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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: movie  (Read 18784 times)
FalconMWC
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Re: movie
« Reply #60 on: June 08, 2004, 10:03:20 pm »

Neat!

Though how dare you use my avatar!  Angry Angry Angry
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Re: movie
« Reply #61 on: June 08, 2004, 11:51:50 pm »

When retrieving the crashed Dreadnaught on Alpha Pavonis, the lander crew says that the 'starboard warp engine' is intact. That pretty much sais that there is a warp engine on both sides of the ship. Do the math.
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FalconMWC
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Re: movie
« Reply #62 on: June 09, 2004, 12:17:31 am »

But that does NOT always mean the main engine that you see in Melee. That could me that the other engine simply propells in hyperspace, we don't even know if that requries exhaust. It does require fuel though....
« Last Edit: June 09, 2004, 12:18:07 am by FalconMWC » Logged
Zeep-Eeep
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Re: movie
« Reply #63 on: June 09, 2004, 12:49:29 am »

Can we see that explosion again, but using an Eluder. I bet they'd
look funny blowing up like that. Sort of like kicking a tinker toy...
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Re: movie
« Reply #64 on: June 09, 2004, 03:18:55 am »

Close Call wasn't bad, but a lot too static. The Ur-Quan Kzer-Za warped in and it made a full stop before it lauched fighters. Seems slighty unrealistic to me at least, but still a nifty piece of work. The ZoqFotPik voice was done very well.
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Re: movie
« Reply #65 on: June 09, 2004, 03:52:24 am »

Quote
trying new explosions!!!!! YEAH!!!!!!!!!!!!
[ how how how is this? ]


well, I don't like the polygons flying off like that - maybe add some extra blur, since polygons flying never look realistic

also add some fog to the blast..

physics-speaking, I'd say an explosion of a large vessel in space would be along the following lines:

facts:
1. space is a vaccum (well, for our purposes at least)
2. inside a vessel we have air pressure
3. we assume the vessel contains explosive materials

now, the explosion in space should have three phases as I see it (I'll explain the popular version - when the projectile penetrates the hall and explodes inside the vessel) :
1. at first the innards of the ship would implode due to the pressure-difference caused by the penetration of the projectile
2. the projectile explodes - it doesn't do too much fireworks, but it ignites the other flammable and explosive elements in the vessel. the potential power show of the explosion of an alien ship would be the mixing of anti-matter and matter in it's main engine - thus releasing huge amounts of energy.
3. now a huge blast is caused and everything is blown and *vaporized*. that's why there are not many visible polygons in explosions.. only scrapes of colorless junk.

notice that the imploding phase is not always visualized since it usually takes only few micro-seconds to happen; however, when you create the explosion, the parts shouldn't just fly off - there should be a blur/flactuation within the hall prior to phase (2) of the explosion.

I was looking for a good example and found this guy who researched this whole thing. read here and check the movie here .

you're *not* blowing up a planet, albeit the effect should be *the same* only much much faster + fades faster.

good luck!





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The ZoqFotPik voice was done very well.


what are you talking about?
the ZFP voice was taken from the game..

« Last Edit: June 09, 2004, 03:59:06 am by Censored » Logged

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Re: movie
« Reply #66 on: June 09, 2004, 12:17:50 pm »

If you compare ship velocity in realspace and hyperspace you'll see a direct correlation. So that would go against warp and sublight engines being seperate.
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Strange_Will
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Re: movie
« Reply #67 on: June 09, 2004, 07:33:10 pm »

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If you compare ship velocity in realspace and hyperspace you'll see a direct correlation. So that would go against warp and sublight engines being seperate.


where? whenever you come out of hyperspace in the game (battle, or into a system) your always totally stopped... :p

of course that could be computer systems doing that (so when you come out of hyperspace you dont get flung across the solarsystem into a planet or something)

i dunno, ive always thought the main engine was in the back (from pictures, they look more like engines than fighter bays....)

well ill try keeping it till it bugs me.... hah
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Re: movie
« Reply #68 on: June 09, 2004, 08:20:24 pm »

No I mean, that when you buy more thrusters for your mothership for instance, both the system speed and the hyperspace speed increase. Also, slylandro probes are one of the fastest ship  both in melee as in hyperspace travel. And ofcourse both ur-quan are equally slow in hyperspace as in melee. Thats the point I was trying to make.
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Death 999
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Re: movie
« Reply #69 on: June 09, 2004, 09:51:28 pm »

But a fully equipped flagship can outrun a slylandro probe in hyperspace, while in melee the probe can run circles around you.
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Re: movie
« Reply #70 on: June 09, 2004, 11:05:06 pm »

ChainiaC, I think it was Officer Flubbo who told me his interesting theory - Hyperspace engines are not really engine.
When in HS you use your Warp Pod or whatever to maintain the ship in HS with a TrueSpace bubble of sort around it and the engines that push the ship are it's normal thrusters.

Slylendro - try to increase the size of the fireball in your explosions, have less debris fly from the ship (most parts are evaporated), make the debris smaller and make them fly twice as fast.
IMO Smiley
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Death 999
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Re: movie
« Reply #71 on: June 10, 2004, 12:16:33 am »

In that case, why is the flagship faster than a probe in HS and slower in combat?
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ChainiaC
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Re: movie
« Reply #72 on: June 10, 2004, 12:18:01 am »

D999: Yes you've got a point. maybe the slylandro probe outruns the flagship becouse of the huge difference in mass and inertia and not raw engine power. So it could be an acceleration problem. Maybe the flagship cant reach maximum speed in melee becouse of acceleration time en energy needed. Hmm... still thats nice technobabble but the fact remains that according to my argument, the flagship should be able to outrun the probe... dang Tongue

UAF: That's a good theory. A friend of mine thats kind of a 'trekkie' (IE startrek fan Smiley) told me that is basically how startrek warpengines work also. The ship can never travel faster then light becouse of relativity forbidding it, however the bubble itself wich is made out of folded space can in fact exceed the speed of light. Also I heard that some scientist had calculated the approximate energy needed to create such a warpbubble and it turned out it would be more then the sun generates in its entire lifetime... ouch  Shocked
Anyway it is not exactly the same since startrek doesn't work with hyperspace, but still there's some similarity.

Ok, sorry for the topicdrift, carry on!  Grin
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Re: movie
« Reply #73 on: June 10, 2004, 07:50:03 pm »

It's ok I know A Close Call could get much much better, but I didn't spend much time thinking of how to improve it.-

I'm working ona new starfield that will actually get a new feeling to the new movies instead of just a preAlpha version plugin and a simple noise map as nebula. I'm thinking something in the direction of the background of the last explosion test.

The explosion in ACC was just 5 gizmo spheres with glow added, and about the ZFP stinger - the disc was meant to explode 3 frames earlier but cuz of fast animating I got it only after I finally rendered.
I got a better result of explosion only after 10 minutes. then making one in ACC I didnt spend much thought about it.

THe explosion was set to gravity 0(=space) but I can't argue with it not being realistic since I'm still studying.

thanks for the serious criticism!!
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-Nadav
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Re: movie
« Reply #74 on: June 12, 2004, 12:25:01 am »

Will, might I suggest looking at the 3DO SC2 melee images from star-control.com?  They do have a 3D Dreadnaught there, rotating and such.  It sort of looks as if the hangar/flightdeck is part of the central hull/spine of the Ur-Quan Dreadnaught.
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