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Topic: What happens after you destroy the Sa-Matra? (Read 5625 times)
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Deus Siddis
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I blew it up, but now what? Your precursor ship is toast, your allies are severally weakened, the Ur-Quan of both factions are everywhere, Earth is still under a slave shield and all your enemies are REALLY pissed.
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CptWinky
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The Sa-Matra was a Precursor relic and a very powerful orbital assault platform, and its loss also meant the loss of a lot of the Ur-Quan's and Kohr-Ah's offensive capabilities. The fact that your buddy the Dnyarri managed to send almost all of the fleet guarding it away probably scared the hell out of the Ur-Quan--they didn't expect to ever again meet a fully capable Dnyarri. (He got blown up, of course, but they don't know that more Dnyarri aren't out there.) And since most of the Hierarchy's battle thralls chose to fight only because being a thrall was slightly preferable to being trapped under a slave shield, some of them would see this as a sign to rebel against their masters. Doesn't mean they'd get along well with the Earthlings (the VUX and the notoriously fickle Umgah for example) but at least they wouldn't be on the side of the Ur-Quan.
Which reminds me, I'd really like to see the ending movie (I've only played UQM and not the original SC2).
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sly_not_home
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you get to see the future and learn that the eternal ones are coming! you need to do rainbow cleaning
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Fossaman
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Deep fried Lemur, anyone?
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I think the main idea is that the Chmmr are going to come along and finish them all off, but I'm not sure.
I would say that the Umgah would probably just leave and goof off, in the game they mention that being a battle thrall is inconvenient for playing practical jokes.
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Art
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New World Order established by the Chmmr, probably. Don't forget that the Chmmr really can be a match for both Ur-Quan fleets if given the opportunity to develop their forces, once the Sa-Matra is destroyed.
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Arne
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Yak!
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Weren't the Chmmr 'hatched' prematurely, and are thus not fully developed? Or did the light thing speed up the development process?
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Deus Siddis
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Are there still pure Chenjesu left, or are they all Chmmr by the end of the game?
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Art
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Correct - The Chmmr have the power to take out the ur-quan. They even said that they have enough power to take out the Sa-Matra.
Well... sort of. I take that to mean they'll be ready to reopen the war and implement a *plan* to take out the Sa-Matra, not that a fleet of Avatars could beat the Sa-Matra in full-on combat (unless, I guess, they had an enormous fleet with overwhelming force). Nothing you can do with Avatars in the game can stop the Sa-Matra, after all -- if there were some way around having to do a kamikaze attack with the Vindicator they'd probably have done it -- but there isn't, so goodbye incredibly valuable and expensive Precursor ship.
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Art
Guest
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Weren't the Chmmr 'hatched' prematurely, and are thus not fully developed? Or did the light thing speed up the development process?
The Process was *finished*, but rushed -- the Chmmr are a distorted version of what they were originally intended to be because the Process had been accelerated so much. It's not clear exactly what this means, but though the Chmmr certainly seem powerful and confident, don't you feel like there's something... off about them? They get all shouty and ALL CAPS and cavalier and bold and reckless.
*YOU MUST BLOW UP YOUR SHIP AND EVERYTHING ON IT*. ."Oh. Is there any way that I--" *NO.* "But--but what about my crew?" *FINE, WE'LL GIVE YOU AN ESCAPE POD. NOW GO.* "But I--" [gets forcibly zipped back to Starbase]
And it's made pretty clear, I think, that the Process is a planetwide thing. No pure Chenjesu or Mmrnmhrm left. I would've liked to see what they would've done with it in a sequel -- I don't really like the idea of Chmmr as villains, but I do feel they would have ended up having some kind of crisis. (I mean, if they didn't, there's no story; unless something goes wrong with the Chmmr they're more than powerful enough to keep the peace and maintain social order, and there's no reason for the Captain to go crusading about.)
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Fossaman
Frungy champion
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Deep fried Lemur, anyone?
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It seems like they could find SOME way for some Chmmr and Mrrnmhrmm to have survived. After all, the sun device shouldn't be able to power the stuff on the other side of the planet...unless they have a worldwide power distribution system...
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Arne
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Yak!
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The universe is pretty large. The Thraddash were pretty keen on exploring, so they probably have a few stray ships out there. I'm assuming all races do, except for the hermit ones.
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Art
Guest
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It seems like they could find SOME way for some Chmmr and Mrrnmhrmm to have survived. After all, the sun device shouldn't be able to power the stuff on the other side of the planet...unless they have a worldwide power distribution system...
Um, planets rotate, dude. The actual Sun does a pretty good job of powering all the plants all over the surface of our planet.
There is absolutely nothing that says the Sun Device is in a geosynchronous orbit. As long as the Sun Device's revolution period around the planet is not perfectly in sync with the planet's rotation period the whole planet *will* be bathed in radiation.
Anyway, why would they *want* to find some way for Chenjesu (not Chmmr -- Chmmr are the finished product) and Mmrnmhrm to survive? The point was that the Chmmr would be an improvement over both races. For the Mmrnmhrm it was their only means of survival, because in their natural state they were incapable of reproduction. And the Chenjesu supposedly thought becoming the Chmmr would be the only way to accelerate their stagnant form of evolution.
Sure, there could be holdouts kept un-Processed somewhere just in case. But there are a lot of things to indicate that the Process is meant to be a worldwide affair -- the fact that it *is* powered by the Sun and is done so almost automatically, so that any sunlight hitting the planet's surface affects the Process, for example.
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