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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Timewarp, anyone?  (Read 6896 times)
Kokovartalo-jaf
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Timewarp, anyone?
« on: January 11, 2005, 10:06:32 pm »

Has anyone here played Timewarp? If you have, what did you think?
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FalconMWC
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Re: Timewarp, anyone?
« Reply #1 on: January 11, 2005, 10:39:51 pm »

The melee is ok, the game itself is coming along rather slowly in my mind (nothing personal). I like the fact that there can be many ships in one battle.
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Kokovartalo_jaf
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Re: Timewarp, anyone?
« Reply #2 on: January 11, 2005, 11:01:33 pm »

Quote
The melee is ok, the game itself is coming along rather slowly in my mind (nothing personal). I like the fact that there can be many ships in one battle.

Lol, there can be twenty ships at the same time in a standard melee-arena.
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Chrispy
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Re: Timewarp, anyone?
« Reply #3 on: January 12, 2005, 06:22:55 pm »

I like the graphics, the new music is cool, not up to precursor standerd in my opinion, but its a nice change.
I think the ships that they made are lame.... but I like to play the melee with old ships.
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Death 999
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Re: Timewarp, anyone?
« Reply #4 on: January 12, 2005, 11:03:25 pm »

The menu interfaces are extremely ugly and counterintuitive.

Gameplay seems OK.

The 'bots are pathetic.

Quality control on new ships is poor.
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Re: Timewarp, anyone?
« Reply #5 on: January 13, 2005, 06:17:22 am »

Have you seen the menu on TW Lite?
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triptrippen
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Re: Timewarp, anyone?
« Reply #6 on: January 15, 2005, 08:01:28 am »

where do u get this game?
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Re: Timewarp, anyone?
« Reply #7 on: January 15, 2005, 10:10:51 am »

HERE

~DEFIANT
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Re: Timewarp, anyone?
« Reply #8 on: January 26, 2005, 04:22:09 am »

I haven't played TW lite yet, since I lost my internet connection, but I hear that it's grown past Yurand's initial intention (a small version of TW). It's now an attempt to cull lingering code out of the TW source (why the TW CVS hasn't changed in forever).  It's also removing many ships.  QC wasn't a goal early on since any idea was accepted for a ship, and the ship could be polished later.  There was (is?) a group playtesting and combining ships into cohesive, hopefully balanced groups.

One interesting note:  before I lost my internet connection, GeomanNL had updated the networking code for more than 2 players.  He set an artificial limit of 8 connections, but I compiled a version for 19 clients/1 server and tested it on a 100Mb switch with 20 computers.  It seemed to work flawlessly (the only problem was I had just three people testing, so who knows how it would have performed w/ more input data).  I know youBastrd! was looking into using the robust Raknet for TWlite, so I can only imagine what it looks like now.
« Last Edit: January 26, 2005, 04:25:20 am by Culture20 » Logged
A_Panther_User
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Re: Timewarp, anyone?
« Reply #9 on: January 27, 2005, 04:19:02 am »

I'm one of the Mac UQM users, and when I saw on the Timewarp page this statement:

"TimeWarp is written in portable C++ and is known to compile and run on Linux, Mac OSX..."

I was ecstatic! Then, I downloaded the only thing I could find "You can download it as a precompiled binary..." and found a bunch of windows .exe files. Is there something I'm missing? Do I have to download and compile something else? Thanks in advance...
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Re: Timewarp, anyone?
« Reply #10 on: January 27, 2005, 04:43:10 am »

  • http://timewarp.sf.net  No, seriously, they have their own forum, you should use it.

  • I had a bit of a hand in making the first OSX port of Timewarp happen, but that was a long time ago, before their internecine feud escalated to the point of fragmenting the project.  I never made an OSX binary package for them, so unless somebody else took over stewardship of the Mac side of things, they don't have one and never did.

    For some reason, I recall not being able to keep up with their changes to the code, which required regular patching to keep things working cross-platform, so it's entirely possible that the product doesn't build at all on OSX anymore.  But of course, that was a long time ago, and I'm likely wrong.
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Re: Timewarp, anyone?
« Reply #11 on: January 27, 2005, 02:12:11 pm »

I've played SC2 a lot of years ago..I just watching this Time warp project....
Is it true? It's some kind of StarControl 2,5 ? Smiley)
FEATURES :
"...1) All the races from SCII. 2) Bigger and expended Starmap.
3) 13 completly new alien races. 4) Development of the Arilou, Orz and Precursor mysteries. 5) New interesting quests, mysteries and quesions. 6) The MarkII.
7) The origin of the Mmrnmhrm. Cool Dangerous Space Monsters. 9) Many special missions and boss fights.
10) Modular flagship (like SCII) and Precursor upgrades for normal ships. 11) Bonus quests and hidden surprises.
12) New characters that help the player during the game. 13) Your chance to develop your relations with the beautiful Talana to the next level!  14) And so much more... "


Is this the same game, like the Urquan Masters, or this TimeWarp is even more Huh

Or i's it just a meele game ?

where can I find the  80 MB type of the download of TW ?
Thanks in advice !
Takimate
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Re: Timewarp, anyone?
« Reply #12 on: February 02, 2005, 09:07:53 pm »

Time warp is an entirely different game.  Sort of like a SC 2.5 ... UQM is a remake of SC2 and a very good one i might add.  Wish i knew how to help the project out (no computer knowledgte on how to do that stuff).
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CaptainWinky
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Re: Timewarp, anyone?
« Reply #13 on: February 03, 2005, 02:45:19 am »

Timewarp (well, I tried TW-Light) looks pretty good.  I hope they release a public net-playable version soon.
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Deus Siddis
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Fleet Engagement
« Reply #14 on: February 11, 2005, 11:49:26 pm »

How do you fight with more than three ships when you are not online, in timewarp?
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