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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Crash during startup  (Read 1801 times)

Crash during startup
« on: December 08, 2002, 02:12:08 am »

I just pulled down the project from CVS and built under windows using MSVC 6.0 (sp5 I think).  When I first run the game, I get a crash in libpng.  I don't get a stack trace (at least in that thread), so I can't tell you more about it, but I've pasted the output log below.  I suspect this is some common build mistake..?  In case it isn't, though, I wanted to mention that I get on the order of 600 warnings when building.  Most of them are size mismatches, as in:

e:\sc2\sc2\src\sc2code\libs\graphics\sdl\pure.c(307) : warning C4761: integral size mismatch in argument; conversion supplied

(which is a call to SDL_SetAlpha)

..also some like:

e:\sc2\sc2\src\sc2code\planets\pstarmap.c(1236) : warning C4013: 'DrawPlanet' undefined; assuming extern returning int

Here's the output from the run:


The Ur-Quan Masters v0.11 (compiled Dec  7 2002 17:05:49)
Initializing SDL (pure).
SDL driver used: directx
SDL initialized.
Initializing Screen.
Set the resolution to: 640x480x16
Initializing OpenAL.
OpenAL initialized.
   version:     OpenAL 1.0
   vendor:      Creative Labs Inc.
   renderer:    Software
   device:      DirectSound3D
Initializing sound decoders.
Sound decoders initialized.
2 joysticks were found.
The names of the joysticks are:
   4 axis 16 button joystick
   GamePad Pro USB
       'starcon.key' -- 38 bytes
       'lbm/scclrtab.ct' -- 8658 bytes
Unimplemented function activated: _joystick_port_active()
Unimplemented function activated: _joystick_port_active()
We've loaded the Kernel
       'lbm/title.ani' -- 20 bytes

Any help would be greatly appreciated.  I have always been a HUGE sc2 fan.



Re: Crash during startup
« Reply #1 on: December 08, 2002, 02:18:26 am »

Oops -- I forgot to add some information.

I'm running Win2K on an Athlon 650 w/ 128mb RAM.  Libraries:

OggVorbis: 1.0
OpenAL: 1.0
SDL image: 1.2.2
SDL: 1.2.5a-VC6

And of course, my thanks to the dev team for all their hard work.   Grin

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