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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: How about DS?  (Read 7049 times)
Shiver
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Re: How about DS?
« Reply #15 on: December 06, 2004, 01:32:49 am »

Quote
Why does the name NEMT ring a bell? I seem to recall someonel iek that shifting out as i shifted in.


NEMT was a huge turd, trust me. You don't want to know him. I think he was banned.
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grayfox777
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Re: How about DS?
« Reply #16 on: February 28, 2005, 11:54:25 pm »

That would rule! But... I'd rather see a brand-new Star Control game for the DS.... but that's dreaming, either way.  :-/
« Last Edit: February 28, 2005, 11:55:09 pm by grayfox777 » Logged

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michael
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Re: How about DS?
« Reply #17 on: March 17, 2005, 06:38:50 am »

hmmm I took some programing...I might be able to port it(with a LOT of help) if I learned the ds code but it is moot because there are no flash cards.
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Halleck
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Re: How about DS?
« Reply #18 on: March 17, 2005, 09:31:46 am »

I recall that someone implemented super-melee on GBA. Maybe someone could start with that if they wanted to do a DS port.
« Last Edit: March 17, 2005, 09:32:03 am by Halleck » Logged


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Mark Vera
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Re: How about DS?
« Reply #19 on: March 17, 2005, 05:18:12 pm »

I suppose it would be very possible with PlayStation Portable. It has large enough screen and power to run such old game.

http://ukpsp.com/
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michael
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Re: How about DS?
« Reply #20 on: March 17, 2005, 11:42:43 pm »

yeah but you'd have to have load times.
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Halleck
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Re: How about DS?
« Reply #21 on: March 18, 2005, 04:19:01 am »

It shouldn't be much of an issue. The PSP has about he same power as a PS One, so I'm told, which is at about the same level as a 3do, correct?
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michael
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Re: How about DS?
« Reply #22 on: March 18, 2005, 06:16:32 am »

I think closer to ps2. ds is about n64.
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Halleck
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Re: How about DS?
« Reply #23 on: March 18, 2005, 06:22:36 am »

Oh yeah? Then it would be a non-issue on the PSP.
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