jesse
Guest
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I remember that with the original SC2, it was possible to exchange any ship with any ship by renaming the .SHP files. For example, if I wanted to start the game with a Ur-Quan Dreadnaught, rather than an Earthling Cruiser, I just had to change urquan.shp to human.shp (and vice versa). I was wondering if it is possible to do the same in Ur-Quan Masters? Maybe by changing the file names in the content.zip file?
Thanks for the advice! Jesse
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Michael Martin
Core Team
*Smell* controller
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Posts: 387
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You can't do this at the moment. (SHP files were effectively DLLs; we link all ship data into the executable.) Whether this becomes possible in the future or not remains to be seen.
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Ace987
Zebranky food
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Posts: 41
I love YaBB 1G - SP1!
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One time I tried extracting the SHP files from one of the zip files (content.zip I believe). Then I tried several of the SHP editors found on PNF, but the editors never were able to edit the SHP files extracted from the zip file.
My plan was to edit a single ship and put it back into the zip file to see if that did anything. It could be that the editors just don't work anymore or that the SHP files have changed. Either way, with my meager programming skills, I couldn't get it working.
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Jesse
Guest
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It works!
« Reply #4 on: December 14, 2003, 02:38:04 am » |
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It does in fact work. I extracted urquan.shp from the content.zip file. I then renamed the file "human.shp" and added it back to the zip file (thus over-writing the old human.shp). This gives you a Ur-quan ship at the start of the game.
Thanks very much for pointing me in the right direction. PS. For those of you planning on trying this, remember to save your old ship files OR make a backup of the content.zip file.
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confused
Guest
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where did you guys find the src/sc2code/ships/human.c ?? ....i can't seem to locate it.
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Megagun
Enlightened
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Moo
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It's in the source code, not in the actual game...
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