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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Next Release?  (Read 15616 times)
Mika
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Re: Next Release?
« Reply #30 on: May 22, 2005, 03:19:06 am »

Quote

Fixed.
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Defender
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Re: Next Release?
« Reply #31 on: May 22, 2005, 04:38:12 am »

YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA! Grin

downloading now. you guys...great job! look, im getting all emotional and stuff.*sniff* this really made my day. Cheesy
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Zeep-Eeep
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Re: Next Release?
« Reply #32 on: May 22, 2005, 08:35:41 am »

A lot has happened today. Some good, some bad. Anyway, this
has been a very emotional day for me. Seeing the new release
of UQM just hitting the download mirrors really finished my
day on a positive note. Thanks guys.
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Mormont
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Re: Next Release?
« Reply #33 on: May 22, 2005, 09:06:50 am »

I was reading the log file..."Cocoa hooks"?
« Last Edit: May 22, 2005, 09:07:04 am by JWJ » Logged
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Re: Next Release?
« Reply #34 on: May 22, 2005, 02:36:43 pm »

Quote
I was reading the log file..."Cocoa hooks"?

It's a Mac thing. Cocoa is the new object-oriented Mac OS X API. Adding Cocoa hooks is part of adapting UQM to behave like a Mac program on the Mac instead of like a Unix program.
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Re: Next Release?
« Reply #35 on: May 22, 2005, 05:30:01 pm »

The new triscan scaler looks rough and crumbly to me. I think it is quite weird since it looks most of the time almost exactly the same as I used no scaler. I have to stick to the biadv, which keeps the place of best scaler in UQM for now.

Otherwise it looks, that soon I have to play UQM through again Smiley

Edit: Hmm. Triscan looks quite good in 640*480 windowed mode, but I prefer fullscreen. Then my flat monitor messes everything up, so the biadv must be used...
« Last Edit: May 22, 2005, 06:44:04 pm by vesqu » Logged

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Re: Next Release?
« Reply #36 on: May 22, 2005, 06:14:37 pm »

Triscan gives the whole game (especially Melee - you don't really notice it in conversation windows) a comic-ish look.. Just look at the Mycon comm screen with it.. Brilliant.. Smiley

Okay, time to express happyness....

Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin
« Last Edit: May 22, 2005, 06:16:13 pm by Megagun » Logged
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Re: Next Release?
« Reply #37 on: May 22, 2005, 07:35:52 pm »

I compiled and played UQM .4 on my Fedora 2 box last night.
So far so good. It installed cleanly and played beautifully.

Two thumbs up to the development team and patch writers.
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Re: Next Release?
« Reply #38 on: May 23, 2005, 02:44:26 am »

 Grin

0.4.

Just one problem with it... There is no option in setup to set fullscreen mode on.
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Re: Next Release?
« Reply #39 on: May 23, 2005, 04:12:00 am »

If you're using PC & windows, just edit the shortcut to uqm.exe, put -f to the end of the target -field, for other platforms - no idea.  Tongue
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Re: Next Release?
« Reply #40 on: May 29, 2005, 02:05:18 am »

The new 0.4.0 is great, and once again I have decided to play the game through.

However, I find one thing quite irritating. Why The Ur-Quan Masters shows the slide show before the main menu? Wouldn't it be a better idea to make it run when one starts a new game? In addition, the interstellar frungy-league thing makes the starting of UQM very sluggish since Esc or any button won't lead instantly to the main menu. Fade-outs are cool, but I'd like to play UQM, not watch any effects.

I hope my message is heard and changed for the next release (1.0, I presume).

P.S.: I know it is possible to disable the slide show by the command lines, but it doesn't change the problem here.
« Last Edit: May 29, 2005, 02:06:28 am by vesqu » Logged

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Re: Next Release?
« Reply #41 on: May 29, 2005, 02:26:18 am »

Showing the intro at startup mirrors the behaviour of Star Control II on the 3DO (though they were DUK movies there).
The IFL logo replaces the SC2 logo saying "Accolade presents".
If you press a key quickly enough, the IFL screen won't be shown at all. But I agree, it would be nice if the slide show could be interrupted during a slide, and not just after one. I suggest you make a bug report for it.
As for what version number the next one will have, that's not determined yet. If we make a lot of progress without having everything we want in yet, then it's not unlikely there's going to be a 0.5.
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Re: Next Release?
« Reply #42 on: May 29, 2005, 03:31:12 am »

Quote
If you're using PC & windows, just edit the shortcut to uqm.exe, put -f to the end of the target -field, for other platforms - no idea.  Tongue


It works the same on Linux, except the executable is called
uqm, rather than uqm.exe
I believe the default location is

/usr/local/games/bin/uqm
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Re: Next Release?
« Reply #43 on: June 03, 2005, 10:57:28 pm »

Quote
If you're using PC & windows, just edit the shortcut to uqm.exe, put -f to the end of the target -field, for other platforms - no idea.  Tongue


First off, I've been watching this website for a long time now guys.  This game is absolutely great, I can't thank you enough for the time and effort you put into this for all the fans.  Now if I can just manage to find the 3DO version somewhere for the cinematics...

Having a couple minor hitches though.  Running Win Xp Pro, and I can't get the field in shortcut properties to accept any switches.  Keeps telling me that the specified path is not valid.  Also, is there a way to make the settings in Extras stay, or do we have to keep fixing them every time we run the game?  

Hit a bug too, will also post this to the bug database.  I was fighting a Yehat with a ZFP, and it killed me the same instant I hit it in the face with the wild tounge attack.  When I had to select my next ship (in full game, not melee) it wouldn't let me choose anything.  Could move the ship selection box around, but it wouldn't let me select a ship, not even the Dark Star precursor ship.
« Last Edit: June 03, 2005, 11:05:33 pm by Razorback » Logged

Michael Martin
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Re: Next Release?
« Reply #44 on: June 03, 2005, 11:12:59 pm »

Quote

Having a couple minor hitches though.  Running Win Xp Pro, and I can't get the field in shortcut properties to accept any switches.  Keeps telling me that the specified path is not valid.  Also, is there a way to make the settings in Extras stay, or do we have to keep fixing them every time we run the game?


I'm guessing you did something like this:

"C:\Program Files\The Ur-Quan Masters\uqm.exe -f -o -r 800x600 --addon remix"

Which looks for a file named uqm.exe -f -o -r 800x600 --addon remix.  The switches need to go outside the quotation marks.
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