The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
February 17, 2020, 09:10:05 pm
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  wav files
« previous next »
Pages: [1] Print
Author Topic: wav files  (Read 2516 times)
zanthius
Guest


Email
wav files
« on: October 22, 2004, 11:08:39 am »

anyone have the wav-files, to attack and special ability, to each race of starcontrol 2?
Logged
Halleck
Enlightened
*****
Offline Offline

Gender: Male
Posts: 750


Personal Text


View Profile WWW
Re: wav files
« Reply #1 on: October 22, 2004, 11:41:37 am »

I believe there was a program somewhere that would extract them as WAV files. Let me see...
Ah! Here it is. http://www.fileplanet.com/dl.aspx?/classicgaming/starcontrol/sc2/sc2_wav.exe

Enjoy.
Logged


Currently working on: Going outside more

Game projects: Vega Strike / Elite Strike
zanthius
Guest


Email
Re: wav files
« Reply #2 on: October 22, 2004, 12:43:16 pm »

does it extract the wav files, from the old starcontrol 2 version, or from the new UQM version?
Logged
Terminator
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 308


Obnoxious One Reformed


View Profile
Re: wav files
« Reply #3 on: October 22, 2004, 01:08:05 pm »

I said this before they are in the content zip file(win version) as wav. files. All the combat sound effects. It is organized(thank god) go into the race you waant to see they are labeled primary and secondary.wav and are on the bottom(WinZip and RAR). some races have more than two effects and are unique titles. Example "launch fighters" is under urquan/secondary.wav where as the effect for getting them back is titled urquan/fighter_get.wav. On the original version of SC2 it was embedded in the executable, so it is likely that it is only useable on the cpu version.
Logged

We must each create our own paths. Do not mimic mine, I don't even like myself.
Halleck
Enlightened
*****
Offline Offline

Gender: Male
Posts: 750


Personal Text


View Profile WWW
Re: wav files
« Reply #4 on: October 22, 2004, 02:16:26 pm »

Quote
does it extract the wav files, from the old starcontrol 2 version, or from the new UQM version?

I'm not sure. All I know is I ran it with my current installation of UQM and I wound up with a TON of wav files in my star control folder.
To answer your question, it does work with UQM.
« Last Edit: October 22, 2004, 02:17:47 pm by Halleck » Logged


Currently working on: Going outside more

Game projects: Vega Strike / Elite Strike
zanthius
Guest


Email
Re: wav files
« Reply #5 on: October 23, 2004, 12:24:34 pm »

Cannot anyone send me the special ability - sound effects - to the Chmmr, Mycon, Syreen, and Orz. Please....
Logged
Halleck
Enlightened
*****
Offline Offline

Gender: Male
Posts: 750


Personal Text


View Profile WWW
Re: wav files
« Reply #6 on: October 23, 2004, 03:11:13 pm »

Quote
Cannot anyone send me the special ability - sound effects - to the Chmmr, Mycon, Syreen, and Orz. Please....

Just download and run that program I linked to earlier. You will find those sound effects among the myriad of WAV files it extracts.
Logged


Currently working on: Going outside more

Game projects: Vega Strike / Elite Strike
Zeep-Eeep
Enlightened
*****
Offline Offline

Gender: Male
Posts: 917


Good Grief


View Profile WWW
Re: wav files
« Reply #7 on: October 24, 2004, 01:49:17 am »

You can download the requested wav files for the chmmr, mycon,
syreen and orz at
http://ftp://veggie.is-a-geek.net/upload/

Enjoy
Logged

What sound does a penguin make?
zanthius
Guest


Email
Re: wav files
« Reply #8 on: October 24, 2004, 03:11:59 am »

Thank you very much!... Smiley))
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!