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Topic: Fanart designs (Read 43246 times)
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Shiver
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Hey Arne, draw a Merry Whumpet.
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Megagun
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Moo
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Whoa.. that Fungal Squid looks nice! ^^
Perhaps try a Whackin' Bush? (this has nothing to do with the elections)
Or a penguin cyclops?
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Arne
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Yak!
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I'll try to do them all
Silly: p1 p2 p3
Hall> sure.
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Arne
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Yak!
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You forgot the Triffids?
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TiLT
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To boldly go where no Spathi has dared go before
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I have to say I'm incredibly impressed myself. What I wouldn't do to have UQM updated with high-res Arne art...
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Shiver
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*SWIPE*
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Kaahtt
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The fuzzibly huggable, Mr Kitty Man
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I have to say I'm incredibly impressed myself. What I wouldn't do to have UQM updated with high-res Arne art...
I would agree with you, good sir! Hell, I'd figure out some way that I could help out with the UQM project so we could have his art in an update of the game!
I can see it now, animated Arne art as the the backdrop, the precursers providing the BGM, and... um... I doono, a pro voice cast reproducing the original dialogue, with variations on diffrent aliens, so that way, you don't always talk to the same voiced pkunk or spathi!
It will be grand!
edit: Arne, If I may, add a suggestion to one thing, the illwrath ship, I noticed that it has a second pair of -wings-, what would you think of ditching the curved wing for the shorter ones, or perhaps give it three wings in a foreward swept configuration. The thrid, being on the underside, giving the ship a profile similar to a Y.
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« Last Edit: October 22, 2004, 10:17:25 am by Kaahtt »
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"Life is tough, life is tougher when your stupid" ~John Wayne
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Arne
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Yak!
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I need to balance the highlights/values on this one, but the detail is there. It's a bit too bright and bouncy. I might add a 'FRIED' weapons dome at the center.
As for making UQM art, I'm just going to paint up as much as I feel like, then what happens with it is undecided. My main idea with this project was to do different shiptypes for each species.
Hall> Answered above...
Kaaht> I changed the wings on the Ilwrath ship but didn't erase, that's why it looks a bit strange. I'll probably go for the --C wingstyle rather than (-- ...or maybe not. I'll do some tests. Shiver> you can crop and resize to 64^2, and maybe upload the avatar to this server or your own.
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« Last Edit: October 22, 2004, 10:09:08 pm by Arne »
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Shiver
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Shiver> you can crop and resize to 64^2, and maybe upload the avatar to this server or your own.
Why bother? The auto-resize thing that normally messes up all the avatars I try to use makes this thing look okay.
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Arne
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Yak!
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Shiver> The image loads from my server, which is bad for my bandwidth. Since the image is rescaled with a HTML attribute, namely width and height, the file size remains the same (24KB), and it takes longer to load. It's also distorted since the full image isn't an exact square. Furthermore, most browsers use bad scaling algoritm, greating a gritty look (see below).
Anyways, here's an example of how it can look if you crop a bit, rescale to 65x65 and sharpen a tad. I'm not sure if GIF (or PNG) loads faster than JPG, but it might. These are just 3-4KB too. JPG --------- GIF
As for scaling down to sprite/avatar size, see this Illustration (Screenshot from a program of mine)
1a. is PS with one sample pixel per 10x10 source pixels. This gives a crisp result, but it's a very bad representation of the original. It might miss stuff like the pupil in an eye because it samples a bad pixel. When rotating or animating this becomes much more obvious, and it flickers and jags terribly.
1b. is PS and bilinear (AntiAliasing) scaling. It works well for larger images and gives a good representation of the source image since all the source pixels are used to produce the result. However, it doesn't work so well for scaling down to small sizes, since it blurs the image with all the averaging. A cure to this can be:
1bS. ...sharpening (66% fade), but it still doesn't look as good as:
2. ...my own scaling algoritm and something of an inbetween of the above methods. I used the 10X original and 4 [::] sample points per 10x10 source pixels. It also outlines the alpha edges properly. Here's my 5X scaling. Note how the 1 sample point scaling ruins the edges with a dark background. Illustration
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« Last Edit: October 23, 2004, 06:18:52 pm by Arne »
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