Art
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Hey, the probes are the *key* to playing a Starbase-less game. Let them multiply, and they're an unlimited source of free RU at no cost, for deft Fwiffo pilots. (Though I've never beaten a Starbase-less game myself...)
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Culture20
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Thraddash Flower Child
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RU is irrelevant in a starbaseless-game (nowhere to spend it).
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Art
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D'oh! Right. Never mind. I confused Starbase-less with mining-less.
Gosh, Starbase-less means you're basically using Fwiffo almost exclusively. And you have to be a dab hand with the lander, so as to collect sufficient life forms to get Credits without losing your precious crew. (Unless you're allowed to cheat and use previously known locations of Rainbow Worlds.)
I may try it someday if I have nothing to do for six months (though I'll have to do a lot of breathing exercises to cope with the stress).
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Death 999
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We did. You did. Yes we can. No.
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The lander upgrades are implemented immediately, but there's not much point, as you won't be doing much mining and you don't need to kill the VUX beast since you wouldn't be able to buy a Shofixti scout to start the Yehat revolution anyway.
You do get 4 free Pkunk, and you can buy a Mauler or two with egg cases, and your fleet will be filled with Umgah once you nab the talking pet, but I think that's the extent of your free ships. Do the ZFP ever give you anything?
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Culture20
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Thraddash Flower Child
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The Arilou only give you skiffs when you reach the starbase after their encounter, so you don't even get those.
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FalconMWC
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Avatar Courtesy of Slyrendro
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D_999 - The ZFP give you four ships (if you have room) after you defeat their enemy circling their planet....
Happens to be your species too D_999.....
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« Last Edit: August 07, 2004, 04:31:56 am by FalconMWC »
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Art
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Pkunk are pretty good at killing the Mycon; you can use strategies very similar to Arilou, only relying on speed and resurrection to keep you out of trouble rather than warps (but the get in close, spray them with shots and try to run them into their own plasmoids strategy is the same).
You do get four ships, and you can replenish your supply every year by going back to the Pkunk homeworld (as long as you make sure to keep delaying their migration).
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Art
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I dont get it.
I prefer the skiffs by a LONG shot due to the surgical precision inherent in their inertia-less drives. Much easier to avoid the Plasmoids.
Skiffs *are* better for plasmoid-dodging, but Pkunk are better for the Starbase-less pilot since 1) you can actually get them without a starbase, and 2) even if you have the starbase, if you're strapped for resources, the Pkunk are cheaper in the long run, thanks to resurrection and the fact that you can get four free Furies from the homeworld every year.
For those who are using Starbases, the point of getting Furies, Stingers, Skiffs and other ships that they might not use for free is that those ships can be converted back into free RU (and crew). Or, in the early game, you can keep the ships instead of scrapping them and use them as a convenient way to hold extra crew so you don't have to keep running back to Sol to replenish crewmen after a tough battle or nasty lander accident. ZFP Stingers are especially cheap crew cows since you can get them for free, though I prefer to make extra Eluders.
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Art
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"Space is a dangerous place where wimps eat flaming plasma death" -The Zot....or is it the Fot?? We may never know...unless the guy in the back tells us!
Really random nitpick, but you might wanna fix this in your sig -- this is what the Captain says to the ZFP, not said by the ZFP themselves.
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