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Topic: Similar games? (Read 7137 times)
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Halleck
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The Timewarp codebase is evidently a bit of a mess, so the TW-Light fork was created in an effort to clean it up. If there is active development going on, that would probably be where it's happening. I know that the Timewarp Public Plot Initiative (PPI) is still being discussed and developed.
Not too long ago, I volunteered for the TimeWarp:Legacies project, an attempt at crafting a sequel to sc2, but I haven't heard much from the dev team lately. Admittedly, I haven't been particularily attentive to my duties either.
So the answer is: Yes, but very slowly.
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Halleck
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Aaah, your sig is huge!
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michael
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play wazzal.
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zilav
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There is russian game like sc2 called "Space rangers", look at http://www.elementalgames.com/ for screenshots. But i don't know did they publish it outside Russia.
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Halleck
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This has already been mentioned, but Strange Adventures in Infinite Space is a fun little diversion. I got the demo a few days ago, and that alone kept me entertained for a couple of hours. Each game is quite short- maybe fifteen minutes to half an hour from start to finish.
From the HOTU article: "The game is best described as the condensed version of Star Control: imagine the same sense of humor you have come to know and love in Accolade's classic, minus the grand plot, mix with more intergalactic business savvy, and you'll have a good idea of what SAIS is all about."
Check it out if you get the chance.
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Deus Siddis
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Cool
« Reply #24 on: March 19, 2005, 02:24:33 am » |
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Very Nice, I hope you do a sovereign class soon. Great sound too. And of course you can't beat a 3D engine. Hmm, I think I'm becoming a freeware space game addict.
If you don't mind me asking, will your game be open source? I have this crazy pipe dream of a 3D Starflight 4.
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Halleck
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Er.. if he was planning to make black sky in 3D, he probably would have started developing it as a 3D game, not a 2D one.
If what you want is an open-source 3D space sim, look no further.
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Deus Siddis
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Gametopia
« Reply #26 on: March 19, 2005, 09:46:08 am » |
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"Er.. if he was planning to make black sky in 3D, he probably would have started developing it as a 3D game, not a 2D one."
Stupid me, I thought it was 3D. It really looks like it is. We might be able to use a new 2D combat engine for Starflight 3, as our current one might need an overhaul. I'd have to ask our programmers about that. Anyway, I'm not trying to pressure anyone, what work you've done, you've earned. But if no one minds, might as well use the free code work. 
"If what you want is an open-source 3D space sim, look no further."
Cool, I'll definitly look into that over the weekend. This is turning out to be a very interesting thread.
P.S. We haven't released Starflight 3 (also freeware) yet, but anyone who wants to can check out our website:
http://www.starflight3.net/
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Halleck
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Yup. That thar is Vega Strike (which I've been helping out with in recent days). If you wanted to make a starflight mod for Vega Strike, it would be very plausible, and the nice folks over at the VS forums are always eager to pitch in some advice.
They already have a Privateer Remake project, which has been in the cooker for quite some time. It is a total conversion mod which re-creates WC:Privateer in the Vega Strike engine. Priv 1.0 (the finished version) came out a few weeks ago, and is a good example of the flexibility of VS.
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« Last Edit: March 19, 2005, 12:21:59 pm by Halleck »
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Deus Siddis
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Would you say that the Wing Commander mod is better than Vega Strike itself?
Those of you crazy enough to hold any kind of respect for me will now lose it: What was the Wing Command series about, anyway? I never played it.
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