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News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Enter Spoilers here
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Author Topic: Enter Spoilers here  (Read 7219 times)
Krulle
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Re: Enter Spoilers here
« Reply #30 on: May 24, 2004, 06:14:47 pm »

try DLH.net, they have a section with Star Control 2 as well (FAQ and solution...).

Enjoy!
Krulle
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FalconMWC
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Re: Enter Spoilers here
« Reply #31 on: May 24, 2004, 07:30:57 pm »

Quote
FalconMWC:  I would have used the link, but we have this really nice Smartfilter at work, so it doesn't allow me to go to that page Sad  And doesn't allow many other nice pages also.


Sorry about my little spiff then...
Cry
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Krulle
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Re: Enter Spoilers here
« Reply #32 on: May 25, 2004, 06:19:00 pm »

Hey, i just found a new one, using the old original SC2 for PC:

Find yourself some Druuge in space, best if not in Zeta Persei, promise them the girls in exchange for some electronic works they have to do.
Hand them the Vortex Spawner, let them reverse the polarity and receive it back in exchange for the maidens.
Function of the changed vortex spawner: Instead of QuasiSpace it portals you to AllButSpace where you meet interesting aliens, like the one ORZ in his entirety, *NGNN*, although they themselves name them differently. But be sure to have a damn lot of filled fueltanks on your ship (fuel usage is app. a 1000x higher than in HyperSpace).

Enjoy!
Krulle



Okay, newbies: this is a joke. Neither give the Druuge the portal spawner nor the Shofixti maidens. But try looking for the Cloaking Device.
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FalconMWC
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Re: Enter Spoilers here
« Reply #33 on: May 25, 2004, 07:32:17 pm »

How many times has this happened in this forums history about the cloaking device. You know, if I knew enough about C++ or what ever they used I would almost like to make a mod so these claims can be true!
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Krulle
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Re: Enter Spoilers here
« Reply #34 on: May 26, 2004, 02:05:26 pm »

I know, but i loved this story from the first time i heard it.
Maybe sometime someone does make it. But how to make it functionable???
My solution would be: Code it as if the computer will not know where the vindicator is, but the player does see the outline of the ship, so he knows where he is and where he's pointing at. Not useable for melee though, where you fight another player.

Enjoy,
Krulle
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