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Topic: Key mappings? (Read 3926 times)
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Decker
Guest
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Can anyone tell me how you set up the key mappings? Thanks. UQM looks fantastic so far. I'm very impressed.
LOL! I was looking through the source and saw this...
SET_GAME_STATE (PLAYER_HAVING_SEX, 0);
...
if (!PHRASE_ENABLED (what_happens_if_i_touch_this) && !PHRASE_ENABLED (are_you_sure_this_is_ok) && !PHRASE_ENABLED (boy_they_never_taught)) Response (not_much_more_to_say, FriendlyExit); else { if (PHRASE_ENABLED (what_happens_if_i_touch_this)) Response (what_happens_if_i_touch_this, Sex); if (PHRASE_ENABLED (are_you_sure_this_is_ok)) Response (are_you_sure_this_is_ok, Sex); if (PHRASE_ENABLED (boy_they_never_taught)) Response (boy_they_never_taught, Sex); }
This game kicks sooo much ass, even the source code cracks me up!
-Capt. Decker
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Mika
Core Team
*Many bubbles*
Offline
Gender:
Posts: 121
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We haven't implemented keyboard configuration yet, but if you know C enough for playing around it yourself, look at src/sc2code/libs/input/sdl/input.c. Though that file is more or less messy and needs to be partly rewritten at some point.
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« Last Edit: November 09, 2002, 07:35:58 am by admin »
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Floris
Guest
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Actually, I changed the mapping in setup.c, not libs/sdl/input.c
See my post in another thread on this ..
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Zeroarmy
Frungy champion
Offline
Posts: 98
I love YaBB 1G - SP1!
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heh. Yeah that's what the Syreen commander says. It's even funnier with the voice and pictures.
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