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Topic: Fighting Probes (Read 3402 times)
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elwyn
Zebranky food
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I love YaBB 1G - SP1!
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Can anyone give me some tips on fighting probes in the early game? I only have an earthing cruiser and an eluder to play with... with the eluder I've tried keeping turned away from the probe and firing the homing missiles when it gets close but I find that if I let it get close enough for the missile to reach it, it starts spraying lightning and damages me badly. With the cruiser I find I can't turn fast enough to aim the missiles at it...
I could really use some help!
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meep-eep
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It is possible to destroy probes with Eluders, but it will take some practice. One of the first things to learn in melee (with any ship) is to be comfortable with the motion. If your ship is moving, it will keep moving in the same direction with the same speed until it hits something or you add force. You do not need to keep the forward button pressed. What you can do is apply some force, then release the forward button, hold left or right until you are turned 180 degrees, and then press forward to slow down and get some speed in the new direction. To do this with the Eluder, you make some speed towards the enemy, release the gas and turn around, then press forward so that you will move slower, but still in the direction of the enemy. When you are close enough, fire a few missiles and press forward to run away.
Also, keep in mind that the probe needs to vaporize asteroids to regain energy. So if it's out of energy (which usually means you got to close), you can be in close range without receiving any lightling damage, until another asteroid comes by. That usually doesn't take long, so you should get out of range anyhow, but it gives you the time to empty your batteries on the probe. Either by firing the missiles or the front guns.
But there's an easier way. Don't leave the Sol system until you've upgraded the thrusters on your flagship to the maximum. That way you can outrun the probes in hyperspace. If you also have maxed your turning jets, and have some weapon on the flagship, you can use that ship to fight the probes, which should be easier as its weapons have a larger range than the Eluder's.
The cruiser is too slow to get away from the probe once it gets too close, but with a bit of luck, if you make every missile count, you can destroy the probe before it destroys you.
Also remember that you can transfer crew from one ship to the other when not in combat.
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“When Juffo-Wup is complete when at last there is no Void, no Non when the Creators return then we can finally rest.”
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Captain Smith
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Probes are best to not fight in the main game unless you are powered up or have good ships to take them down. You will need to practice on them though, even if you run from them (the best thing), you'll still have to fight one every once in a while. Better to get the losses down some.
My favorite in the early going is the main ship with the gun in the 2nd position from the front. Makes it hard not to hit the probe. Of course, one can handle it with the Spathi, Arilou or Pkunk ships OK as long as you're willing to take some losses and think to transfer crew.
Of course, the easiest thing for me with probes is my "Death Star" config. One shot and it doesn't even get the chance.
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FalconMWC
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Don't forget the Thraddash ships. One little spurt of afterburner and you have 500RU.
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Shiver
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Get an ion cannon on the 1st and 2nd slots, then stuff some dynamos and crew pods onto the Precursor vessel. The Precursor is good against probes even in the early game.
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FalconMWC
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The only problem is that you have to use up lots of resources. I think it is best just to invest in burners. You can sell your ion cannon after that.
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« Last Edit: June 15, 2004, 06:39:01 pm by FalconMWC »
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elwyn
Zebranky food
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I love YaBB 1G - SP1!
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Thanks for all the advice, meep-eep and others... I was hoping to fight them for resources (I'm getting *really* tired of mining) but it looks like I might be best off following the ZFP hint and doing the quest that (presumably) stops them coming.
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RDH_An-R-Kist
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correct me if i am wrong, but I thought in the PC version, you still got RU from the probes after you learned the self destruct code from the gas bags. It's been many years since I played pc, and with UQM, I noticed you don't get the RU's when you self destruct them.
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Rib Rdb
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If I remember correctly you do get the RU if you use the code, it just doesn't tell you. I also believe a patch has been submitted, and it might already be in cvs.
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FalconMWC
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What Censor is saying is that although you do get the RU's. They will disappear everyday regardless of whether you contact them or not. Thus, pretty soon you can't find any even if you want to.
Though I think that the probes don't go down in percent if you don't return tot eh slyrandro for a second time. Not sure though, can someone verify?
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Ivy_Mike
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Ka-Boom!
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The Spathi Eluder can almost always defeat a probe. The trick is to have a lot of patience. Move toward the probe until roughly a third of a screen separates the two ships, then do a U-turn and fire a pair of B.U.T.T. missiles, one to each side of the probe. Every so often, the probe will fail to avoid one or the other missile.
Also, always fire your missiles in pairs, not trios. That leaves you with enough energy to toss one out if the probe somehow winds up close to you. It will waste time avoiding the shot, allowing you to get out of its range.
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« Last Edit: June 25, 2004, 09:24:51 am by Ivy_Mike »
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ITP
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i never had any trouble winning against probes using eluders. you just have to keep flying in a direction with it chasing you and the BUTT missle range just where he is then fire them one by one until he gets too close or runs then bring yourself to the same situation again
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