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News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Melee Turn Arcs / Realistic Weapon Stuff
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Author Topic: Melee Turn Arcs / Realistic Weapon Stuff  (Read 3876 times)
Crazy_Pirate_unInc
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Re: Melee Turn Arcs / Realistic Weapon Stuff
« Reply #15 on: November 02, 2004, 03:02:25 am »

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Is there any chance/possibility of you/them releasing your/their modification/program anytime soon?


That depends on several things...  Like whether I/we have time, and how usable the program(s) actually are to people who didn't write them and have intimate knowledge of their deep and squidgy inner workings.  I/We DO intend to release our mod at some point, as well as all the nifty tools I/we made to make it, but working on an actual schedule or keeping a running update is currently just too much trouble.  Ask again in a couple weeks, perhaps.

Looting and pillaging,
Crazy Pirate unInc.
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We pillage, we plunder, we rifle and loot.
Drink up me 'earties, Yo Ho!
We kidnap and ravage and don't give a hoot.
Drink up me 'earties, Yo Ho!

Yo Ho, Yo Ho! A pirate's life for me.
Halleck
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Re: Melee Turn Arcs / Realistic Weapon Stuff
« Reply #16 on: November 04, 2004, 01:53:58 am »

Ah. I/we will look forward to the program(s).
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Currently working on: Going outside more

Game projects: Vega Strike / Elite Strike
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