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Topic: is there a money cheat \ hack ?? (Read 23968 times)
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Captain Smith
Guest
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Yes and actually it's more fulfilling to beat a game when you don't use cheats than when you do.
How do you know you can beat it without cheats by using the cheats?
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Art
Guest
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I figure, if you can beat a game without cheats, go for it. If you can't, or don't want to, then cheat *shrug* Cheating is no different from save/reload, IMHO
At least save/reload lets you experience the challenges of the game even if it also makes them less difficult. Actual cheats let you skip the challenges of the game without experiencing them, and let you basically play a much simpler, easier, less interesting game than the one the designers made. This is a big deal in a game like SC2 that tries really hard to create atmosphere, and a huge part of the atmosphere (a huge chunk of your game time) is gathering and building up minerals and slowly getting enough resources to explore further and further out, so that the set pieces you find, the inhabited worlds and artifacts and ships, become intriguing and exciting discoveries by contrast. Take that away and the game becomes a game of sphere-of-influence-hopping, not space exploration.
If managing resource-gathering is just impossible for you, at least use a map to search for rich worlds before using a cheat.
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FalconMWC
Enlightened
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Posts: 1059
Avatar Courtesy of Slyrendro
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Basicly, all you need to know is where Delta Touri is and the Druuge fuel trick, that is enough RU to do major damage. You really don't need a cheat after that.
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FalconMWC
Enlightened
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Posts: 1059
Avatar Courtesy of Slyrendro
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It is, but it is much better than say, typing 100000000000 in the RU box. At least this way, they are still playing the game somewhat the way it is meant to be played.
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Art
Guest
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You've just nailed the number one thing I've hated about all of Sierra's adventure games. They're like a parody of how adventure games are supposed to work, and Sierra's way of going "Ha ha, we spent ten times as much energy on crappy 'state-of-the-art' graphics than good plot or puzzles".
I can remember games where perfectly logical alternate solutions to puzzles would get you *dumped out to the OS* with a message saying that you'd done something the designer hadn't thought of. Grr, grr grr. And the obligatory trap-the-player puzzle where you don't just die for stupid reasons, but can survive almost all the way to the end of the game and find the game completely unsolvable because you left behind some crucial object at the very beginning of the game, forcing you to play through the whole game again. Leisure Suit Larry once made a joke about it; Larry picks up a totally useless-appearing hairpin because he has a "premonition from the future" that he'll need it.
Again, grr. One of the big pluses of SC2 is that while it can be very hard to play through the game the first time without any cheats or save/reloads, it is eminently possible, and (at least in the original PC version) everything you need to know is clued somewhere. And almost no screw-up aside from totally wasting all your RU or totally running out of time will make the game impossible to win and force you to restart; everything is available one way or the other (if you offend a race and get stuck, eventually the Kohr-Ah will kill them and let you take the artifact you need, and so on).
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Art
Guest
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How on Earth is using a savegame editor only "sort of" cheating?
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Moglagh
Zebranky food
Offline
Posts: 1
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This Link is DEAD. (a moment of silence)
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Pages: 1 [2] 3
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