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Topic: Got voice but no music on MAC OS X (Read 2446 times)
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Luke
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OK I have downloaded files uqm-0.3-3domusic.zip and placed it in same directory as voice file but am getting no music voice works fine.
Would prefare original SC2 music to start with, but any would do. Cant initiate command line from my mac to use addons feature though I have followed instructions to place files in correct uqmremix directory.
Can anyone help me get the music working. The OS X read me is not clear on this and the manual does not tell you how to initial command line on a mac (though it does for linux and windows. Thank you
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Nic
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Can anyone help me get the music working. The OS X read me is not clear on this and the manual does not tell you how to initial command line on a mac (though it does for linux and windows. Thank you Sorry, the Mac Launcher doesn't support add-ons at this time. (and likely never will, it will probably be phased out in lieu of the 0.4 release having the Setup options changable in-game) The README file should probably say as much, sorry for the confusion.
The "original PC" music is bundled with the OSX Installer, so you should always have some manner of music playing, if you let it. Check the volume controls in the UQM Launcher to make sure they're not set to 0, and ensure that you've set the driver to MixSDL ("none" forces the sound off, and the OSX version has no OpenAL support)
To get a command-line, Open the Finder and open Applications:Utilities:Terminal If you don't know how to use Unix shells, the command-line may seem unfriendly and nonsensical, but I like to think that you get used to it pretty quickly.
To see a log of your last UQM game, type the command open -e /tmp/uqm.out at the command-prompt. This should open the logfile for the game in TextEdit, you may or may not see error messages regarding the audio driver in there.
Good luck,
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Luke
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sound levels are correct no music error messages present
Could it be when I down loaded the music file my computer automatically unzipped them so I re-zipped them before putting them in the correct folder
Would that make a difference?
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Nic
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sound levels are correct no music error messages present I'm skeptical of your assertion, as I doubt you know what to look for. The top of the logfile should have some lines that say argv[?] = [Some gobbledygook] What do yours say?
I can reproduce your situation (although not necessarily your problem) by moving all of the MOD music in the game aside; my logfile is then filled with messages like this:
Can't open 'comm/comandr/comandr.mod' If you're seeing the same, it means that your content is busted, and you'll need to re-download it.
Could it be when I down loaded the music file my computer automatically unzipped them so I re-zipped them before putting them in the correct folder
Would that make a difference? That you were able to get the game to load at all after doing this leads me to think "no", but turning off the "Open safe files after downloading" checkbox in your Safari Preferences is never a bad idea. Which content files did you download from the website?
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Luke
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Thank you for your patience with me, Nick
Here is what I get when I run that command Remember the voices work perfectly just no music
The Ur-Quan Masters v0.3 (compiled 09/18/03 01:21:34) This software comes with ABSOLUTELY NO WARRANTY; for details see the included 'COPYING' file.
Saved games are kept in /Users/Luke/.uqm/save/. Initializing SDL (OpenGL). SDL driver used: Quartz SDL initialized. Initializing Screen. Set the resolution to: 640x480x16 OpenGL renderer: NVIDIA GeForce4 MX OpenGL Engine version: 1.1 NVIDIA-1.3.8 Initializing SDL audio subsystem. SDL audio subsystem initialized. Initializing MixSDL mixer. MixSDL using driver 'SDL_audio' MixSDL Mixer initialized. opened sndmgr at 44100 Hz 16 bit stereo, 4096 samples audio buffer Initializing sound decoders. Sound decoders initialized. 1 joysticks were found. The names of the joysticks are: SoundSticks 'lbm/scclrtab.ct' -- 8722 bytes We've loaded the Kernel 'lbm/title.ani' -- 19 bytes 'arilou.shp' -- 301 bytes 'arilou/ariicons.ani' -- 50 bytes 'arilou/arimicon.ani' -- 46 bytes 'arilou/aritext.txt' -- 407 bytes 'arilou/arilou.cod' -- 1 bytes 'chmmr.shp' -- 345 bytes 'chmmr/chmicons.ani' -- 48 bytes 'chmmr/chmmicon.ani' -- 48 bytes 'chmmr/chmtext.txt' -- 353 bytes 'chmmr/chmmr.cod' -- 1 bytes 'human.shp' -- 300 bytes 'human/humicons.ani' -- 48 bytes 'human/hummicon.ani' -- 47 bytes 'human/humtext.txt' -- 331 bytes 'human/human.cod' -- 1 bytes 'orz.shp' -- 343 bytes 'orz/orzicons.ani' -- 52 bytes 'orz/orzmicon.ani' -- 50 bytes 'orz/orztext.txt' -- 407 bytes 'orz/orz.cod' -- 1 bytes 'pkunk.shp' -- 300 bytes 'pkunk/pkuicons.ani' -- 52 bytes 'pkunk/pkumicon.ani' -- 50 bytes 'pkunk/pkutext.txt' -- 334 bytes 'pkunk/pkunk.cod' -- 1 bytes 'shofixti.shp' -- 432 bytes 'shofixti/shoicons.ani' -- 52 bytes 'shofixti/shomicon.ani' -- 48 bytes 'shofixti/shotext.txt' -- 395 bytes 'shofixti/shofixti.cod' -- 1 bytes 'spathi.shp' -- 346 bytes 'spathi/spaicons.ani' -- 51 bytes 'spathi/spamicon.ani' -- 50 bytes 'spathi/spatext.txt' -- 382 bytes 'spathi/spathi.cod' -- 1 bytes 'supox.shp' -- 300 bytes 'supox/supicons.ani' -- 51 bytes 'supox/supmicon.ani' -- 49 bytes 'supox/suptext.txt' -- 321 bytes 'supox/supox.cod' -- 1 bytes 'thradd.shp' -- 346 bytes 'thradd/thricons.ani' -- 52 bytes 'thradd/thrmicon.ani' -- 50 bytes 'thradd/thrtext.txt' -- 339 bytes 'thradd/thradd.cod' -- 1 bytes 'utwig.shp' -- 300 bytes 'utwig/utwicons.ani' -- 52 bytes 'utwig/utwmicon.ani' -- 50 bytes 'utwig/utwtext.txt' -- 315 bytes 'utwig/utwig.cod' -- 1 bytes 'vux.shp' -- 313 bytes 'vux/vuxicons.ani' -- 52 bytes 'vux/vuxmicon.ani' -- 48 bytes 'vux/vuxtext.txt' -- 249 bytes 'vux/vux.cod' -- 1 bytes 'yehat.shp' -- 345 bytes 'yehat/yehicons.ani' -- 52 bytes 'yehat/yehmicon.ani' -- 49 bytes 'yehat/yehtext.txt' -- 425 bytes 'yehat/yehat.cod' -- 1 bytes 'melnorme.shp' -- 348 bytes 'melnorme/melicons.ani' -- 49 bytes 'melnorme/melmicon.ani' -- 48 bytes 'melnorme/meltext.txt' -- 369 bytes 'melnorme/melnorme.cod' -- 1 bytes 'druuge.shp' -- 301 bytes 'druuge/druicons.ani' -- 49 bytes 'druuge/drumicon.ani' -- 48 bytes 'druuge/drutext.txt' -- 333 bytes 'druuge/druuge.cod' -- 1 bytes 'ilwrath.shp' -- 302 bytes 'ilwrath/ilwicons.ani' -- 48 bytes 'ilwrath/ilwmicon.ani' -- 48 bytes 'ilwrath/ilwtext.txt' -- 365 bytes 'ilwrath/ilwrath.cod' -- 1 bytes 'mycon.shp' -- 300 bytes 'mycon/mycicons.ani' -- 52 bytes 'mycon/mycmicon.ani' -- 50 bytes 'mycon/myctext.txt' -- 329 bytes 'mycon/mycon.cod' -- 1 bytes 'slylandr.shp' -- 258 bytes 'slylandr/slyicons.ani' -- 50 bytes 'slylandr/slymicon.ani' -- 50 bytes 'slylandr/slytext.txt' -- 367 bytes 'slylandr/slylandr.cod' -- 1 bytes 'umgah.shp' -- 315 bytes 'umgah/umgicons.ani' -- 52 bytes 'umgah/umgmicon.ani' -- 48 bytes 'umgah/umgtext.txt' -- 367 bytes 'umgah/umgah.cod' -- 1 bytes 'urquan.shp' -- 346 bytes 'urquan/urqicons.ani' -- 51 bytes 'urquan/urqmicon.ani' -- 50 bytes 'urquan/urqtext.txt' -- 425 bytes 'urquan/urquan.cod' -- 1 bytes 'zoqfot.shp' -- 346 bytes 'zoqfot/zoqicons.ani' -- 52 bytes 'zoqfot/zoqmicon.ani' -- 50 bytes 'zoqfot/zoqtext.txt' -- 367 bytes 'zoqfot/zoqfot.cod' -- 1 bytes 'syreen.shp' -- 301 bytes 'syreen/syricons.ani' -- 52 bytes 'syreen/syrmicon.ani' -- 49 bytes 'syreen/syrtext.txt' -- 343 bytes 'syreen/syreen.cod' -- 1 bytes 'blackurq.shp' -- 348 bytes 'blackurq/blaicons.ani' -- 48 bytes 'blackurq/blamicon.ani' -- 48 bytes 'blackurq/blatext.txt' -- 429 bytes 'blackurq/blackurq.cod' -- 1 bytes 'androsyn.shp' -- 348 bytes 'androsyn/andicons.ani' -- 50 bytes 'androsyn/andmicon.ani' -- 47 bytes 'androsyn/andtext.txt' -- 389 bytes 'androsyn/androsyn.cod' -- 1 bytes 'chenjesu.shp' -- 348 bytes 'chenjesu/cheicons.ani' -- 50 bytes 'chenjesu/chemicon.ani' -- 50 bytes 'chenjesu/chetext.txt' -- 369 bytes 'chenjesu/chenjesu.cod' -- 1 bytes 'mmrnmhrm.shp' -- 348 bytes 'mmrnmhrm/mmricons.ani' -- 50 bytes 'mmrnmhrm/mmrmicon.ani' -- 50 bytes 'mmrnmhrm/mmrtext.txt' -- 395 bytes 'mmrnmhrm/mmrnmhrm.cod' -- 1 bytes 'lbm/status.ani' -- 132 bytes 'lbm/activity.ani' -- 231 bytes 'lbm/starcon.fon' -- 1 bytes 'lbm/tiny.fon' -- 1 bytes 'lbm/starcon.txt' -- 10715 bytes 'lbm/micro.fon' -- 1 bytes 'lbm/menusnd.snd' -- 56 bytes _GetSoundBankData(): loading lbm/menusnd01.wav _GetSoundBankData(): loading lbm/menusnd02.wav _GetSoundBankData(): loading lbm/menusnd03.wav _GetSoundBankData(): loading lbm/menusnd04.wav 'lbm/stars.ani' -- 60 bytes 'lbm/astbig.ani' -- 512 bytes 'lbm/astmed.ani' -- 473 bytes 'lbm/astsml.ani' -- 473 bytes 'lbm/blabig.ani' -- 176 bytes 'lbm/blamed.ani' -- 176 bytes 'lbm/blasml.ani' -- 176 bytes 'lbm/boobig.ani' -- 198 bytes 'lbm/boomed.ani' -- 198 bytes 'lbm/boosml.ani' -- 198 bytes 'lbm/newgame.ani' -- 171 bytes 'lbm/playmenu.ani' -- 1224 bytes 'probe.sc2' -- 111 bytes 'probe/promicon.ani' -- 23 bytes 'probe/probe.cod' -- 1 bytes 'lbm/flagstat.ani' -- 651 bytes 'lbm/miscdata.ani' -- 2548 bytes 'ipanims/obbkgnd.ani' -- 522 bytes 'ipanims/sis_ip.ani' -- 358 bytes 'ipanims/orbplan.ani' -- 2422 bytes 'ipanims/ip_sun.ani' -- 119 bytes 'ipanims/orbplan.ct' -- 642 bytes 'ipanims/space.mod' -- 92062 bytes _GetMusicData(): loading ipanims/space.mod decoder: MikMod, rate 44100 format 170202 'ipanims/lander.ani' -- 1488 bytes 'ipanims/quake.ani' -- 473 bytes 'ipanims/lightnin.ani' -- 416 bytes 'ipanims/lavaspot.ani' -- 315 bytes 'ipanims/lndrshld.ani' -- 374 bytes 'ipanims/launch.ani' -- 720 bytes 'ipanims/return.ani' -- 531 bytes 'ipanims/landsnds.snd' -- 169 bytes _GetSoundBankData(): loading ipanims/land_bit.wav _GetSoundBankData(): loading ipanims/land_qua.wav _GetSoundBankData(): loading ipanims/land_lig.wav _GetSoundBankData(): loading ipanims/land_hot.wav _GetSoundBankData(): loading ipanims/land_hrt.wav _GetSoundBankData(): loading ipanims/land_sht.wav _GetSoundBankData(): loading ipanims/land_hit.wav _GetSoundBankData(): loading ipanims/land_can.wav _GetSoundBankData(): loading ipanims/land_get.wav _GetSoundBankData(): loading ipanims/land_ful.wav _GetSoundBankData(): loading ipanims/land_lau.wav _GetSoundBankData(): loading ipanims/land_awa.wav _GetSoundBankData(): loading ipanims/land_die.wav 'ipanims/orbview.ani' -- 470 bytes 'ipanims/orbit1.mod' -- 49988 bytes _GetMusicData(): loading ipanims/orbit1.mod decoder: MikMod, rate 44100 format 170202 'ipanims/orbit2.mod' -- 49988 bytes _GetMusicData(): loading ipanims/orbit2.mod decoder: MikMod, rate 44100 format 170202 'ipanims/orbit3.mod' -- 49988 bytes _GetMusicData(): loading ipanims/orbit3.mod decoder: MikMod, rate 44100 format 170202 'ipanims/orbit4.mod' -- 49988 bytes _GetMusicData(): loading ipanims/orbit4.mod decoder: MikMod, rate 44100 format 170202 'ipanims/orbit5.mod' -- 49988 bytes _GetMusicData(): loading ipanims/orbit5.mod decoder: MikMod, rate 44100 format 170202 Confirming Exit! Exit was confirmed. 'lbm/newgame.ani' -- 171 bytes 'lbm/gamesnd.snd' -- 68 bytes _GetSoundBankData(): loading lbm/getcrew.wav _GetSoundBankData(): loading lbm/shipdies.wav _GetSoundBankData(): loading lbm/boom1.wav _GetSoundBankData(): loading lbm/boom23.wav _GetSoundBankData(): loading lbm/boom45.wav _GetSoundBankData(): loading lbm/boom67.wav 'melee/melee.ani' -- 40 bytes 'melee/melebkgd.ani' -- 832 bytes argv[0] = [/Applications/The Ur-Quan Masters.app/Contents/MacOS/uqm] argv[1] = [--contentdir=/Applications/The Ur-Quan Masters.app/Contents/Resources/content] argv[2] = [-f] argv[3] = [-o] argv[4] = [-s] argv[5] = [--audioquality=high] argv[6] = [--font] argv[7] = [3do] argv[8] = [--scroll] argv[9] = [3do]
Cant see any problems here What say you nick
I'll down load the files any way
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Nic
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Ah, you're using high-quality audio! And the old Launcher! Both of those have known problems in the 0.3 release, please go here:
http://www.submedia.net/uqm/
Download the Launcher Update and the 0.32 update for the game -- follow the instructions in their respective readme files and let me know if the problem disappears.
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Luke
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I now have music, I am re- downloading voice files at the moment. I deleted everything and started again. Thank you so much with your help on this.
My step son is 18 he had his last year at school on Friday It was a challenge getting to know him when he was young We spent many hours playing star control together discussing tactics We never did finish the game but that wasn't the point He is over joyed to see the game again More so than he ever was to recieve Metal Gear solid for his PS2 So am I the music bring back a lot of special memory for me.
You have to value your kids they dont stay that way for long
Thanks for your help Nick
Luke
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