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Author Topic: New to SC2/UQM  (Read 6727 times)
Jumjalum
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Re: New to SC2/UQM
« Reply #15 on: December 06, 2002, 02:31:27 pm »

You can download the pdf manual and the strategy guide from fileplanet or www.replacementdocs.com
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SunTzuX
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Re: New to SC2/UQM
« Reply #16 on: December 06, 2002, 11:11:56 pm »

I usually scavenge for minerals briefly and work on maxing thrusters right off the bat.  I will also work on getting an extra crew pod or two and more fuel.  

Other then that, my first priority is to make contact with the Spathi, and purchase a few extra Eluders.  At that point I usually find it profitable to make a few trips to VUX space and exact some vengence on those cyclopsed tenticaled abominations.   The Spathi Eluder is excellent at killing Vux Intruders and it doesn't take long to collect a large amount of resources from debris.  

Just find a nice well populated system and start blasting.  If an Eluder gets low on crew(which happens since Vux warp in on top of you usually),  warp that Eluder out and replace it with a fresh one.. after the battle transfer more crew from the flagship and your good to go.

The Spathi Eluder is excellent at killing both types of Ur-Quan, and the Vux.  And if flown right just as deadly against the Mycon, Umgah and Thraddash.  It can out fight pretty much any old Heirarchy member.   I usually stock up on several early on for use later in the game.    

<shrugs>
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Re: New to SC2/UQM
« Reply #17 on: December 18, 2002, 03:21:11 pm »

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(the Slylandro probe doesn't count as it can always catch you).


Is this the case in the alpha?  In the original I always could outrun the probes, but it would take time.
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Arrow
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Re: New to SC2/UQM
« Reply #18 on: December 18, 2002, 06:21:16 pm »

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However, I find that maxing them out is a waste of RU. If you fill up all slots but two you will be able to run from all ships (the Slylandro probe doesn't count as it can always catch you).


Actually, if your thrusters are maxed out, the Slylandro Probes can't catch you at full speed.  Which means if you're running for a long distance in Hyperspace, and get a good enough lead to have no problem dropping into a system while the Probe is still way back, you can potentially never have to fight him.  This was very important for me when I started because I couldn't beat the Probes without a lot of effort and until I got a lot of ships; even though I can beat them, only having the Tobermoon to take them on early on means a lot of dying.  Especially cause you only have a small window of oppurtunity to damage Probes with Earthling Cruisers thanks to the MX Nukes' disappear length and the point at which the Probe starts zapping you up.   :-/

Once the second alpha comes out, theoretically with the Spathi collision detection fixed (which I hear is already done), I might be able to not worry so much.
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serendipity
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Re: New to SC2/UQM
« Reply #19 on: December 18, 2002, 07:47:58 pm »

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Once the second alpha comes out, theoretically with the Spathi collision detection fixed (which I hear is already done), I might be able to not worry so much.


I've been compiling the CVS version of the Win32 client and forwarding them to Sun - you don't need to wait for the 0.2 release.  He recently posted the link again if you want to get the latest and greatest.  And yes, the collision bugs are fixed, along with numerous other additions and bug fixes. (Check out the planet orbit and scan screens - they're great!)
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