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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Metroid Prime 2: Echoes  (Read 7287 times)
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« Reply #15 on: January 26, 2005, 01:36:32 pm »

Metroid 1 is THE game to get lost in.

We didn't have a map here in Sweden, besides, maps are cheating, unless you draw them yourself on checkered paper.  Grin

Also, M1 had a lot of cloned screens, and thus very few 'landmarks'. Very confusing sometimes.

When you get lost in the other Metroid games it's because you've forgotten one of those places you ran by earlier thinking "Oh I'll have to come back here later when I get the whatever item I need". Otherwise there's pretty much big  |THIS WAY>>>|  signs in the newer games. MZM even had the Chozo drawing arrows on the ingame map.

Re: Metroid Prime 2: Echoes
« Reply #16 on: January 27, 2005, 09:28:13 am »

Good point, personally I would have just stuck with the auto-map, and certain obstactles disappear only when you get certain items, i was tring to avoid the power grip, but there is an obstacle in Norfair that stays there till you get it, try a low-percentage run there is one for 15%(no more than 15 power-ups/expansions/energy tanks) normal is a cake walk, hard however is a completely different story.  Call me slow or whatever, but I only beat(straight through not the "JUSTIN" code) the original Metroid a couple of months ago, after having it for 18 years. Don't smash MZM so much it's not like they forced you into different areas, like in Fusion. Anyway the "jingle" is at - Metroid. I used it as a Win Startup sound, back when i could download off of fileplanet.
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