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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Avarice
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Confused
« on: August 23, 2004, 09:56:35 am »

According to the project status page the only features not in the game at present are intro/end movie clips and naming save games......is this correct???

Adding in the movie clips should be pretty darn easy shouldn't it?

If those are truly the only features not in the game why isn't this project listed as near final build.

What else needs done?

-confused- & excited to play the final build of this great project.

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Re: Confused
« Reply #1 on: August 23, 2004, 11:42:22 am »

There are still quite a lot of things that need to be done. Look at the list of open bugs to get an idea.
And making the game playable on modern systems is just one of the goals.
Another is adapting the code so that it's easier for people to make game mods and translations. And a lot still needs to be done there.
That doesn't mean you can't already play the game almost as it was meant to be. It's only the intro and ending screens you'll be missing. And even though it's still an alpha version, it's more stable than many commercially released software.

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Re: Confused
« Reply #2 on: August 23, 2004, 01:29:21 pm »

Yeah, that's why I got confused Smiley

I've been playing it some recently and it seemed perfect to me, though I didn't play that far into it to encounter any obscure bugs.

It's been so long since I played the original sc2 I've forgot most of what this game had to offer, it's going to be great playing again.


I've decided to put off playing through this gem again though until you guys add the ending, so I'm looking forward to that.

Thanks for the response, you guys have done a kick ass job.
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Windows XP pro fully updated, amd 2ghz, 768mb ram, sb audigy, geforce 4 4600...runs fine Smiley
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Re: Confused
« Reply #3 on: August 23, 2004, 07:13:03 pm »

Wow, I wish i had a powerful enough computer to use it....Ohh well, back to Farcry and Doom3 =p
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Re: Confused
« Reply #4 on: August 24, 2004, 05:15:10 pm »

Yeah, those tall system requirements are really going to keep people away from playing UQM. That's what the long wait for the final release is all about, waiting until the processor technology catches up. Smiley
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Sander Scamper
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Re: Confused
« Reply #5 on: August 25, 2004, 02:20:40 am »

I have a question for the Dev team...How come UQM is so large (file size) compared to the original release on PC?
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Re: Confused
« Reply #6 on: August 25, 2004, 05:10:48 am »

It's because this version features voiceovers for all the alien races in the game. That stuff takes a lot of space.
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Re: Confused no longer
« Reply #7 on: August 25, 2004, 10:04:34 am »

The original only files that are used are the .shp and .mle files(insignificant). SC2 takes up 8.68 megs, why is it smaller it could be that Windows or whatever modern OS you are using requires it, or the more likely reason that the information was compressed in the package(.pkg) files. There are four of them named from largest to smallest "setup, con1, con2 and lp" and take up 6.49 megs of the program so I would assume that would be all the .png files embedded in it along with the mods and wavs.
« Last Edit: August 25, 2004, 10:05:18 am by Terminator » Logged

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Re: Confused
« Reply #8 on: August 25, 2004, 03:32:33 pm »

um, I am surprised that this wouldn't be playable on a lower end system.  In general UQM uses up an average of 25% of my cpu power and that is while it is running in a window (more power needed for windowed mode on most games) at 640x480x32 (or 24) with the high quality bilinear filtering and trilinear scaled melee (and high quality audio)... also opengl mode

My computer is a p4 (geforce4 ti4600) but if UQM uses so little of my computers power I would expect that a p2 could at least play the game with it set to 320x200.

I just did a quick playtest and the only thing besides when it is loading a new area (transition from starbase to planets to starmap) the only area that is high strain on the cpu is the exploration screen (when exploring for minerals).  That was up around 70% but even melees hung around at the average.
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Re: Confused
« Reply #9 on: August 25, 2004, 08:23:04 pm »

But how long would it be before you noticed any type of degration? Quite a far while down, i would think...
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Re: Confused
« Reply #10 on: August 28, 2004, 04:37:23 am »

Yeah, the extra space is from the approx. 12 hours of recorded dialog for the alien races from the 3DO version.

As for sysreqs: My old Celeron 500 ran it fine.  My old Pentium 120 choked.  The "true minimum" is somewhere in between.

Don't forget, also, that you have to put up with Windows/your actual OS running in the background, and interactions with the windowing system and whatnot.  The days of giving a game total control of the system are long over.

(Also missing is a setup menu that does anything.)
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Re: Confused
« Reply #11 on: August 28, 2004, 09:03:46 am »

Quote
Star control 2(PC) Update.txt

REVISED SYSTEM REQUIREMENTS

Memory: You will need at least 580,000 bytes of Low DOS memory available when
you start the game.

Disk Space: Star Control II has expanded like a blowfish with water retention,
and now requires 9,200,000 bytes of free space on your hard drive.  This is
due to the addition of almost an hour of digital music, plus over fifty
digital sound effects.


9,200,000 bytes doesn't seem like alot now but back then when the average CPU had a 200MB drive(less is proable) it'll set you back.

Since I no longer have the manual I would like to know what the original System requirements were (ie Processor speed).
« Last Edit: August 28, 2004, 09:06:20 am by Terminator » Logged

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Re: Confused
« Reply #12 on: August 28, 2004, 11:14:24 am »

Taken from the back of the "Science Fiction: The Ultimate Colletion" box.

IBM PC Compatable 386+
VGA
Ad lib, sound blaster, soundblaster pro, and 100% compatables, pas/pas16, Roland MT-32
LAPC - requires 640k
Joystick optional.
2 speed cd rom
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Re: Confused
« Reply #13 on: August 28, 2004, 07:18:21 pm »

Wow...Thats pretty funny =p Considering I am running it on a 3GHz AMD cpu with the latest+greatest MotherBoard that has an infinitely better ONBOARD sound card and a gig of RAM and a x800 XT (I know..)....Wow, times sure do change =p
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Re: Confused
« Reply #14 on: August 29, 2004, 11:20:16 am »

Quote
9,200,000 bytes doesn't seem like alot now but back then when the average CPU had a 200MB drive(less is proable) it'll set you back.

Quote
Taken from the back of the "Science Fiction: The Ultimate Colletion" box.

IBM PC Compatable 386+
VGA
Ad lib, sound blaster, soundblaster pro, and 100% compatables, pas/pas16, Roland MT-32
LAPC - requires 640k
Joystick optional.
2 speed cd rom


This is towards both posts: I remember back when 486s were the decent system to get (money vs performance) a friend of mine got a used 286 and we stuck SC2 on it and it ran.  It ran god aweful slow but it ran.  The game took a while to load up and transitions took more than the second or so.  It wasn't unplayable but it was a bit more relaxing pased.  I would say the 386 was the comfortable margin.  And his hard drive was dinky (something *like* 10 gi... erm megs).
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