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Topic: Dnyarri Flower Power? (Read 5719 times)
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Shiver
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The Dnyarri can overcome the Taalo Device, but it's a huge strain on him and he can only do it in brief bursts.
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Art
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Hee. Somehow I doubt the Starbase technical crew are particularly interested in "flowers, and puppies, and other pretty things".
I don't think it's as simple as saying the Dnyarri's powers can only work in bursts. In order to maintain his safety on the starship he probably has to be constantly influencing those around him; the Captain goes from being determined to shoot down the Dnyarri like a rabid dog to completely accepting the Dnyarri's offer of alliance, and giving in to the nasty thing's annoying demands and pampering it and such.
I think it's more like the Dnyarri's powers are blunted, so that it can make people do certain things that it really wants them to do by diverting, distracting or tricking them rather than directly controlling them. It can't directly force the research team to stop asking it questions, but it can constantly divert the conversation onto more pleasant topics. It can't force the Ur-Quan ships to self-destruct, but it can confuse them and make them fly in random directions. Interestingly it *can't* force people to take an action they've directly, strongly decided against, it seems; its main priority, after all, should be to get the Taalo Shield turned off, and it never manages it.
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Art
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Well, yeah. Who were you playing this tennis match against? We were all basically saying the same thing, that the Shield doesn't work perfectly against the neo-Dnyarri.
What I'm saying is that it seems more like it's always working imperfectly, rather than that it works perfectly most of the time and occasionally lapses. One good stretch of time when the Dnyarri's powers aren't working are all it would take to kill it, and we see that the Dnyarri actually forces you to keep it on your ship even though you really don't want it there (at least, you wouldn't if you picked those conversation options), and do all kinds of demeaning things to please it in the meantime. It's also constantly capable of telepathically reading your mind, something the Shield's supposed to stop completely. It's probably more like it keeps the Dnyarri's powers constantly in a very weak state, rather than letting it use its powers off and on.
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Profound_Darkness
Zebranky food
Offline
Posts: 48
Current Mood: RL-Buisy...
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Might it be more of a pain thing than a blunting thing.
Remember the first encounter the dnyarri acted like he was smacking his head hard into a brick wall everytime he tried to send you to your death...
maybe the more he tries to control the more painfull (to the point of knockout/death?) it is. Changing a topic of conversation like that is probobly painful but much less painful than making you *do* something.
Dnyarri are very lazy too so the pain thing makes sense to me...
And it wouldn't surprise me to know that the taalo device isn't 'perfect'
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Art
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Possibly both; I think a low-level use of his powers to do things like read minds and keep you from thinking to eject him into space doesn't do much but give him a constant, mild headache, but trying to do major things like forcibly send you away when you're investigating his powers, or confusing and distracting the Ur-Quan, must be excruciating cluster headaches. And actually forcing you to do something deeply against your nature like kill yourself or turn off the Shield and set him free is so painful he can't do it.
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Death 999
Global Moderator
Enlightened
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Gender:
Posts: 3874
We did. You did. Yes we can. No.
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Well, he DOES ask that you send down two crew members to amuse him, preferably one male and one female...
(wonder what happens if acceded to his request and sent down different species)
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Art
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Substitute "psychon" for "midi-chlorian" and you have something that more or less sounds like the explanation SC2 attempted to give.
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