I am running the latest snapshot source code (20050302) on Slackware 10.1. I do not have any compilation problems. However, I have a problem with UQM not wanting to recognize the two content zip files unless I uncompress them.
I have noticed that the Windows version works fine as long as I drop the zip files into c:\program files\the ur-quan masters\content\packages . But this isn't seeming to be the case with the source code on Linux.
My compile-time options were -No debugging -Use OpenGL -Use both ZIP and Direct I/O
There should be no problem. Are you sure the permissions on the .zip files and the path to it are correct? Where did you install the game, and how do you start it?
Logged
“When Juffo-Wup is complete when at last there is no Void, no Non when the Creators return then we can finally rest.”
The zip files are chowned to root.root. Permissions were previously 744. I changed them to 755 and the game still does not start. They are located in /usr/share/uqm/content/packages .
My installation prefix was /usr and I left the other directories untouched.
I am using the included wrapper script to launch the game, which became /usr/bin/uqm
The error the game is giving me is "Fatal error: Could not find content."
Ah... I see a problem... the content/version file, which should be in the top content dir even if you use zipped content, isn't included in the source snapshots. You can download it here. I'll see what I can do for a more structural solution.
Logged
“When Juffo-Wup is complete when at last there is no Void, no Non when the Creators return then we can finally rest.”