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Author Topic: movie  (Read 18833 times)
Strange_Will
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Re: movie
« Reply #45 on: June 06, 2004, 05:47:23 am »

yeah i need to look at how i generate them, and what distances i should use....

currently they are actually not dots, but blobs of light, so small they look circular..... at least thats what i remember doing....
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Strange_Will
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Re: movie
« Reply #46 on: June 06, 2004, 06:17:51 am »

alittle bit more done  Tongue



hmm i dunno if i like this new front.... i may try to keep it, but the bridge is really bugging me, ill see what i can do, but i may end up scrapping it for a new one...
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Chrispy
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Re: movie
« Reply #47 on: June 06, 2004, 07:18:08 am »

try making it wider. Shaped more like your first one. You could also try giving the window a gold tint again.
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ChainiaC
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Re: movie
« Reply #48 on: June 06, 2004, 01:13:06 pm »

Where are the eh, things to its left and right? Fighter bays I presume.
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Re: movie
« Reply #49 on: June 06, 2004, 05:50:22 pm »

yes well, I always found modelling much easier than animation, lights and texturing Wink

a suggestion though - the afterburner, or whatever you call the rear thurster (oh maybe that's how you call it) - don't stick to the original 2D image.. what I mean is, just like remixes are a bit different (of higher quality) the models should look better (realistic even) - and so, the afterburner shouldn't be just that geometrical shape.
Also - it doesn't seem logical to me that such an advanced race such as the Kzer-Za would build a ship so (Eucleadian-) geometrically simple -- perhaps take examples from sci-fi movies!

just like you've changed the shape of the head of the vessel, I suggest the rest of it also be reshaped..
do we have an artist in the crowd? I guess it'd be easier to illustrate it on paper and then model it.


P.S., see that you aren't reinventing the wheel - check with the Timewarp project to make sure there's no basis you could work on
« Last Edit: June 06, 2004, 05:52:05 pm by Censored » Logged

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Strange_Will
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Re: movie
« Reply #50 on: June 06, 2004, 11:11:33 pm »

Quote
yes well, I always found modelling much easier than animation, lights and texturing Wink

a suggestion though - the afterburner, or whatever you call the rear thurster (oh maybe that's how you call it) - don't stick to the original 2D image.. what I mean is, just like remixes are a bit different (of higher quality) the models should look better (realistic even) - and so, the afterburner shouldn't be just that geometrical shape.
Also - it doesn't seem logical to me that such an advanced race such as the Kzer-Za would build a ship so (Eucleadian-) geometrically simple -- perhaps take examples from sci-fi movies!

just like you've changed the shape of the head of the vessel, I suggest the rest of it also be reshaped..
do we have an artist in the crowd? I guess it'd be easier to illustrate it on paper and then model it.


P.S., see that you aren't reinventing the wheel - check with the Timewarp project to make sure there's no basis you could work on


the "afterburner" i think what your calling it, is not a geometric shape.... its a glow created by a light... its actually like.... a fog of light, its hard to explain.... its not a geometric shape though

and i still have alot to do, plus i havent started any bumpmapping (my friend mr. bump map)

Quote
Where are the eh, things to its left and right? Fighter bays I presume.


those are the wings that the fighter bays will attach to... just havent built em yet.... trying to think of the best way to do it...
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Strange_Will
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Re: movie
« Reply #51 on: June 06, 2004, 11:58:00 pm »


3

working on the fighterbays, and some other stuff... but they are kinda built...
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Zeep-Eeep
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Re: movie
« Reply #52 on: June 07, 2004, 06:26:49 pm »

I really like this latest design. Very sexy.
By the way, I always thought the side pods were warp drive things,
rather than fighter bays. Though I don't suppose the old manuals
explain the different parts of the ships.
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Strange_Will
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Re: movie
« Reply #53 on: June 07, 2004, 07:22:15 pm »

Quote
I really like this latest design. Very sexy.
By the way, I always thought the side pods were warp drive things,
rather than fighter bays. Though I don't suppose the old manuals
explain the different parts of the ships.



i thought they were both warp pods and fighter bays.... but mabye your right, but that would be easy to fix....

but where do the fighters come out, in the game it looks like they come from the pods....
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Re: movie
« Reply #54 on: June 07, 2004, 08:42:13 pm »

I think fighter bays would make more sense. 1) they do seem to lounch from there. 2) the ship already has an engine at the back. 3) other ships of the same mass and speed apparently dont need such massive warp engines.
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Re: movie
« Reply #55 on: June 07, 2004, 08:53:14 pm »

Agreed, although, in melee it seems that the fighters come out of the engine.
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Strange_Will
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Re: movie
« Reply #56 on: June 08, 2004, 09:25:34 am »

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I think fighter bays would make more sense. 1) they do seem to lounch from there. 2) the ship already has an engine at the back. 3) other ships of the same mass and speed apparently dont need such massive warp engines.


well i know they are "warp pods" but those arnt really engines like for sub-space....

also thinking of cool cloaking/teleport effects, but it wont apply to this scene... or mabye it will... i dunno
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Re: movie
« Reply #57 on: June 08, 2004, 05:58:59 pm »

trying new explosions!!!!! YEAH!!!!!!!!!!!!
[ how how how is this? ]
« Last Edit: June 08, 2004, 05:59:11 pm by Slylendro » Logged

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Strange_Will
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Re: movie
« Reply #58 on: June 08, 2004, 07:23:09 pm »

Quote
trying new explosions!!!!! YEAH!!!!!!!!!!!!
[ how how how is this? ]


its nice, i think....

unfortinually, for the final part of my movie, which i already have my mind made up about (and should be obvious for what races are fighting whom) i need a way more complicated explosion....

which is gonna be difficult...
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Deep-Jiffa
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Re: movie
« Reply #59 on: June 08, 2004, 09:32:04 pm »

Cute explosion.
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