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| | |-+  Temp, Weather, and Tectonics
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Author Topic: Temp, Weather, and Tectonics  (Read 9590 times)
Sander Scamper
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Re: Temp, Weather, and Tectonics
« Reply #45 on: August 30, 2004, 09:43:16 am »

Nicely done, I never even thought of it, as I prefer to agnigilatingle everything with the Vindicator.
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FalconMWC
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Re: Temp, Weather, and Tectonics
« Reply #46 on: August 30, 2004, 06:26:02 pm »

I like the idea of everything versus what they are "suppose too". I think that fwiffo has a right to be used against the Ur-quan however, as well as the umagh.
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Mr._Jangles
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Re: Temp, Weather, and Tectonics
« Reply #47 on: September 11, 2004, 06:31:38 am »

speaking of umgah, there ships arn't that bad, just keep firing the anti-matter cone. It destroys missiles and most lasers.

To bad you only get a couple in the game from the umgah before they get bored and attack you (try to get bio-data from them after you take talking pet)


Umgah = royal A--holes  Cheesy Grin Cheesy
« Last Edit: September 11, 2004, 06:32:08 am by Mr._Jangles » Logged

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Re: Temp, Weather, and Tectonics
« Reply #48 on: September 12, 2004, 02:54:06 am »

Does getting the data from them trigger their turning hostile? I hadn't tested that but I thought it was just a consequence of conversing with them too many times after getting the Talking Pet.

Also, umm... if you playtest the Umgah against good players or Awesome Cyborg they really do suck. The antimatter cone is good at destroying things, but the Drone is really bad at getting things to hit the antimatter cone, at least in my experience. You have to be pretty skillful at finessing the retrorockets to line up ships into the cone, and most of the time a good pilot in a fast ship can avoid it.
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Death 999
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Re: Temp, Weather, and Tectonics
« Reply #49 on: September 15, 2004, 10:45:48 pm »

They were much stronger in the original, in which the cone was considerably larger. In particular, the cone was a whole pie-slice, instead of having the outer corners cut off. That made it much better for nicking other ships on the way past, and much better at blocking incoming missiles.
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Sander Scamper
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Re: Temp, Weather, and Tectonics
« Reply #50 on: September 16, 2004, 08:39:48 am »

All you'd need to make the U
mgah deadly is give them super-fast turning, and they would be ridiculous (minus cone piercing missiles, of course.)
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"Space is a dangerous place where wimps eat flaming plasma death" -The Zot....or is it the Fot?? We may never know...unless the guy in the back tells us!

UQM/SC2 = World Peace.
Death 999
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Re: Temp, Weather, and Tectonics
« Reply #51 on: September 16, 2004, 09:03:09 pm »

Well, yeah, but that's not what you want in a game, is it? Balance is more complicated than giving the weak ships über annoyance powers.
« Last Edit: September 16, 2004, 09:03:33 pm by Death_999 » Logged
Sander Scamper
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Re: Temp, Weather, and Tectonics
« Reply #52 on: September 17, 2004, 09:53:23 pm »

better that than make them a laughing stock...wait... =p
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"Oops!" KA-BOOM!!

"Space is a dangerous place where wimps eat flaming plasma death" -The Zot....or is it the Fot?? We may never know...unless the guy in the back tells us!

UQM/SC2 = World Peace.
Art
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Re: Temp, Weather, and Tectonics
« Reply #53 on: September 18, 2004, 04:07:53 am »

I like the idea of giving the Umgah a bigger cone that can sideswipe more easily. That gives them a fighting chance. Giving them a super-fast turning rate has the potential to make them unstoppable after a little practice, since retrorockets are so damned fast.
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