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Topic: Bring Them Back? (Read 14530 times)
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Plotwise it's a terrible idea since it greatly diminishes the sense of horror at the Orz's replacement of the Androsynth if the Orz have missed anything in the process -- the Orz are scary because their ascendancy was so utterly complete and inexplicable, like some natural phenomenon rather than a true war.
Gamewise, yeah, 'Synth are too good, at least from my perspective. They beat too many things; the same reason why it takes you forever to get the Utwig, Chmmr, and Yehat ships on your side, and probably why you only get a small amount of time to build Spathi (though even then I think Fwiffo by himself is almost too good). And why on the other hand you have a limitless supply of Zoq-Fot-Pik Stingers and Earthling Cruisers from almost the beginning of the game...
Also I think there were good reasons for not wanting the 'Synth to actually be in the game; it'd in some ways be harder to write dialogue for a race that was human in body but had a truly alien culture, especially the weird soup of emotions the 'Synth must have toward Humans. And, of course, 'Synth are just less interesting-looking than other aliens, even the Syreen, who at least have the advantage of being blue (among other interesting traits...)
And also I think Paul Reiche might've been uncomfortable putting a 'Synth in the game. I remember reading a chat transcript where he said he did, in fact, put together many ideas about the 'Synth based on American gay culture (they're all male and they wear the inverted pink triangle, a gay pride symbol, as their comm badge; they achieve their freedom from a second-class citizenship created by an extremist religious movement), and then later said he was uncomfortable about the stereotypes that engendered (art showing them with immaculately pouffed hair and referring to them as the "fashion designers of space combat"). Would you really want to see some B-list voice actor play around with the dynamics behind this idea? Well, okay, maybe I would, but it'd have a good chance of being an offensive lawsuit magnet.
I don't think the native starship captain thing is all about physiology (though that's certainly part of it -- look at how the Spathi cockpit is laid out). It's about having native training and stuff; you don't want the pilot of your Guardian to still be learning how the thing works in battle, even if he fits in the seat just fine.
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976-KILL
Zebranky food
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Posts: 23
Professional Spittlebug
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Gamewise, yeah, 'Synth are too good, at least from my perspective. They beat too many things; the same reason why it takes you forever to get the Utwig, Chmmr, and Yehat ships on your side, and probably why you only get a small amount of time to build Spathi (though even then I think Fwiffo by himself is almost too good). And why on the other hand you have a limitless supply of Zoq-Fot-Pik Stingers and Earthling Cruisers from almost the beginning of the game...
So what your proposing is that none of the good ships/ships the majority of people favour should be utilised by the single player, and that only the really naff ships that no-one really likes should be available?
Seems a waste of good design work to me......
[no offence meant to those who really enjoy using Zoq-Fot Stingers etc - Its just people, at least from my experience, do tend to prefer Utwigs, Chenjesus and generally the more powerful ships i.e. above 10 points.]
I agree Synth are powerful. I can beat down most anything with a fully staffed Synth, BUT vs computer AI, possibly the most valuable ship is the Thraddash. At least with synth, whilst most battles are winnable, they do require some skill to pull off. With a Torch, which ARE EASILY ATTAINABLE in the main game, you can easily beat every ship, assuming its computer controlled. Do you propose that Thraddashs' are, so to speak, banned from the single player too?
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« Last Edit: August 15, 2004, 06:30:08 pm by 976-KILL »
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If I have in any way insulted you please tell me so I can do it more often.
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Tiberian
*Smell* controller
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In Androsynth's case, there is a significant problem without native starship captain's. The Guardian is piloted by a number of Androsynth's and they communicate with each other telepathically. (see the captain screen with four guys, each with one task. specially the one who only controls one button is very interesting) So they always know exactly when to 'press the right button'.
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