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Topic: Star Control 2 Localization (Read 14356 times)
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Babelfish
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Thanks to Andrew for the help and the app I'll compile it soon and try to make the necessary special spanish chars with it.
My main problem stayed, though. The translated text appears in the game, but non-standard characters don't, even with the extra PNG files properly named (after each ASCII code) and placed in the ".fon" folder.
However, I think I've found a tricky workaround to solve it. There are a few regular characters that the game doesn't use - at least a search through all the comm files didn't find any of them in the game text (",#,+,=,[,\ and ]). So I will replace those with the ones I need. Thus, 34.png (by default ") will depict an 'ñ' character - so should I write for instance in my translation 'España', I'd write 'Espa"a' instead. After the proper and readable translation, a 'Replace All' will do the job, just keeping an eye in system text - to make sure it doesn't get corrupted.
It might not be the right solution for western european language packs (if the core team has intended to do so anytime), but it works for a spanish version, and doesn't mess with the english character set. At last I can go ahead with translations without feeling them useless.
If any of you people find it a crazy idea, please wake me up to my senses before it's too late
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Babelfish
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Actually you were right. That was an ugly solution. Anyway, I solved my problem - which turned to be a stupid one, as expected. I got inspired by your russian translation files, specifically by the cyrillic character transcription in your txt files. Simply I wasn't using the right character codes, thus the font files were misnamed. That's why I didn't get to see the special chars. I was basing on a wrong ASCII codes table. Apparently, the codes for certain characters in ANSI coding are different... I'm not quite sure about it. Never mind, anyway. I can carry on translating now, without weird workarounds, and without messing with the standard version files.
Thanks a bunch for your help
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« Last Edit: November 21, 2004, 10:02:40 pm by Babelfish »
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Bultro
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I think there should be an "official" webpage about localizations on this site, where anyone can get info and upload a localization pack. This would get more people to be interested in making a localization for their country; i would probably volunteer for an italian one. See http://c-evo.org for example, it's organized very well...
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Bultro
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Ehm... sorry, the link doesn't work... how do i make links on this damn forum? However the site was http://c-evo.org
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Krulle
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*Hurghi*! Krulle is *spitting* again!
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BTW, just as a side-note: The german localization team homepage is at http://sc2de.berlios.de The last major change was upgrading the branched sourcecode from 0.2 to the current sourceforge cvs-version. The texts (including landertexts) have been translated already, but the release still needs some testing, and correcting, especially since a few quirks following the upgrade to 0.3 need some attention by the "code-adjusters".
This message is only here to prevent the start of a second german localization project. One should be enough. Official announcements will follow "when it is ready".
Enjoy, Krulle
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« Last Edit: January 05, 2005, 03:45:26 am by Krulle »
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GDP_Spaceman
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SC2 for ever!!
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The german translation is complete now.
@UQM-Team Do you want to integrate it in to UQM ?
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GDP_Spaceman
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SC2 for ever!!
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Sounds great
... i add information about where you must do changes to support chars over 136 from the fonts.
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GDP_Spaceman
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SC2 for ever!!
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The other Problem is "isprint (ch)" in the files gameopt.c and melee.c
But i see, you working already on the integration of "setlocal". So i dont't post it again...
The third thing is the lander report... but i search for a solution at the moment.
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Pages: 1 [2] 3
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