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Author Topic: Temp, Weather, and Tectonics  (Read 13439 times)
Captain Smith
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Re: Temp, Weather, and Tectonics
« Reply #30 on: August 26, 2004, 07:00:18 am »

Actually, I wouldn't use them in a full game (much better options out there!), but I do use them in melee, they can be quite fun to use, and quite devastating.  Let's just say those fun little guys have brought me many victories against the biggest and best the game has to offer in melee  Grin

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There will be variety, but I'll be damned if I'm going to tell newbies to use the Stinger. That rust bucket isn't worth the garbage cans and duct tape used to build it.

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FalconMWC
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Re: Temp, Weather, and Tectonics
« Reply #31 on: August 26, 2004, 06:25:20 pm »

They do hold their own against the green ur-quan and the syreen.
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Sander Scamper
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Re: Temp, Weather, and Tectonics
« Reply #32 on: August 26, 2004, 06:29:57 pm »

Who Can't hold it's own against the syreen? =p
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Death 999
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Re: Temp, Weather, and Tectonics
« Reply #33 on: August 26, 2004, 08:36:39 pm »

The Syreen ships are very good at taking out several ships of the old hierarchy, and the Pkunk...
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Profound_Darkness
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Re: Temp, Weather, and Tectonics
« Reply #34 on: August 26, 2004, 11:12:15 pm »

I especialy like to play with the mycon as syreen.  I will get the mycon to shoot off their 2 bolts, come in close, steal crew, pick some up and let the mycon regenerate Smiley  Doesn't always go that well but the nice thing about this tactic is I generaly can take several hits (over time) from the mycon and still win with near full crew.

I rather enjoy playing the syreen, too bad I tend to get them late in the game...  They aren't a bad way to get some free crew too out in the middle of nowhere...
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Art
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Re: Temp, Weather, and Tectonics
« Reply #35 on: August 27, 2004, 01:51:45 am »

Just for the sake of doing things appropriate to the game's plot, I try to get Penetrators early enough so that I can use them as my primary anti-Mycon ship while looking for the Sun Device. They're pretty effective.
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Re: Temp, Weather, and Tectonics
« Reply #36 on: August 27, 2004, 01:58:50 am »

Phunk aren't bad either.
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Shiver
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Re: Temp, Weather, and Tectonics
« Reply #37 on: August 27, 2004, 03:05:00 am »

Just about anything you get in singleplayer besides Umgah and Thraddash kills Mycon well, but on the other hand the Mycon can still ruin your day if you fly badly and a lot of the match-ups can drag on for a while.
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Death 999
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Re: Temp, Weather, and Tectonics
« Reply #38 on: August 27, 2004, 03:24:39 am »

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Just for the sake of doing things appropriate to the game's plot, I try to get Penetrators early enough so that I can use them as my primary anti-Mycon ship while looking for the Sun Device. They're pretty effective.



That doesn't make sense -- you basically have to wait for the mission to complete before you can pick the sun device up anyway... So either it's necessary or impossible, depending on the interpretation.
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Sander Scamper
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Re: Temp, Weather, and Tectonics
« Reply #39 on: August 27, 2004, 07:03:57 pm »

The mycon can get pretty devastating, as they're often underistimated.

I find that the Mycon can really hurt the vindicator when your not fully kitted out. I remember getting hit twice and thinking....That HURT!
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Re: Temp, Weather, and Tectonics
« Reply #40 on: August 27, 2004, 07:19:18 pm »

This is turning into a ship tactics thread.....

BTW, Shiver, Not to sound rude or anthing, but what is the expected ETA for your walkthrough?
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Shiver
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Re: Temp, Weather, and Tectonics
« Reply #41 on: August 27, 2004, 08:22:22 pm »

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This is turning into a ship tactics thread.....

BTW, Shiver, Not to sound rude or anthing, but what is the expected ETA for your walkthrough?


ETA? I think I know what you mean anyhow.

I work on it in jumps. I'll do 4-6 hours on one day and get a lot done, then forget about it for a couple days. This involves playing a section of the game over several times and trying out slight variations to make sure the instructions I gave were both efficient and lenient at the same time.

So far I've done most of the interactions with the nearby races and am about to work on the Umgah/Thraddash/Arilou area. I'll start on this now.
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FalconMWC
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Re: Temp, Weather, and Tectonics
« Reply #42 on: August 27, 2004, 08:38:40 pm »

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ETA?


Estimated Time of Arrival.
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Shiver
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Re: Temp, Weather, and Tectonics
« Reply #43 on: August 27, 2004, 10:36:50 pm »

It should be done sometime during the next month.
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Art
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Re: Temp, Weather, and Tectonics
« Reply #44 on: August 30, 2004, 03:33:11 am »

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That doesn't make sense -- you basically have to wait for the mission to complete before you can pick the sun device up anyway... So either it's necessary or impossible, depending on the interpretation.


It's a question of having enough time before the Kohr-Ah killfest to go back and stock up on Penetrators at the Starbase or going "screw it" and laying waste to the Mycon in some cheesy way (like my patented "one-shot" build, loading up on Hellbores and trackers). My first couple playthroughs always saved getting the Sun Device as the last task in the game, to be done quickly by a souped-up Vindicator, but later on I decided I liked the idea of having plot-appropriate captains against their respective enemy ships.

Syreen against Mycon, Cruisers against Probes -- revenge for Captain Burton, Cruisers against Intruders -- racial hatred, Torches against Avengers -- Culture 20's purpose, besides which the afterburner is good at negating any advantage the cloaking device gives, and, of course, Fwiffo against those cruel, Planet-Eater-impersonating Drones. Nothing I've thought of works particularly well against Yehat Royalists except either Furies or other Terminators, but both those battles are pretty tough -- better to give them an honorable, personal duel with the Vindicator (okay, not a *fair* duel). Blowing up Scouts at them might make good propaganda for the Revolution, though...

Of course, Dreadnoughts and Marauders merit the personal touch (Vindicator) though when I'm feeling romantic and willing to be frustrated I'll try the Give the ZFP Their Revenge Challenge. (Sometimes they can take off half the health from a Marauder. Not often, but sometimes.)

If you could get Melnorme Traders I'd use them against the Druuge, but their general nastiness makes it satisfying to blow them away with basically anything that's convenient. Cruisers are nice -- I like making the crew of the Tobermoon feel useful.
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