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Topic: Joystick settings help (Read 2202 times)
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The_Way_Of_Ruin
Zebranky food
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Posts: 3
I love YaBB 1G - SP1!
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I was wondering, being that I am completely lost on this, how to set my joystick propferly to play SC2. I found the Keys.cfg file, but I'm not sure what to change in order to use my dual analog stick controller to play...
Ideally, I'd like to set movement to my left analog stick...As for the actual face/shoulder buttons, I think I can figure out how to map those...
Any help at all would be greatly appreciated, thanks in advance!
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Defender
Enlightened
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remove the "#" from in front of the joypad settings. or copy n paste, (below the line), this into your keys config. works well on a playstation gamepad, as thats what im using. ------------------------------------------------------------------------------------------------- # Default UQM input configuration file.
# This is a VCONTROL version 1 config file (UQM 0.3 or later). version 1
# Keyboard control definitions follow this point. Most keys can be # described in a straightforward manner; consult the name table in # src/sc2code/libs/input/sdl/keynames.c for the names of unusual keys. # Most keys can be named by just the symbol they produce.
# Menu controls. Both sets of arrow keys, basically. Paging controls # moving quickly through the file lists in Super Melee. Zooming # controls zoom controls in the starmap. "Cancel" is also used to get # you into menu mode to begin with. There is a "Menu-Special" command # currently unused by the game. It seems to have been originally used # to call up details on starships in the Super Melee selection screen.
# Arrow key controls... Menu-Up: key Up Menu-Down: key Down Menu-Right: key Right Menu-Left: key Left Menu-Page-Up: key PageUp Menu-Page-Down: key PageDown Menu-Zoom-In: key PageUp Menu-Zoom-Out: key PageDown Menu-Select: key RightAlt Menu-Cancel: key Space Menu-Delete: key Delete
# ... and the number pad. Note that zoom controls on the starmap are # different from the paging controls in Super Melee. Menu-Up: key Keypad-8 Menu-Down: key Keypad-2 Menu-Left: key Keypad-4 Menu-Right: key Keypad-6 Menu-Page-Up: key Keypad-9 Menu-Page-Down: key Keypad-3 Menu-Zoom-In: key Keypad-+ Menu-Zoom-Out: key Keypad-- Menu-Select: key Keypad-Enter Menu-Cancel: key Keypad-0 Menu-Delete: key Keypad-.
# Player 1's flight controls. This is the bottom player in Super # Melee and the player in the full game. Again, the player has the # option of using either the number pad or the arrow keys.
Player-1-Thrust: key Return Player-1-Thrust: key Up Player-1-Left: key Left Player-1-Right: key Right Player-1-Weapon: key RightAlt Player-1-Special: key Space Player-1-Escape: key Esc
Player-1-Thrust: key Keypad-Enter Player-1-Thrust: key Keypad-8 Player-1-Left: key Keypad-4 Player-1-Right: key Keypad-6
# Lander controls. These map mostly to Player 1's controls.
Lander-Thrust: key Return Lander-Thrust: key Up Lander-Left: key Left Lander-Right: key Right
Lander-Thrust: key Keypad-Enter Lander-Thrust: key Keypad-8 Lander-Left: key Keypad-4 Lander-Right: key Keypad-6
Lander-Weapon: key RightAlt Lander-Escape: key Space
# Player 2's flight controls. We add the key 'd' to let him # move down in the super-melee ship selection. Player-2-Thrust: key e Player-2-Left: key s Player-2-Right: key f Player-2-Down: key d Player-2-Weapon: key q Player-2-Special: key a
# System utility keys. Pause: key F1 Pause: joystick 0 button 9 Exit: key F10 Exit: joystick 0 button 8 Abort: key F12
# This is a sample joystick configuration. This is intended to work # primarily under WinXP with a USB analog/digital gamepad. The # digital aspect of the gamepad happens to present itself to the # system as a POV hat. This configuration allows either the digital # or analog stick to be used simultaneously. More importantly, it # gives us a chance to give examples for all of the various input types # that UQM can handle.
joystick 0 threshold 1 # How far to move before it counts; 0-30000 Menu-Left: joystick 0 axis 0 negative Player-1-Left: joystick 0 axis 0 negative Lander-Left: joystick 0 axis 0 negative Menu-Right: joystick 0 axis 0 positive Player-1-Right: joystick 0 axis 0 positive Lander-Right: joystick 0 axis 0 positive Menu-Up: joystick 0 axis 1 negative Player-1-Thrust: joystick 0 axis 1 negative Lander-Thrust: joystick 0 axis 1 negative Menu-Down: joystick 0 axis 1 positive Menu-Cancel: joystick 0 button 1 Player-1-Special: joystick 0 button 1 Menu-Select: joystick 0 button 2 Player-1-Weapon: joystick 0 button 2 Lander-Weapon: joystick 0 button 2 Menu-Page-Up: joystick 0 button 4 Menu-Page-Down: joystick 0 button 5 Menu-Zoom-In: joystick 0 button 7 Player-1-Escape: joystick 0 button 0 Lander-Escape: joystick 0 button 1 Menu-Zoom-Out: joystick 0 button 6
# And now the POV hat controls. # Menu-Left: joystick 0 hat 0 left # Player-1-Left: joystick 0 hat 0 left # Lander-Left: joystick 0 hat 0 left # Menu-Right: joystick 0 hat 0 right # Player-1-Right: joystick 0 hat 0 right # Lander-Right: joystick 0 hat 0 right # Menu-Up: joystick 0 hat 0 up # Player-1-Thrust: joystick 0 hat 0 up # Lander-Thrust: joystick 0 hat 0 up # Menu-Down: joystick 0 hat 0 down
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« Last Edit: February 20, 2005, 07:49:49 pm by DEFIANT »
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The_Way_Of_Ruin
Zebranky food
Offline
Posts: 3
I love YaBB 1G - SP1!
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Hmmm perhaps my gamepad is wonky or something, but when I press a direction, it continues in that and other directions.
I thought it might be best to map direction to the D-pad, do you know how set that?
Thanks much for the help, I -greatly- appreciate it.
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« Last Edit: February 20, 2005, 11:34:53 pm by The_Way_Of_Ruin »
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The_Way_Of_Ruin
Zebranky food
Offline
Posts: 3
I love YaBB 1G - SP1!
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Wooooohooooo!
I had to change the Threshold to 10000, as it was touchier than a lucky fat girl on prom night, but now it works perfectly...Again, thanks much for your help!
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Defender
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Posts: 817
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glad i could help
*gestures with thumb* look, another satisfied coustomer. im on a roll
~DEFIANT
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« Last Edit: February 23, 2005, 07:02:15 am by DEFIANT »
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