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Topic: My Next Challenge (Read 6548 times)
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Captain Smith
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Just did this with the Spathi...
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Shiver
Guest
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Just did this with the Spathi...
Oh?
How does the Spathi break the Avatar's defense? How do you beat the Chenjesu considering the thing usually flies away from its enemy?
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Captain Smith
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OK full rundown.
Ur-Quan. Everyone knows what to do with this. Kohr-Ah. Same thing.
Chmmr. This one is a pure PITA time wise (think 5-10 minutes), mainly due to the limited battery the Spathi has - usually in a regular melee game if Spathi vs. Chmmr comes up sometimes I just let the Chmmr win if I don't feel like taking the time.. The basic idea is to use full blasts with the punt gun. Inevitably one of the zapsats go down then you can lace the missiles in while you run from the tractor. (I've talked about this one in here before)
Chenjesu. A lot easier than the Chmmr time wise but still a little annoying because it runs away. Sometimes I line up the punt gun when I chase it. Sometimes I bait it and turn and fire a missile. Sometime I alternate screens with it (it's massive, it can't turn direction very easily), and then do a drive by with all my missiles.
The basic way it went when I tried it: 1) Kohr-Ah. Flawless victory. 2) Chmmr. Flawless victory. 3) Chenjesu. I got caught by a couple of broken crystal shards. Four crew down. 4) Ur-Quan. Flawless victory.
How does the Spathi break the Avatar's defense? How do you beat the Chenjesu considering the thing usually flies away from its enemy?
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denkc
Zebranky food
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Posts: 8
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after some practice with the androsynth, i got down to this:
and i got too disenchanted to try it again. i'm sure someone else here can do it.
edit: strategy: chmmr: keep a safe distance using the comet form until it gives up and turns around, then save your energy for bubbles and shoot. a moderately long battle. chenjesu: comet form early and ram, if you can't get it on the first pass, it's hard to do it again. ur-quan: run and bubble. when the fighters get close, comet away a short distance and repeat. when fighters stop, shoot bubbles at a safe distance. kohr-ah: the hardest of the bunch, shoot a few bubbles at first to get it to drain its energy, then ram to drain of its health. you'll have to be close to perfect here.
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« Last Edit: June 22, 2004, 09:04:32 am by denkc »
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Death 999
Global Moderator
Enlightened
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Posts: 3874
We did. You did. Yes we can. No.
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Well of course you drop one or two bubbles to trick them into a premature FRIED. Only when the battery is low do you let loose.
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Captain Smith
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Up to 6 ships now on the original challenge of mine. Just finished it with the Kohr-Ah (it's harder to do it with the 30pt heavies than you think).
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RDH_An-R-Kist
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or.... play timewarp
I have good fun with a 3 vs 3 battle with ships of my choosing (I just don't really much like some of the other ships added in)
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Shiver
Guest
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IDEA!! *KACHING!*
came up to me while listening to the Kohr-Ah new battle remix, thinking if the Ur-quan should have their own.. plus I tried Aftermath the other day - might have had an effect as well.
want harder melees? can't control two vessels with one keyboard? no matter! why not fight 2+ enemy ships at the same time??
YES!
now let's find a worthy sacrafice to the gods (the Core team of course) and bid them to know how complicated would it be to alter the engine so you'd fight against more than one enemy ship at a time!
hmm?
This game simply wasn't designed for more than 1 on 1 duels. Otherwise you'd see all sorts of team boosting abilities and wide area-of-effect weapons.
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FalconMWC
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Avatar Courtesy of Slyrendro
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Maybe it is not built for it, but it could be added feature to take on, lets say 4 ships at once. You would have only one ships of course. That way, it would be a added bonus in difficulty and just be a neat feature. I don't think it should work on the actual game, just the super - melee.
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Pages: 1 [2] 3
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