The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 11, 2024, 06:00:10 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  "Infinite" fleets
« previous next »
Pages: [1] 2 Print
Author Topic: "Infinite" fleets  (Read 8685 times)
Greenish
Zebranky food
*
Offline Offline

Posts: 1


I love YaBB 1G - SP1!


View Profile
"Infinite" fleets
« on: July 08, 2004, 04:19:03 am »

So, are those fleets guarding homeworlds and such truly unlimited? After fighting Admiral ZEX's fleet for something like two hours and destroying what felt like a hundred VUX Intruders (before getting my butt blasted), I'm just wondering if any one here as actually ever beaten one of those fleets.

(And I know about the more diplomatic solution to the ZEX situation, I'm just trying something different.)
Logged
FalconMWC
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1059


Avatar Courtesy of Slyrendro


View Profile
Re: "Infinite" fleets
« Reply #1 on: July 08, 2004, 04:28:11 am »

Well, around the home worlds yes, unlimited ships.

As for Zex, well I have not heard of anyone beating him either....
« Last Edit: July 08, 2004, 04:28:22 am by FalconMWC » Logged
Bobucles
Guest


Email
Re: "Infinite" fleets
« Reply #2 on: July 09, 2004, 05:22:24 am »

Commander Hayes himself tells you that you can't win against a fortified world. It's just best to run away, unless you have a good reason for killing a few dozen of them.  Grin
Logged
Vassago_Umara
Frungy champion
**
Offline Offline

Gender: Male
Posts: 85


Spathis rule!


View Profile
Re: "Infinite" fleets
« Reply #3 on: July 09, 2004, 12:58:13 pm »

Though it would be cool if you could subjugate a race by going to their homeworld, destroy ~200-300 ships, and make them your b!@ches.  It should be an option if when asked what to name your new alliance, you name it the Empire of Vassago (or whatever).  

I mean if one Kohr-Ah ship can wipe out the entire Zoq-Fot-Piq race why can't an ancient Prequerser vessel?

Wonder how effective an Ilwrath would be against the Sa-Matra.
« Last Edit: July 09, 2004, 12:58:39 pm by Vassago_Umara » Logged

Time is never wasted, if you are wasted all the time.
Zeep-Eeep
Enlightened
*****
Offline Offline

Gender: Male
Posts: 917


Good Grief


View Profile WWW
Re: "Infinite" fleets
« Reply #4 on: July 10, 2004, 08:35:14 am »

Someone shoudl switch the ship files and attack the SM with a fleet of Ilwrath.
Logged

What sound does a penguin make?
Censored
Enlightened
*****
Offline Offline

Gender: Male
Posts: 627


Somewhere, between the sacred silence and sleep.


View Profile
Re: "Infinite" fleets
« Reply #5 on: July 13, 2004, 02:54:43 am »

It's most fun getting the Sa-Matra with a Mauler!

try it  Wink
Logged

"You boldly enter our space! Approach this Dreadnought as though it were a recreation base and then play the dumb hominid?
Who do you take us for, Captain... Spathi!?"
hanno
Zebranky food
*
Offline Offline

Posts: 3


I love YaBB 1G - SP1!


View Profile
Re: "Infinite" fleets
« Reply #6 on: July 29, 2004, 04:31:58 pm »

Ofcause the BEST ship to destroy the SA-Matra's shield generators, has to be the Pkunk. Fast enough to run rings arround those green and firey things, and with rapid fire on  port and starport, you can just cruise past those generaters, shoot, and go to refuel. Of cause, the occational "Halleluja" also helps.  Cheesy
Logged
FalconMWC
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1059


Avatar Courtesy of Slyrendro


View Profile
Re: "Infinite" fleets
« Reply #7 on: July 29, 2004, 08:18:11 pm »

That is very true - but does it not get bored after a while when you can kill two or three sa-matras with one ship? I like the more "fun" matches..... (just my mind though...)
Logged
Sander Scamper
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 408


I'm not a little teapot


View Profile
Re: "Infinite" fleets
« Reply #8 on: July 30, 2004, 03:03:06 pm »

I think that another very interesting ship would be the slylandro probe, just keep going at a parallel course to the top 4 generators, and use wrap-around. =p

BTW, i think it would be pretty damn nifty if when you warped from a homeworld, you still get the ship's destroy value.
Farming Thraddash would be great fun.

BTW, I have spent about 4 hours and have killed all of the ships surrounding the Su-Matra =p
Logged

"Oops!" KA-BOOM!!

"Space is a dangerous place where wimps eat flaming plasma death" -The Zot....or is it the Fot?? We may never know...unless the guy in the back tells us!

UQM/SC2 = World Peace.
ChainiaC
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 139


Cybernetic Experiment


View Profile
Re: "Infinite" fleets
« Reply #9 on: July 30, 2004, 08:09:46 pm »

Whoa! So you didnt even need the Dnyarri?  Shocked
Logged
FalconMWC
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1059


Avatar Courtesy of Slyrendro


View Profile
Re: "Infinite" fleets
« Reply #10 on: July 30, 2004, 09:39:13 pm »

Yes -  you do - If you just run through the ring of ships, when you get the the sa-matra, where 6 ships normally show, their will be unlimited.
Logged
Sander Scamper
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 408


I'm not a little teapot


View Profile
Re: "Infinite" fleets
« Reply #11 on: July 30, 2004, 09:55:32 pm »

Yeah, there is a collision bug with tracking ships, if your being attacked by like 50 of any ship, and couldnt be bothered escaping (this is in truespace) Eliminate one group, and dont thrust after you reenter truespace.
The other ships hover over yours, but dont attack, simply thrust away, and they will chase you.

Thats how i got through the ring originally, and approached the Sa-Matra, then i grabbed a good DVD, put it on the TV and played Super-Melee....Wow, im poetic!
Logged

"Oops!" KA-BOOM!!

"Space is a dangerous place where wimps eat flaming plasma death" -The Zot....or is it the Fot?? We may never know...unless the guy in the back tells us!

UQM/SC2 = World Peace.
Dehumanizer
Zebranky food
*
Offline Offline

Gender: Male
Posts: 7


Frungy!


View Profile WWW
Re: "Infinite" fleets
« Reply #12 on: August 06, 2004, 02:58:50 am »

Quote
It's just best to run away, unless you have a good reason for killing a few dozen of them.  Grin


Which would be...? As far as I can remember, the Thraddash say that going after the ships in their homeworld doesn't count... Smiley

Logged
Sander Scamper
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 408


I'm not a little teapot


View Profile
Re: "Infinite" fleets
« Reply #13 on: August 08, 2004, 12:15:57 am »

*cough*Fleshblobs*cough
Logged

"Oops!" KA-BOOM!!

"Space is a dangerous place where wimps eat flaming plasma death" -The Zot....or is it the Fot?? We may never know...unless the guy in the back tells us!

UQM/SC2 = World Peace.
Dehumanizer
Zebranky food
*
Offline Offline

Gender: Male
Posts: 7


Frungy!


View Profile WWW
Re: "Infinite" fleets
« Reply #14 on: August 09, 2004, 12:40:14 am »

Ah. WHEN. IS. A. SLAVE. NOT. A SLAVE?

Smiley
Logged
Pages: [1] 2 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!