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Author Topic: Key requests, time slowing  (Read 4475 times)
Dominic E.
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Key requests, time slowing
« on: June 01, 2004, 11:39:11 am »

I'd like to request that users be allowed to use the left shift for firing on the planet lander. Quick keys for navagation (N) and starmap (G) would be useful as well. Also, is there any possiblity of slowing down the rate time passes when in a solar system, or at least in orbit around a planet? I'm always rushed to finish the game (and especially with this new limit on lander carrying capacity, seemingly even after the upgrade) and I'd like to be able to slow it down enough to enjoy it before (the Spathi & Pkunk vanish, the Kohr-Ah end the game)  :-/
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Re: Key requests, time slowing
« Reply #1 on: June 01, 2004, 02:36:26 pm »

The lander always had a cargo capacity, regarding both the Bio-Data and the mineral load.
The upgrade just enlarges the cargo capacity.
And while you're in the menus or in orbit, time does not continue (as far as i know). Read http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl?board=Gendiscuss;action=display;num=1083928004;start=4#0  for more info.

Further slowing of time is not possible, you can just push the time limit a little bit more if you complete certain side-quests.
And the time limit never bothered me.

Nontheless,
Enjoy!
Krulle
« Last Edit: June 01, 2004, 02:38:01 pm by Krulle » Logged
FalconMWC
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Re: Key requests, time slowing
« Reply #2 on: June 01, 2004, 08:19:52 pm »

Certain people have beat it in less than 9 months - I think there is plenty of time left for you to enjoy it.

Or you can save, then enjoy the4 game and load.
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Death 999
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Re: Key requests, time slowing
« Reply #3 on: June 01, 2004, 08:59:15 pm »

Just because it is possible to finish the game in 9 months does not mean that that is a sensible way the game could progress, for someone who had no previous experience.
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Re: Key requests, time slowing
« Reply #4 on: June 01, 2004, 10:15:13 pm »

Correct, but what I am saying is, that if a experienced person can beat teh game in 9 months, then there is plenty of time for someone who is not familiar to beat it and enjoy it as long as they save/load their game.
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Dominic E.
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Re: Key requests, time slowing
« Reply #5 on: June 02, 2004, 06:02:14 am »

How about the key shortcuts then? The left shift for firing on the lander really would be more convenient. (Come to think of it, I'm not sure why the original creators didn't let you use reverse with the lander... that might be something you could add, to make it easier to take out those monsters that get right on you, and you can't hit them without moving forward and turning around, by which time they're on you again)
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Michael Martin
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Re: Key requests, time slowing
« Reply #6 on: June 02, 2004, 06:39:50 am »

Edit your keys.cfg, change the line "Lander-Fire: RightShift" to "Lander-Fire: LeftShift".

(keys.cfg is located in the directory above where your savegames are, which is listed in the stuff printed out when you start UQM.)
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Re: Key requests, time slowing
« Reply #7 on: June 02, 2004, 08:41:18 am »

Er, sorry. By "in orbit", I meant the close up view when navagating around a planet, where you can see any moons it has. Time can be slowed at any point, the developers just have to decide to make the change.

So what you're saying Krulle is that the cargo capacity of the lander is the same as the PC version? I thought the current release of UQM seems both smaller compared to non-upgraded and upgraded landers. I could dig out the CD and run it on DosBox (though DosBox might still have issues with the palette) to find out. But would it make a difference? Are the developers receptive to making such changes from the current version?
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Vassago_Umara
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Re: Key requests, time slowing
« Reply #8 on: June 02, 2004, 08:43:56 am »

Even in the PC version it was 100 minerals before upgrade and 200 after.
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Re: Key requests, time slowing
« Reply #9 on: June 02, 2004, 10:17:25 am »

Quote
Even in the PC version it was 100 minerals before upgrade and 200 after.


The PC version was 64 before and 128 after.
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Re: Key requests, time slowing
« Reply #10 on: June 02, 2004, 10:37:18 am »

A start of the current UQM version and moon-grab until the lander is full put 50 cargo in the hold. So whether it's 64 or 100 before upgrade, the original game still could hold more.
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Re: Key requests, time slowing
« Reply #11 on: June 02, 2004, 12:24:46 pm »

That actually never bothered me. I land when it looks like there's something to get. I never cared for how many turns it took me to get everything worthwhile aboard. I am at the planet anyway.
Maybe the Melnorme could sell you ANOTHER lander cargo upgrade.

Krulle
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Re: Key requests, time slowing
« Reply #12 on: June 02, 2004, 10:53:07 pm »

It does kind of bother me. In the beginning of the game, those extra RU count every little bit, and leaving one or two mineral sources on the surface or spending expensive fuel to go back and get them just slow me down. Sad Which, of course, makes the game even more rushed.
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Death 999
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Re: Key requests, time slowing
« Reply #13 on: June 07, 2004, 11:06:47 pm »

Well, unless it's a treasure world or better, you shouldn't go around mining the heavy planets with high fuel costs. If you save 4 or 8 fuel by not landing on a heavy planet, that could let you hit another whole star system before having to go back...
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Re: Key requests, time slowing
« Reply #14 on: June 08, 2004, 12:20:34 am »

If the time limit bothers you I know theres a trainer out there for the dos version of the game where you can change the time limit to whatever you want.
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