasing number of iPaqs that HP makes.
MS's VS .Net 2003 can compile C/C++ for Pocket PC OS too, although it'd probably need more modifications to work within its weird framework (and SDL isn't completely supported for WinCE yet).
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« Last Edit: May 19, 2004, 12:25:57 am by Culture20 »
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Culture20
Enlightened
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Posts: 917
Thraddash Flower Child
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neato
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