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Topic: What happens after you destroy the Sa-Matra? (Read 5298 times)
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Art
Guest
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Ending Sequence:
So there you have it: The Chmmr Agnigilated them all!
Ugh, can you say "anticlimax"?
"Vanquish" can, metaphorically, mean to defeat and chase away, rather than utterly destroy. In this case I prefer the 3DO ending sequence which specifically says the combined Ur-Quan fleets "high-tailed it to the Magellanic Clouds", a refuge really really far away compared to anything in the galaxy but still in the region, where they could cause problems in the future but for now have left the Alliance free to rebuild itself.
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Cronos
*Many bubbles*
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Posts: 170
Shofixti Scoutmaster
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I like the 3DO ending too.
Still, I'd like to think that the Ur-Quan have only headed in the general direction of the Maggelanic clouds (Edge of the galactic disk, so-to-speak,or perhaps closer to the core, depending on the hyperspatial relationship of the Maggelanic clouds and our sector of space) to rebuild their strength.
Think about it, the Ur-Quan havent had a "Real" threat since the Dnyarri 20,000 years ago. It seems (to my thinking at least) that the Ur-Quan bore the brunt of the Chmmr offensive with overconfidence and both sides got plastered as a result. With their ego shattered and confidence smashed, they made a strategic retreat, knowing that the Chmmr would have trouble keeping the peace in a region as large as our sector of space let alone to chase the remnants of the Quan fleet.
It's likely that the Ur-Quan, faced with the first real threat to their freedom and superiority in 20 millenia are joining forces for once and casting their relative doctrines aside (at least for now) and are rebuilding their strength as well as coming up with a new plan for dealing with the Chmmr and their allies.
Of course the Druuge arent sitting idly by. The space off the edge of the map is rich mining territory. They hate the alliance because they essentially destroy their business but maintain a facade (however see-through) of neutrality. All the while building up their strength for their own nefarious purposes...
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CptWinky
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Okay, I got the bleeding-edge version of UQM for Windows and saw the intro and ending, and I must say it was pretty sweet. I haven't noticed any bugs in that version so far.
As for the Chenjesu and Mmrnmhrm, I like to think that there are a handful of their colonies and starships stranded throughout space, if only because that would allow the captain to pick them up and add them to his fleet. I think the X-form is a better ship overall than the Chmmr Avatar.
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Strange_Will
Frungy champion
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Posts: 51
I love YaBB 1G - SP1!
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The one thing that made me the most mad was the whole "Hyperspace collapsing" story... and this weird bubble ship that like created it's own hyperspace bubble and had to find out what was causing it....
Thats SC3 if I remember =\ (never played it but I have read many storylines before again and again)
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Art
Guest
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The explanation of the Hyperspace collapse is actually one of the cool parts of SC3. Lots of uncool parts, though.
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Strange_Will
Frungy champion
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Posts: 51
I love YaBB 1G - SP1!
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ah I just felt that it was oh so convient that right after the Sa-matra was destroyed hyperspace just goes "bloop" and is gone.... and then we magically invent some kind of hyper-bubble producing ship (maybe better if say... a drive that was invented that took you to quasi-space)
I kinda want to play it just to get the storyline... cant be more than like a dollar
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Art
Guest
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The thing is that these "convenient" things *are* actually explained, eventually, in the game, and they do kind of make sense. But yeah, not worth buying the game for.
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Strange_Will
Frungy champion
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Posts: 51
I love YaBB 1G - SP1!
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You could always download the bleeding-edge version of the game and see for yourselves http://uqm.stack.nl/files/snapshots/ Of course, you'll need to install some new content in order to see the intro and ending, I've made it available here: http://www.submedia.net/~nic/uqm/uqm-0.33-content.zip Note to meep-eep: it might be of some use to have snapshots that include altered content become "sticky" on that list, so that people can go get all the incremental content updates they might need without needing CVS. As it stands now, content updates fall off the edge of the world once the codebase sees enough activity.
I downloaded that but I have no intro movie =\
I placed everything in the correct places, replaced the .exe and put the .zip into the folder where the other packages.zip are =\
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Strange_Will
Frungy champion
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Posts: 51
I love YaBB 1G - SP1!
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uqm-cvs-20050227.1600.tar.gz uqm-20050227.1600.exe.zip uqm-debug-20050227.1600.exe.zip [N/A]
I see NA as content package =\
I downloaded it but I have no intro movie =\
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Strange_Will
Frungy champion
Offline
Posts: 51
I love YaBB 1G - SP1!
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nevermind it started workin somehow
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Pages: 1 [2]
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