The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
August 07, 2020, 11:02:52 pm
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  what would you call it?
« previous next »
Pages: 1 2 [3] Print
Author Topic: what would you call it?  (Read 9439 times)
captain_kirk
*Many bubbles*
***
Offline Offline

Posts: 109


I love YaBB 1G - SP1!


View Profile
Re: what would you call it?
« Reply #30 on: May 07, 2003, 03:56:48 am »


change the name to
star watch
call to arms
Logged
Defender
Enlightened
*****
Offline Offline

Gender: Male
Posts: 811



View Profile
Re: what would you call it?
« Reply #31 on: May 07, 2003, 05:15:45 am »

Quote from: [glow=yellow,2,300
guesst [/glow]link=board=Gendiscuss;num=1051892456;start=15#28 date=05/06/03 at 17:24:52]You know, I'm getting real fusking tired of people who don't get that THE GAME CAN NOT BE NAME "STAR CONTROL," "STARCON" OR "STARCONTROL" IN ANY WAY, SHAPE OR FORM WITHOUT PUTTING MONEY IN ACCOLADE'S POCKET! If I had the rights to I'd delete any bone headed suggestion to that effect.
i didnt realize that accolade owned the name "star con." so id watch my temper. telling someone nicely gets a better responce and doesnt make you look like an ass. but if thats how you wanna look, who am i to stand in your way... ~DEFIANT
« Last Edit: May 07, 2003, 05:23:17 am by DEFIANT » Logged
Shiver
Guest


Email
Re: what would you call it?
« Reply #32 on: May 07, 2003, 05:48:00 am »

Stop the drunken posting, Kirk. "Call to Arms" is a good subtitle, but you don't need to mention it 100 times in the form of a haiku or whatever the heck you're doing.
Logged
yipyapyup
Zebranky food
*
Offline Offline

Posts: 11


ZoqFotPik Triumvirate


View Profile
Re: what would you call it?
« Reply #33 on: May 07, 2003, 06:42:53 am »

how many syllables does a haiku have? 17?

I personally like "Attack of the Spathi"  Smiley

"Lord of the Ultron" anyone?
Logged

A penny saved is a penny.
captain_kirk
*Many bubbles*
***
Offline Offline

Posts: 109


I love YaBB 1G - SP1!


View Profile
Re: what would you call it?
« Reply #34 on: May 07, 2003, 06:48:18 am »

why make a game if you cant call it
star control
Logged
Nic.
Guest


Email
Re: what would you call it?
« Reply #35 on: May 07, 2003, 07:29:27 am »

Uhhh, because it's fun to play, and a challenge to write code for?

I think a better question would be, "why post if you can't contribute anything meaningful to the discussion, like punctuation?"
Logged
Kohr-Ah_Primat
*Smell* controller
****
Offline Offline

Gender: Female
Posts: 495


Lady Marauder


View Profile
Re: what would you call it?
« Reply #36 on: May 10, 2003, 12:08:55 am »

I'm pretty sure even if the Orz and Androsynth and Dnyarri become the central issue in any future titles, it's still likely that the Ur-Quan themselves will play a significant if not crucial role in the story. I don't see why any future titles can't also be named The Ur-Quan Masters. Star Control 2 after all, had no Star Control vessels within it whatsoever, unless you count the Tobermoon. Even if you wanted to change the title to accurate reflect the changing times, you can still call it the 'Ur-Quan Conflicts' to reflect Star Control 1's original subtitle. Unless for some bizarre reason the Ur-Quan start allying with you and rally to your case (and collectively pilot Dreadnoughts and assume the Path of Ceaseless Vigilance, etc etc.)
Logged

We are the Ur-Quan Kohr-Ah.
Our nature, the fulfillment of our fate requires your destruction.
You are filth. It is now your time to be cleansed.
guesst
Enlightened
*****
Offline Offline

Gender: Male
Posts: 692


Ancient Shofixti Warrior


View Profile WWW
Re: what would you call it?
« Reply #37 on: May 10, 2003, 05:09:26 pm »

Quote
I'm pretty sure even if the Orz and Androsynth and Dnyarri become the central issue in any future titles, it's still likely that the Ur-Quan themselves will play a significant if not crucial role in the story. ...Even if you wanted to change the title to accurate reflect the changing times, you can still call it the 'Ur-Quan Conflicts' to reflect Star Control 1's original subtitle. Unless for some bizarre reason the Ur-Quan start allying with you and rally to your case (and collectively pilot Dreadnoughts and assume the Path of Ceaseless Vigilance, etc etc.)


Phfft. Like that'll ever happen. The only reason a Ur-Quan would call for peace is to re-load their weapons. (Unless you're a fan of SC3, in which case the Ur-Quan evolve into pansy asses.)
Perhaps the aspect of calling it UQM or UQC (Ur-Quan Conflicts) is not so bad. I guess you're right. Even if the Orz start to take over, I doubt the Ur-Quan wouldn't have their fingers in it somehow. I wouldn't be surprised if the next game took you *below* to fight the Orz and you discover the Ur-Quan already there.
Logged

A new game and it's code each week. Please visit Cymon's Games
guesst
Enlightened
*****
Offline Offline

Gender: Male
Posts: 692


Ancient Shofixti Warrior


View Profile WWW
Re: what would you call it?
« Reply #38 on: May 13, 2003, 02:01:38 pm »

Hey, I just had an idea. What would be the effect of nameing the game StarC with a cool new logo?
I don't know the legalities of splitting hairs like this, but is StarC too much like StarControl that it would infringe on Assolades iron grip?
Logged

A new game and it's code each week. Please visit Cymon's Games
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: what would you call it?
« Reply #39 on: May 13, 2003, 06:10:21 pm »

IANAL, but I think a name would be illegal if there could reasonably be confusion with the trademarked name. As long as you're trying to have the name resemble 'Star Control', I'd say you're at risk.

Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Pages: 1 2 [3] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!