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Topic: star control 1 (Read 5263 times)
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Death 999
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We did. You did. Yes we can. No.
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The SC 3d map was horrible. Just like nearly every other aspect of the game.
Things I would have added: - The ability to fix 1 or 2 or 3 stars in place so that the rotation will not move them (if you fix 3, the starfield can't rotate...). This would help greatly with staying oriented.
- having the stars occur in constellations and clusters would help A LOT in keeping stuff straight, and it would also incidentally make physical sense (not as if that mattered much). In any case, it would be consistent with SC2. So not only did the map have problems, the starfield itself had problems.
- ability to consider only stars within a certain radius
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Art
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Clusters, yes. Constellations, no. They're just in a close angle as seen from Earth, but they can be very far apart in distance.
You're confusing TrueSpace astronomy with HyperSpace astronomy. The term for a close grouping of relatively few stars (say, anywhere from two to ten) in HyperSpace *is* a "constellation" -- repeated many times in SC2 dialogues and the manual. Of course these groupings are, likely as not, artificial distinctions made for the purposes of star travelers -- like states or counties in Earth geography -- but they certainly do represent real distances and real proximity.
They almost certainly do *not* represent the TrueSpace definition of a constellation -- a grouping of stars defined against Earth's night sky -- since the starmap they're defined on is an absolute grid rather than Earth's sky, and since they don't match up at all to the TrueSpace constellations they're named after. Like the names for the constellations themselves ("Centauri", "Aquilae", "Sextantis") the term "constellation" is just a convenient borrowing from TrueSpace astronomy to represent a sort-of-similar but different concept.
In astronomical terms, the whole of the starmap in Star Control 2 probably represents one "cluster", if that term is applicable in Hyperspace. Clusters contain hundreds of stars and the distances separating them are very wide.
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Death 999
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We did. You did. Yes we can. No.
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My 'physical sense' idea was simply that the map was way too evenly distributed to be random. Also this differed strongly from the distribution of stars within hyperspace in SC2. Why would the Kessari quadrant have evenly spaced stars in total contrast to our quadrant?
Obviously, distance comparisons to TrueSpace are, well, thoroughly vapid, due to the immense distortion of Hyperspace.
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