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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Starbase animation  (Read 7044 times)
Slylendro
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Starbase animation
« on: September 20, 2004, 03:19:15 am »

Short camera movement.
Took me just about 2 mins to animate but about 40 mins to render!!! now say i'm not cool

And thanks for hosting meep-eep.
download(save target as...)
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Re: Starbase animation
« Reply #1 on: September 20, 2004, 05:58:38 am »

Wow.  Very well done.  The starbase animation in UQM, though simple now, is still one of the prettiest I've seen in a game.
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Megagun
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Re: Starbase animation
« Reply #2 on: September 20, 2004, 07:36:17 pm »

excuse me while I grab my jaw.. It dropped..

That's... A..... mazing!!!!!
(I bet it rendered so slow because of the damn huge screen size...)

Superb. What's that made with?
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Re: Starbase animation
« Reply #3 on: September 20, 2004, 08:23:48 pm »

What Codec do I need to play this file? I recently reformatted so I dont have any codecs installed at the moment =\
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Re: Starbase animation
« Reply #4 on: September 20, 2004, 08:51:16 pm »

I think it uses Divx..
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Re: Starbase animation
« Reply #5 on: September 20, 2004, 10:17:06 pm »

That's pretty cool.
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Re: Starbase animation
« Reply #6 on: September 21, 2004, 02:32:42 am »

That is absolutally the best animation for this game I have seen, without a doubt. Shocked
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Re: Starbase animation
« Reply #7 on: September 21, 2004, 04:43:06 am »

WoW!!!!! Nicely done!

I really hope that somehow you guys could get this in the game(after he finishes it and ofcourse only if possible).
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Re: Starbase animation
« Reply #8 on: September 21, 2004, 06:13:14 am »

If you could loop a full orbit of it.. then ya. That would be awsome.
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Re: Starbase animation
« Reply #9 on: September 21, 2004, 06:26:38 am »

Wow, very cool. Amazingly rendered. Looks like it came out of a professional 3D animated cartoon.
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Re: Starbase animation
« Reply #10 on: September 21, 2004, 11:04:12 am »

Oh, if only you had locked the camera in place at the end and let the shot linger for a second or two, then I could have looped it and made something a little longer than this:

Starbase animation with sound

All hail iMovie.  Smiley
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Re: Starbase animation
« Reply #11 on: September 21, 2004, 07:48:35 pm »

That is one cool animation! You know, with this level of animation technology at our disposal, it shouldn't be impossible to make at least *something* to replace the opening and ending movies from the originals... Smiley
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Sander Scamper
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Re: Starbase animation
« Reply #12 on: September 21, 2004, 08:38:12 pm »

Not in the vision of a 'pure port'....

Still, that is one kickass clip...maybe, if you were so inclined, you could do other cool stuff, like the Vindicator docking/undocking etc...THAT would be cool!.
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Re: Starbase animation
« Reply #13 on: September 21, 2004, 08:49:12 pm »

Yeah, and then someone could make something that plays these movies in UQM...  Smiley
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Re: Starbase animation
« Reply #14 on: September 21, 2004, 11:31:21 pm »

Quote
Not in the vision of a 'pure port'....

Well, with the remixed music in place it is already not a 'pure port' per se.

Quote
Still, that is one kickass clip...maybe, if you were so inclined, you could do other cool stuff, like the Vindicator docking/undocking etc...THAT would be cool!.

And how exactly would that fit in with the aforementioned 'pureness' if it is to be used in the game? Wink

Seriously, though. Making a new intromovie DOES make sense, as long as the rights to the original intro lies in legal limbo. Such a clip should not, of course, be a part of the actual game download, but, like the remixed music, as an addon.

It would not have to be a lot of work. The main objective is to focus on the written text, like the original does, with the visualizations serving as a nice backdrop, a supplement. At the moment, the game starts with no real explanation as to why you're actually there, so some sort of intro IS necessary, IMO.
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