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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Starbase animation  (Read 7002 times)
Megagun
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Re: Starbase animation
« Reply #15 on: September 22, 2004, 01:22:13 am »

What about the old Sc2 PC intro? They're not allowed to use that one?
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meep-eep
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Re: Starbase animation
« Reply #16 on: September 22, 2004, 07:00:05 am »

It looks very good. But just two minutes to animate? What did you start out with?
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Re: Starbase animation
« Reply #17 on: September 22, 2004, 04:37:32 pm »

Exaggeration, prehaps =p

To go wild, why not re-animate at least some of the species' portraits?
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Re: Starbase animation
« Reply #18 on: September 23, 2004, 12:25:53 am »

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Superb. What's that made with?


3d max 6

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What Codec do I need to play this file? I recently reformatted so I dont have any codecs installed at the moment =\


I dunno just get latest from divx.com or search klite codec pack for no spyware divx codec.


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If you could loop a full orbit of it.. then ya. That would be awsome.


that's not really a problem it's just rendering.


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That is one cool animation! You know, with this level of animation technology at our disposal, it shouldn't be impossible to make at least *something* to replace the opening and ending movies from the originals... Smiley


well yes nice idea but will take hours if not days  to make it all alone so no. oh and making it look good will take much more time also =]

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It looks very good. But just two minutes to animate? What did you start out with?


I just created a camera and animated it and rotated the center, and added a bit mblur  not really a problem that should take long.

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« Last Edit: September 23, 2004, 12:26:08 am by Slylendro » Logged

It is as though your species' brain is too small to hold a simple thought
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FalconMWC
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Re: Starbase animation
« Reply #19 on: September 23, 2004, 12:47:18 am »

Just watched it, very nice job, Slyrendro.  Grin
« Last Edit: September 23, 2004, 12:49:21 am by FalconMWC » Logged
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Re: Starbase animation
« Reply #20 on: September 23, 2004, 02:10:03 am »

A looped version of a full orbit could fit nicely into the game </pointing out the obvious>
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Re: Starbase animation
« Reply #21 on: September 23, 2004, 02:19:49 am »

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well yes nice idea but will take hours if not days  to make it all alone so no. oh and making it look good will take much more time also =]

True, but you'd not be the only one putting in a lot of unpaid work to make this port... Smiley Besides, there must be someone out there who are willing and able to aid you.
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Re: Starbase animation
« Reply #22 on: September 23, 2004, 08:08:05 am »

Give me an education on how to animate and do everything, and i'll help...
(I actually chose programming as a subject for school, before I found out its 100% pointless...9 weeks and I learnt more programming from my graphics Calculator =p)
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Re: Starbase animation
« Reply #23 on: September 23, 2004, 08:40:39 pm »

Well.. I can help, a bit.. I think..
I have 3dsmax 6 also, and might be able to do some rendering (even though I have a craptacular 500mhz PC.. Perhaps someone with a fast PC and 3dsmax6 can do the rendering for you? ^^)
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Re: Starbase animation
« Reply #24 on: September 24, 2004, 03:09:04 pm »

3.0 AMD athlon CPU...shame I don't know jack =p
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Re: Starbase animation
« Reply #25 on: September 24, 2004, 06:59:06 pm »

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Well.. I can help, a bit.. I think..
I have 3dsmax 6 also, and might be able to do some rendering (even though I have a craptacular 500mhz PC.. Perhaps someone with a fast PC and 3dsmax6 can do the rendering for you? ^^)


I dont think other ppl rendering can help me cuz you will need to send me the uncompressed version anyway for best quality and every scene will be summed up as at least 200 mb so it will be faster to render than send.

Easy and tasty "the Day of Atonement" to ALL the jews here(2?).
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Re: Starbase animation
« Reply #26 on: September 24, 2004, 07:06:27 pm »

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I dont think other ppl rendering can help me cuz you will need to send me the uncompressed version anyway for best quality and every scene will be summed up as at least 200 mb so it will be faster to render than send.

Easy and tasty "the Day of Atonement" to ALL the jews here(2?).

Tasty? Are you going to eat today? Shame on you...
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Re: Starbase animation
« Reply #27 on: September 24, 2004, 08:29:17 pm »

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I dont think other ppl rendering can help me cuz you will need to send me the uncompressed version anyway for best quality and every scene will be summed up as at least 200 mb so it will be faster to render than send.

But am I right in assuming you'd need assistance in, for instance, building 3d objects out of the 2d artwork in SC2? Or has this work already been done, by you or others?

Also, I assume it is possible for someone else with 3d max 6 to put together a quick movie, and then sending it to you, so you can make it look better, and do the rendering?

If the file size prohibits people from assisting because it takes to long do download, there IS the existence of snail-mail...

Sorry if I seem a bit pushy, but I'm eager to see what an entire intro movie of this quality could look like...  Roll Eyes
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Re: Starbase animation
« Reply #28 on: September 25, 2004, 07:15:36 pm »

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Tasty? Are you going to eat today? Shame on you...


lol there is no such thing as god keilo dahhhhhhhhhhh


Quote

But am I right in assuming you'd need assistance in, for instance, building 3d objects out of the 2d artwork in SC2? Or has this work already been done, by you or others?

Also, I assume it is possible for someone else with 3d max 6 to put together a quick movie, and then sending it to you, so you can make it look better, and do the rendering?

If the file size prohibits people from assisting because it takes to long do download, there IS the existence of snail-mail...

Sorry if I seem a bit pushy, but I'm eager to see what an entire intro movie of this quality could look like...  Roll Eyes


the Star Control fan community isn't really big, there were many enthusiastic people like Barak segal and mango who recruited to the army and probably dont care about it(=grew up:)).
I doubt anyone will like to animate...
as for the models I have all of the starcontrol models exepct for the Sa-Matra which I couldnt convert cuz the texture is made out of plugins.
Some of the modelsl are untextured (like the yehat*) and I need to retexture them all over again but it's not a big problem.

*here for example

retexture:


easy fast for all those who are eating!
« Last Edit: September 25, 2004, 07:16:07 pm by Slylendro » Logged

It is as though your species' brain is too small to hold a simple thought
such as, WE WILL KILL YOU FOR DISOBEYING!
This is not a complex idea.
Sander Scamper
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Re: Starbase animation
« Reply #29 on: September 25, 2004, 07:52:25 pm »

Why is the second picture so different from the one above it? The bottom one is too smooth to be a real ship, IMHO, it looks organic.
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"Oops!" KA-BOOM!!

"Space is a dangerous place where wimps eat flaming plasma death" -The Zot....or is it the Fot?? We may never know...unless the guy in the back tells us!

UQM/SC2 = World Peace.
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