Linux binaries were offered very early on in the project's lifetime, and eventually abandoned due to the problems that appear when statically linking in libraries for X11 (here there be dragons), libc incompatibilities across Linux distributions, etc.
In short, they didn't always work right, they never quite worked to everyone's satisfaction, and fans of the game with ties to the major Linux distributions started offering "native" binary packages for download, which pretty much rendered the exercise moot.
And "rolling your own" on Linux is not particularly difficult these days, meep-eep has done a remarkable job of making builds a no-brainer. Give it a shot, and make some noise if you get stuck, we're always glad to help around here.
Non-sequitur: is your screen name a reference to the Skinny Puppy song of the same name?
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"I’m not a robot like you. I don’t like having disks crammed into me… unless they’re Oreos, and then only in the mouth." --Fry
And "rolling your own" on Linux is not particularly difficult these days, meep-eep has done a remarkable job of making builds a no-brainer. Give it a shot, and make some noise if you get stuck, we're always glad to help around here.
I'm ok with building uqm myself, but now, when I'm using the debian based ubuntu on several machines, I have to install lots of -dev packages only ro compile a game. There're pieces of software like older versions of audacity and the latest blender for example, that are deployed far easier (unpack and run) even dynamically linked.
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Non-sequitur: is your screen name a reference to the Skinny Puppy song of the same name?