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Author Topic: Dnyarri Flower Power?  (Read 5721 times)
Mr._Jangles
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Dnyarri Flower Power?
« on: September 11, 2004, 11:08:56 pm »

If you have the Taalo shield, how can dnyarri control your mind to make you ask about flowers? like

You: Come on Dnyarri tell us the scope of your mental powers!

Dnyarri: Captain i don't think you ment to ask about my powers, didn't your mean FLOWERS? (green flash of light)

You: Yes-Dnyarri-I-Wish-to-Know-About-Flowers

Dnyarri: flowers are beatiful and smell nice, now be a good human and leave me alone (green flash of light)

You: I-Wish-too-Leave-Now

Dnyarri: Ahhh yes captain i can only imagian you have a great deal of work to attend too


Hmmmm how can he do that   Tongue
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Re: Dnyarri Flower Power?
« Reply #1 on: September 11, 2004, 11:27:21 pm »

Your Taalo shield isn't properly installed.  Roll Eyes

When you "aquire" him, choose the option to throw him in space(or something like that) and then he will tell you about your installation.
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Re: Dnyarri Flower Power?
« Reply #2 on: September 11, 2004, 11:54:39 pm »

The Dnyarri can overcome the Taalo Device, but it's a huge strain on him and he can only do it in brief bursts.
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Zeep-Eeep
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Re: Dnyarri Flower Power?
« Reply #3 on: September 12, 2004, 12:44:39 am »

Not to mention that the Captian really DOES like flowers and
so is more vunerable to this attack.
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Re: Dnyarri Flower Power?
« Reply #4 on: September 12, 2004, 02:47:06 am »

Hee. Somehow I doubt the Starbase technical crew are particularly interested in "flowers, and puppies, and other pretty things".

I don't think it's as simple as saying the Dnyarri's powers can only work in bursts. In order to maintain his safety on the starship he probably has to be constantly influencing those around him; the Captain goes from being determined to shoot down the Dnyarri like a rabid dog to completely accepting the Dnyarri's offer of alliance, and giving in to the nasty thing's annoying demands and pampering it and such.

I think it's more like the Dnyarri's powers are blunted, so that it can make people do certain things that it really wants them to do by diverting, distracting or tricking them rather than directly controlling them. It can't directly force the research team to stop asking it questions, but it can constantly divert the conversation onto more pleasant topics. It can't force the Ur-Quan ships to self-destruct, but it can confuse them and make them fly in random directions. Interestingly it *can't* force people to take an action they've directly, strongly decided against, it seems; its main priority, after all, should be to get the Taalo Shield turned off, and it never manages it.
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Re: Dnyarri Flower Power?
« Reply #5 on: September 13, 2004, 07:29:52 am »

Actually...

Speaketh Commander Hayes about the Taalo Device:
Quote
SUMMARY: If you keep this Taalo rock device thing on board your vessel, I'll bet you are immune to any form of psychic attack, or at least mostly immune.


Game, set, match.
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Re: Dnyarri Flower Power?
« Reply #6 on: September 13, 2004, 08:55:09 am »

Well, yeah. Who were you playing this tennis match against? We were all basically saying the same thing, that the Shield doesn't work perfectly against the neo-Dnyarri.

What I'm saying is that it seems more like it's always working imperfectly, rather than that it works perfectly most of the time and occasionally lapses. One good stretch of time when the Dnyarri's powers aren't working are all it would take to kill it, and we see that the Dnyarri actually forces you to keep it on your ship even though you really don't want it there (at least, you wouldn't if you picked those conversation options), and do all kinds of demeaning things to please it in the meantime. It's also constantly capable of telepathically reading your mind, something the Shield's supposed to stop completely. It's probably more like it keeps the Dnyarri's powers constantly in a very weak state, rather than letting it use its powers off and on.
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Sander Scamper
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Re: Dnyarri Flower Power?
« Reply #7 on: September 13, 2004, 02:37:31 pm »

By far the most frightening option is that the Dnyarri is letting you 'THINK' you are protected, and in his scheming, wants you to think that he is powerless..evidently, he 'forgot' to order someone to get him out of that cargo hold =p

After that conversation, I calmly saved, exited, switched the pc off, then shivered...definately one of the freakier things I've thought of...
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Re: Dnyarri Flower Power?
« Reply #8 on: September 14, 2004, 12:48:36 am »

Might it be more of a pain thing than a blunting thing.

Remember the first encounter the dnyarri acted like he was smacking his head hard into a brick wall everytime he tried to send you to your death...

maybe the more he tries to control the more painfull (to the point of knockout/death?) it is. Changing a topic of conversation like that is probobly painful but much less painful than making you *do* something.

Dnyarri are very lazy too so the pain thing makes sense to me...

And it wouldn't surprise me to know that the taalo device isn't 'perfect'
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Re: Dnyarri Flower Power?
« Reply #9 on: September 14, 2004, 01:15:48 am »

Possibly both; I think a low-level use of his powers to do things like read minds and keep you from thinking to eject him into space doesn't do much but give him a constant, mild headache, but trying to do major things like forcibly send you away when you're investigating his powers, or confusing and distracting the Ur-Quan, must be excruciating cluster headaches. And actually forcing you to do something deeply against your nature like kill yourself or turn off the Shield and set him free is so painful he can't do it.
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Sander Scamper
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Re: Dnyarri Flower Power?
« Reply #10 on: September 14, 2004, 02:34:38 pm »

Thank the lord he ain't a pain fetishist, then...The Dnyarri are probably the most frightening...followed closely by the Orz
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Death 999
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Re: Dnyarri Flower Power?
« Reply #11 on: September 14, 2004, 08:45:33 pm »

Well, he DOES ask that you send down two crew members to amuse him, preferably one male and one female...

(wonder what happens if acceded to his request and sent down different species)
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Re: Dnyarri Flower Power?
« Reply #12 on: September 15, 2004, 12:18:28 am »

The reason the Dnyarri can't control people aboard the ship is quite simple. The Dnyarri uses the force, and the Taalo shield is a giant rock Ysalamari. Therefotre, inside the ship there is no force to tamper with. However, as the Dnyarri has sky high midichlorian values it can somwetimes *push* the Ysalamari antimidichlorians away, enablign it to function for short periods of time.

Chess mate.
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Re: Dnyarri Flower Power?
« Reply #13 on: September 15, 2004, 01:30:59 am »

Substitute "psychon" for "midi-chlorian" and you have something that more or less sounds like the explanation SC2 attempted to give.
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Sander Scamper
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Re: Dnyarri Flower Power?
« Reply #14 on: September 15, 2004, 08:02:51 pm »

StarWars is the debil =p

But yeah, that is practically the same, like art said.

Does anyone else think that the Dnyarri have other, stranger powers? I just don't think that psi is the only thing they possess...
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"Oops!" KA-BOOM!!

"Space is a dangerous place where wimps eat flaming plasma death" -The Zot....or is it the Fot?? We may never know...unless the guy in the back tells us!

UQM/SC2 = World Peace.
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