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Topic: Exquivan: Precursor link to humanoids (Read 3122 times)
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Vilocon
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Priority over-ride. New behavior dictacted.
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I was playing SC3 and the Exquivan mentioned something about the Precursors having to do something with the reason many aliens are humanoid (which is weird, because Exquivans are probably humanoid). Can anyone shed light on this?
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Deus Siddis
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Little importance, because I think SC3 is considered to be illegitimate. It's probably one of those annoying sequels where some half mind comes in to take the place of the original creative talent and drives the series into the ground. Like T3 or AVP. Personally, I just erase their existance from my memory, and watch/play the original installments.
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Crowley
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Or Highlander 2.
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Art
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Well, I don't remember SC3 very clearly, but it seems strange, because the Precursors in SC3 (and in SC2, for that matter) are decidedly *not* humanoid, and it's hard to imagine why they would want to do whatever it is they'd be able to do to make more races be humanoid.
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Deus Siddis
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Are there precursors in SC3? I thought it took place in another galaxy or some stupid crap like that.
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Art
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Are there precursors in SC3? I thought it took place in another galaxy or some stupid crap like that.
The Precursors are a very important part of SC3's plot, yes.
It's not another galaxy; it's another "quadrant" of the galaxy.
This whole concept of "quadrants" not only violates SC2 canon by making the galaxy rather small (SC2's starmap is a quarter of the whole thing?) but also by shrinking the Ur-Quan in importance, since (I don't know if this is true or not, but it seems like) the Ur-Quan only ever really held sway in the Home Quadrant. No one in the Kessari Quadrant ever seemed to have been affected by past Ur-Quan aggressions, and it's pretty unlikely that roving Kzer-Za or Kohr-Ah fleets would *ever* have allowed something like the Hegemonic Crux to develop.
True, it seems like the Ur-Quan fleets sweep through the galaxy leaving a trail of destruction behind them rather than actually building a permanent empire, but again, seems unlikely that whole huge empires and civilizations could arise with no memory of the Kohr-Ah destroyers or of having been trapped under Kzer-Za slave shields.
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Death 999
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We did. You did. Yes we can. No.
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Keep in mind that the starmap says this way TO the core. It doesn't say that the actual galactic core is near Groombridge.
Anyway, there is a lot of (dumb) precedent for calling divisions of more than four parts 'quadrants'.
And of course SC3 offends the senses in much worse ways than this (You join the Ploxis. Then you die.)
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Vilocon
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A quadrant may not have to be 4 parts. I mean, scientifically, theres no such thing. It could be a square galactic mile or something. And for the Ur-Quan terror thing, maybe the Sentient Milieu went to other quadrants the Captain never goes to.
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Art
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Well, given the whole nature of Ur-Quan ideology I'd be kind of surprised if their circumnavigation of the galaxy was just that -- inscribing a wide circle around the rim. After all, if they're gripped by a mad fear of a new Dnyarri-like species someday enslaving them, I'd expect them to be as thorough as possible. That probably doesn't extend to exploring the *entire* galaxy (after all, the Galactic Core is a favorite place in stock SF to be dangerous and scary and mystical for various reasons, and we need somewhere for the Precursors to have gone to) but it does mean that a rather mundane yet wide-ranging and powerful threat like a Hegemonic Crux would be quashed very readily -- *especially* because the Crux in SC3 is clearly stated to have spread to multiple "quadrants".
Vilocon: Scientifically there, of course, is such thing as a quadrant. I think you mean there's no *natural* reason to divide the galaxy into quadrants, which is true, but it's no less arbitrary than dividing the galaxy into eights or hundredths. The annoying thing is that quadrant very clearly means "one fourth", and in the example that most bad sci-fi series are following, Star Trek, the quadrants really *are* fourths of the galaxy (Alpha Beta Gamma Delta), and there are perfectly good other words besides "quadrant" to use -- that are, indeed, inconsistently used in SC3 with quadrant. Like "sector". (Though to get all geometrical about it the starmap doesn't make up one whole sector either. Really there's nothing for it but to say "known space".)
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Shiver
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Rejoice, Star Control II never uses "quadrant" like that.
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