The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 11, 2024, 12:34:45 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  easy-bake ship machine.
« previous next »
Pages: [1] Print
Author Topic: easy-bake ship machine.  (Read 2537 times)
IBT
Guest


Email
easy-bake ship machine.
« on: September 17, 2004, 03:50:01 am »

is there any easy ship making program for this? it would be neat if you could just whip out a new balenced ship for super meelee once every week.
Logged
Captain Smith
Guest


Email
Re: easy-bake ship machine.
« Reply #1 on: September 17, 2004, 03:56:15 am »

Got to have an interesting challenge from somewhere if you're experienced.  I know I've had to get creative to find things that still challenge me in super-melee against the computer.  Lately I've been doing Ilwrath (me) versus the world.

But maybe this is something that'll be done post 1.0 along with the scenario makers and such.
Logged
IBT
Guest


Email
Re: easy-bake ship machine.
« Reply #2 on: September 17, 2004, 04:14:42 am »

Quote
Lately I've been doing Ilwrath (me) versus the world


try sylandro and zoqfot against kohr-ah and kzer-za
Logged
Art
Guest


Email
Re: easy-bake ship machine.
« Reply #3 on: September 17, 2004, 07:17:30 am »

Quote
is there any easy ship making program for this? it would be neat if you could just whip out a new balenced ship for super meelee once every week.


That sounds like a nontrivial task to me. Interesting new ship behavior wouldn't be the sort of thing you could pop out of a cookie-cutter program.
Logged
Captain Smith
Guest


Email
Re: easy-bake ship machine.
« Reply #4 on: September 17, 2004, 09:14:07 am »

It's all been done.  Besides, I chew up Kohr-ah with Zoqfot's  Grin

Quote


try sylandro and zoqfot against kohr-ah and kzer-za

Logged
Zeep-Eeep
Enlightened
*****
Offline Offline

Gender: Male
Posts: 917


Good Grief


View Profile WWW
Re: easy-bake ship machine.
« Reply #5 on: September 17, 2004, 06:37:34 pm »

Sad but true, this would be quite a task. Drawing the ship and such would be fairly easy, as would be adding in things like recharge rate, speed, crew. However, the actions of the main weapon and secondary weapon/defence would be a bit more tricky. I'm not sure, but it might require re-compiling UQM.
Logged

What sound does a penguin make?
Sander Scamper
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 408


I'm not a little teapot


View Profile
Re: easy-bake ship machine.
« Reply #6 on: September 17, 2004, 10:56:18 pm »

Wouldn't the new ship and it's weaponry have to be coded and drawn?
Logged

"Oops!" KA-BOOM!!

"Space is a dangerous place where wimps eat flaming plasma death" -The Zot....or is it the Fot?? We may never know...unless the guy in the back tells us!

UQM/SC2 = World Peace.
IBT
Guest


Email
Re: easy-bake ship machine.
« Reply #7 on: September 18, 2004, 03:19:55 am »

hmm. that kina sucks, recompileing?
the drawing part is easy, i was thinking you could just dray the ship pointing up, the easy-bake ship machine would doo the other angles, you would have an array of weapons to choose from and you could place launch points on it, unfortuneatly, cpu ai would be a problem, and you wouldent make a howzer cannon equivalent with what i have in mind.

ofcourse, i have no codeing exp...


man im clever... easy-bake ship machine, haha...
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!