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Author Topic: Metroid Prime 2: Echoes  (Read 5969 times)
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Metroid Prime 2: Echoes
« on: December 12, 2004, 07:21:45 am »

I just finished Metroid Prime 2: Echoes, and I submit the following:

Samus Aran is the baddest motherfucker in the entire galaxy.

Thank you.  That is all.
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Re: Metroid Prime 2: Echoes
« Reply #1 on: December 14, 2004, 12:43:55 am »

I have played both throroughly and would like to add that the second one had less atmosphere and wasn't quite as fun. Remember the cool snow area or that underground volcanic hell-hole? The alternate evil dimension in the new one should've been more twisted. Lots of tough bosses (especially the Boost Guardian and Ing Emperor), but the actual Metroid Prime this time around was a joke.

If Retro wants be really hot **** the next time around, they should try and do a recreation of Super Metroid.
« Last Edit: December 14, 2004, 12:44:35 am by Shiver » Logged
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Re: Metroid Prime 2: Echoes
« Reply #2 on: January 12, 2005, 11:28:11 pm »

I concur. (And Noooooo, I´m not a metroid fan. Nope.)
Super Metroid is one of the best games ever released..
Actually just as good as SC2.
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Re: Metroid Prime 2: Echoes
« Reply #3 on: January 19, 2005, 11:12:40 pm »

Super Metroid? Meh. The monsters were way too weak, except for the bosses. Only in the alien ship did I find any kind of combat challenge, from the jumping guys that spit. Brinstar and Maridia were jokes, except for some awkward jumps in Maridia.

The original beats it in most ways.
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Re: Metroid Prime 2: Echoes
« Reply #4 on: January 20, 2005, 12:47:01 am »

The original Metroid is definately the best out of the 2D games. I'll never forget first seeing that spawn sequence. It almost rivals the first time I walked into a dungeon in Zelda 1. Metroid is sort of like Alien - Sci-fi, statue people, killer life form, female hero that strips in the end. I love how she's playable in bailey too.

I was sad to see how Zero Mission got so linear. I haven't played the GC games yet, even though a got a signed copy of MP form retro studios themselves (I need a pal version, plus a GC of course).

I'm actually doing Metroid fanart right now. It's something I do every years as a measure of my ability. So, back to drawing.

(I got some old art from 99 on my dead Metroid site Planet Zebes, still google#1 on "zebes", whee).
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Re: Metroid Prime 2: Echoes
« Reply #5 on: January 20, 2005, 12:58:59 am »

Spawn sequence?
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Re: Metroid Prime 2: Echoes
« Reply #6 on: January 20, 2005, 02:33:01 am »

...yeah... she like... spawns. Here's a picture to illustrate:

IGN screen

Duuuu-diii-duuu doooo doooo diiiii deeee

Can you tell I don't know notes?
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Re: Metroid Prime 2: Echoes
« Reply #7 on: January 20, 2005, 04:24:22 am »

"Samus Appearance Jingle" that song has been called on all the OST's, so that's the official name for what's happening.  She's appearing.  Tongue
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Re: Metroid Prime 2: Echoes
« Reply #8 on: January 21, 2005, 09:50:16 am »

Ahh. The famous entrance melody. And that hypnotizing "Get Item Ditty" as I call it..
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Re: Metroid Prime 2: Echoes
« Reply #9 on: January 21, 2005, 10:23:02 pm »

Oh, I didn't mention, Super Metroid is hopelessly linear too.

Pathetic... after you get bombs, the original isn't linear at ALL... and all you really need is missiles to have a lot of places you can go.
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Re: Metroid Prime 2: Echoes
« Reply #10 on: January 22, 2005, 12:10:03 am »

Quote
Super Metroid? Meh. The monsters were way too weak, except for the bosses. Only in the alien ship did I find any kind of combat challenge, from the jumping guys that spit. Brinstar and Maridia were jokes, except for some awkward jumps in Maridia.

The original beats it in most ways.

Super Metroid had fun bosses.

Quote
Oh, I didn't mention, Super Metroid is hopelessly linear too.

The bosses, man, the bosses.

Quote
Pathetic... after you get bombs, the original isn't linear at ALL... and all you really need is missiles to have a lot of places you can go.

Bosses.
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Re: Metroid Prime 2: Echoes
« Reply #11 on: January 22, 2005, 06:11:13 am »

Mmm... yeah, to be honest Ridley and Kraid didn't offer much boss gameplay in Metroid 1. Just stand inside them and missile like mad.

As for the linearity, it's quite linear the first 20-30 mins. If you start in Brinstar, you have to climb and run a long way to the golden corridor to get the first missile, you can't get very far in Norfair, unfortunately, so your only choices is longbeam or bombs. I usually go for the bombs, then go back to ice, then back again, ice jump up to the green corridor, grab the stuff and bomb up to the Varia if I feel patient, then head for the longbeam.

After that I can go pretty much anywhere, but I usually take on Norfair-Ridley first. If I feel like a bikini ending, I skip the wavebeam and that whole area.

It's also possible to make your own passwords so you start somewhere with certain items, which alters your route choices. (I cracked the password system some years ago).


It's really sad how games have gotten so story controlled. I think the main difference is not the amount of branching in the level design, but how the path  is now controlled by 'keys&doors' (part of the story), whereas in the old games it was part player skill and part character skill (leveling).
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Re: Metroid Prime 2: Echoes
« Reply #12 on: January 22, 2005, 08:22:48 am »

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It's really sad how games have gotten so story controlled. I think the main difference is not the amount of branching in the level design, but how the path  is now controlled by 'keys&doors' (part of the story), whereas in the old games it was part player skill and part character skill (leveling).

Well, it's not as if 'keys & doors' are a new thing (read: Gauntlet) but I agree that most modern games are far too linear.
Not all of them are, though- the Grand Theft Auto series is a good example of nonlinear gameplay in a modern, mainstream game.
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Re: Metroid Prime 2: Echoes
« Reply #13 on: January 24, 2005, 11:18:23 pm »

Nifty bosses address a different issue than story freedom. They are not interreplaceable.

I agree that Ridley is way too easy (especially when he aims high), and exactly-as-is Kraid is too easy. But if Kraid simply clipped you out so you couldn't stand in him, the resulting difficulty would be satisfactory.
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Re: Metroid Prime 2: Echoes
« Reply #14 on: January 26, 2005, 10:19:55 am »

I have to agree with you on that point, but the trademark of the Metroid series is the fact that you WILL get lost, several times(with the exception of it's "bastard child" fusion).  Getting lost in the original didn't mean much since a complete map was in the Offical Nintendo Players Guide, which most everyone who had a NES had. One thing I didn't like is how they overpowered the bosses you faced in Prime and Prime 2(even more so in Prime 2).
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