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Author Topic: What happens after you destroy the Sa-Matra?  (Read 5015 times)
Deus Siddis
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What happens after you destroy the Sa-Matra?
« on: February 23, 2005, 12:56:21 am »

I blew it up, but now what? Your precursor ship is toast, your allies are severally weakened, the Ur-Quan of both factions are everywhere, Earth is still under a slave shield and all your enemies are REALLY pissed.
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CptWinky
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Re: What happens after you destroy the Sa-Matra?
« Reply #1 on: February 23, 2005, 01:48:51 am »

The Sa-Matra was a Precursor relic and a very powerful orbital assault platform, and its loss also meant the loss of a lot of the Ur-Quan's and Kohr-Ah's offensive capabilities.  The fact that your buddy the Dnyarri managed to send almost all of the fleet guarding it away probably scared the hell out of the Ur-Quan--they didn't expect to ever again meet a fully capable Dnyarri.  (He got blown up, of course, but they don't know that more Dnyarri aren't out there.)  And since most of the Hierarchy's battle thralls chose to fight only because being a thrall was slightly preferable to being trapped under a slave shield, some of them would see this as a sign to rebel against their masters.  Doesn't mean they'd get along well with the Earthlings (the VUX and the notoriously fickle Umgah for example) but at least they wouldn't be on the side of the Ur-Quan.

Which reminds me, I'd really like to see the ending movie (I've only played UQM and not the original SC2).
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sly_not_home
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Re: What happens after you destroy the Sa-Matra?
« Reply #2 on: February 23, 2005, 02:04:35 am »

you get to see the future and learn that the eternal ones are coming!
you need to do rainbow cleaning Cool
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Fossaman
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Re: What happens after you destroy the Sa-Matra?
« Reply #3 on: February 23, 2005, 02:07:00 am »

I think the main idea is that the Chmmr are going to come along and finish them all off, but I'm not sure.

I would say that the Umgah would probably just leave and goof off, in the game they mention that being a battle thrall is inconvenient for playing practical jokes.
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0xDEC0DE
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Re: What happens after you destroy the Sa-Matra?
« Reply #4 on: February 23, 2005, 02:33:49 am »

You could always download the bleeding-edge version of the game and see for yourselves Smiley

   http://uqm.stack.nl/files/snapshots/

Of course, you'll need to install some new content in order to see the intro and ending, I've made it available here:

   http://www.submedia.net/~nic/uqm/uqm-0.33-content.zip

Note to meep-eep:  it might be of some use to have snapshots that include altered content become "sticky" on that list, so that people can go get all the incremental content updates they might need without needing CVS.  As it stands now, content updates fall off the edge of the world once the codebase sees enough activity.
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Re: What happens after you destroy the Sa-Matra?
« Reply #5 on: February 25, 2005, 06:42:24 pm »

New World Order established by the Chmmr, probably. Don't forget that the Chmmr really can be a match for both Ur-Quan fleets if given the opportunity to develop their forces, once the Sa-Matra is destroyed.
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FalconMWC
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Re: What happens after you destroy the Sa-Matra?
« Reply #6 on: February 25, 2005, 08:17:31 pm »

Correct - The Chmmr have the power to take out the ur-quan. They even said that they have enough power to take out the Sa-Matra.

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when the process is complete, we will crack the ur-quan slave shield
and emerge from our chrysalis like a winged insect unleashed from its cocoon
then we will be ready and able to deal with the ur-quan, their battle thralls
and their dreaded sa-matra.
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Arne
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Re: What happens after you destroy the Sa-Matra?
« Reply #7 on: February 25, 2005, 11:40:41 pm »

Weren't the Chmmr 'hatched' prematurely, and are thus not fully developed? Or did the light thing speed up the development process?
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Deus Siddis
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Re: What happens after you destroy the Sa-Matra?
« Reply #8 on: February 26, 2005, 06:02:57 am »

Are there still pure Chenjesu left, or are they all Chmmr by the end of the game?
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Art
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Re: What happens after you destroy the Sa-Matra?
« Reply #9 on: February 26, 2005, 10:08:08 am »

Quote
Correct - The Chmmr have the power to take out the ur-quan. They even said that they have enough power to take out the Sa-Matra.



Well... sort of. I take that to mean they'll be ready to reopen the war and implement a *plan* to take out the Sa-Matra, not that a fleet of Avatars could beat the Sa-Matra in full-on combat (unless, I guess, they had an enormous fleet with overwhelming force). Nothing you can do with Avatars in the game can stop the Sa-Matra, after all -- if there were some way around having to do a kamikaze attack with the Vindicator they'd probably have done it -- but there isn't, so goodbye incredibly valuable and expensive Precursor ship.
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Art
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Re: What happens after you destroy the Sa-Matra?
« Reply #10 on: February 26, 2005, 10:12:02 am »

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Weren't the Chmmr 'hatched' prematurely, and are thus not fully developed? Or did the light thing speed up the development process?


The Process was *finished*, but rushed -- the Chmmr are a distorted version of what they were originally intended to be because the Process had been accelerated so much. It's not clear exactly what this means, but though the Chmmr certainly seem powerful and confident, don't you feel like there's something... off about them? They get all shouty and ALL CAPS and cavalier and bold and reckless.

*YOU MUST BLOW UP YOUR SHIP AND EVERYTHING ON IT*. ."Oh. Is there any way that I--" *NO.* "But--but what about my crew?" *FINE, WE'LL GIVE YOU AN ESCAPE POD. NOW GO.* "But I--" [gets forcibly zipped back to Starbase]

And it's made pretty clear, I think, that the Process is a planetwide thing. No pure Chenjesu or Mmrnmhrm left. I would've liked to see what they would've done with it in a sequel -- I don't really like the idea of Chmmr as villains, but I do feel they would have ended up having some kind of crisis. (I mean, if they didn't, there's no story; unless something goes wrong with the Chmmr they're more than powerful enough to keep the peace and maintain social order, and there's no reason for the Captain to go crusading about.)
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Megagun
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Re: What happens after you destroy the Sa-Matra?
« Reply #11 on: February 26, 2005, 04:11:05 pm »

Ending Sequence:
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Following the destruction of the Sa-Matra battle platform... the fleets of the Ur-Quan and the Kohr-Ah had fallen into chaos... and had been vanquished by Chmmr forces and allied starships.


So there you have it: The Chmmr Agnigilated them all!
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Fossaman
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Re: What happens after you destroy the Sa-Matra?
« Reply #12 on: February 27, 2005, 02:57:55 am »

It seems like they could find SOME way for some Chmmr and Mrrnmhrmm to have survived. After all, the sun device shouldn't be able to power the stuff on the other side of the planet...unless they have a worldwide power distribution system...
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Arne
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Re: What happens after you destroy the Sa-Matra?
« Reply #13 on: February 27, 2005, 06:00:54 am »

The universe is pretty large. The Thraddash were pretty keen on exploring, so they probably have a few stray ships out there. I'm assuming all races do, except for the hermit ones.
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Art
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Re: What happens after you destroy the Sa-Matra?
« Reply #14 on: February 27, 2005, 10:34:17 am »

Quote
It seems like they could find SOME way for some Chmmr and Mrrnmhrmm to have survived. After all, the sun device shouldn't be able to power the stuff on the other side of the planet...unless they have a worldwide power distribution system...


Um, planets rotate, dude. The actual Sun does a pretty good job of powering all the plants all over the surface of our planet.

There is absolutely nothing that says the Sun Device is in a geosynchronous orbit. As long as the Sun Device's revolution period around the planet is not perfectly in sync with the planet's rotation period the whole planet *will* be bathed in radiation.

Anyway, why would they *want* to find some way for Chenjesu (not Chmmr -- Chmmr are the finished product) and Mmrnmhrm to survive? The point was that the Chmmr would be an improvement over both races. For the Mmrnmhrm it was their only means of survival, because in their natural state they were incapable of reproduction. And the Chenjesu supposedly thought becoming the Chmmr would be the only way to accelerate their stagnant form of evolution.

Sure, there could be holdouts kept un-Processed somewhere just in case. But there are a lot of things to indicate that the Process is meant to be a worldwide affair -- the fact that it *is* powered by the Sun and is done so almost automatically, so that any sunlight hitting the planet's surface affects the Process, for example.
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