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Topic: Fanart designs (Read 45631 times)
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Shiver
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Okay, but I don't have any server of my own so there's nowhere to store it. I can either switch to the bottom right GIF with your permission or use something different.
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« Last Edit: October 24, 2004, 02:38:59 am by Shiver »
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Shiver
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In that case, I'll just use this Jet thing instead.
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Arne
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Yak!
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oh well...
Drall (B/W)
Brown Ur-Quan destroyer WIP. The round holes are turret slots.
I'm going to design an antagonist to replace Kohr-Ah / Kzer-Za. I'm thinking since the worm guys survived a loop around the galaxy they are probably one of the most powerful things out in normal space.
The Androsynth-Orz thing is interesting. Maybe the Orz don't want to discuss Androsynth cuz that would bring up the evil-ghost thing they encountered (that also the lander crewman found out about and locked himself in). Maybe this evil is beaten by the other-dimensional sentients and is forced to manifest in normal space.... corny? Of course, it doesn't have to be explained thoroughly, it's more interesting to just give clues and let the player have theories.
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« Last Edit: October 27, 2004, 05:40:46 am by Arne »
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Arne
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More Kohr-Ah
As I said earlier, I'm going for battle ship designs with lot's of turrets for the larger ships. Also, I'm designing ships all the way from weak to really powerful for all the species, so the potential is there.
Here's a pretty expensive Earthling destroyer I'm working on. It's a little gritty but on the other hand it's quite big. It has over 30 turrets, and of course giant forward 'torpedo' nukes. The internal space (engines, cargo, scanners, etc) and turrets can be customized. Earthlings will probably use turrets such as short range zaps, flak, guns/cannons, nuke-torpedos, in different sizes.
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FalconMWC
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Avatar Courtesy of Slyrendro
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Could you do the Precursor ship? That would be awsome considering the way you do art.......
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Megagun
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Moo
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Yep, they look a LOT like those.. Only they need to turn red, and have those eerie "arms"...
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Arne
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Just for fun. Since I code (quite badly) I've looked into the programming part a bit, but I think it's beyond me and my BASIC skills. I'm not so good at C/C++ I don't think the coding part would be that complicated compared to modern 3d games with all the... clipping, normal mapping, bsp ninja stuff. My engine would basically be an RTS thing without any pathfinding (A* and such). The strategy AI would probably be the toughest to code, since the aliens are so diverse. The gfx engine would be very simple, just some rotations and scaling. I'm not even sure I need alpha transperency.
I was thinking these could sit in a little command tree and tap on floating... console discs or whatever.
What's shivans? I've only seen Lexx, Andromeda and StarTrek (Borg=win). Edit: Oh, Freespace 2 is a game right?
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« Last Edit: October 31, 2004, 07:11:32 am by Arne »
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Fsi-Dib
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The Crimson Corporation
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Arne: Yes, Freespace 2 is probably the best space-simulation game ever made. (see, it's a sequel of an equally good game, just like Star Control!) It's way too hard to find any good picture of the Shivan juggernaut, Sathanas, since the ship is black and the space is black, too (or filled with reb nebulae).
Here you can find it with other ships too to compare.
Update: Okay, this is too, but it's, as I said, black on rather black space with some red nebulae.
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« Last Edit: November 01, 2004, 12:04:51 am by Fsi-Dib »
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The unofficial music critic.
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Chrispy
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Vlik Dweller
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Your pkunk looks fabulous!
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Arne
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That page with all the spaceship comparisons would be awesome as a poster.
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