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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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| | |-+  Yoho! Cower ye mortals, for The Cookies Mod has returned!
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Author Topic: Yoho! Cower ye mortals, for The Cookies Mod has returned!  (Read 14258 times)
Lukipela
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Re: Yoho! Cower ye mortals, for The Cookies Mod has returned!
« Reply #45 on: July 12, 2006, 09:42:16 am »

I don't see a reason to upgrade Chenjesu since you can buy Chmmr ships, while on the other hand Chenjesu ships have their purpose to. After all, they were the strongest Alliance ships in Star Control 1. But, I didn't think of Chenjesu in particular. I just thought of the idea. You could also leave some Androsynth ships that are completely abandoned and use them (I figure that humans and Androsynth are similar enough). Or maybe even enemy ships that aren't loyal to their race. Enemy ships may even be easier since you don't have Chenjesu dialogue screens.

You missed the bad joke part I see. Still, you do not necessarily need to upgrade Chensju to CHMMR. Just give them Zapsats Smiley

Illoyal enemy captains is a good idea, at least for certain races it could work beautifully.
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Valaggar
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Re: Yoho! Cower ye mortals, for The Cookies Mod has returned!
« Reply #46 on: July 03, 2007, 02:47:31 pm »

Proclamation: Salutations, minimally sentient organisms identified as UQM forumers.
Assertion 1: Approximate date of last posting in current thread equals 12 months ago.
Corollary: Probabilityproject has been abandoned greater than fifty percent.
Assertion 2: Mod equals very interesting.
Conclusion: Only method of confirming project status is resurrecting thread.
Process: Posting...

Query: Unit identified as Crazy_Pirate_unInc is directed to forward status report.

Assertion: Role Playing Resource Guide and Super-Melee ship denomination equals "Chmmr".
Secondary Query: Correct spelling of Eternal1s summoning device equals "Chmmr" equals only first letter uppercase.

Assertion: Magma World equals already present in vanilla UQM distribution.
Proclamation: System unit expresses compassion plus amazement toward Crazy_Pirate_unInc.

Assertion: Current number of planet ideas equals small.
Directive: System unit is directed to compute new planet ideas.
Process: Computing...
Query: Unit identified as Crazy_Pirate_unInc is directed to consider following planet idea:

LIVING WORLD: Planet equals huge organism plus sentient. Communication with planet via HyperWave BroadCaster equals possible. Communication options equals trading resource types according to simple supply plus demand model. Communications image equals 3D planet scan image plus magnified. Planet surface equals only bio. Bio equals tentacles plus spray-throwers plus planetary parasites. Angering planet via appendage destruction equals possible. Continued amiable communications with planet equals possible because identification of aggressor equals impossible for planet. Corollary: Planet tells about aggressor minus identifies aggressor correctly.

<TRANSLATION FOLLOWS>
The planet is actually a big honkin' sentient organism; you can communicate with it by using a Caster. Its communications image is actually the rotating 3D planet image, magnified. You can trade resources with the planet (for example 20 commons for 4 radioactives) according to its current needs and surpluses (for example, "I need 17 base metals and 8 corrosives, and I have 7 exotics and 23 commons extra"). If you land on the planet, it will not be pleased and will try to destroy your lander with big tentacles -- instead of weather; they follow you like bio, but do not show on the map; they can be killed, but they respawn and do not yield biodata -- and spray-throwers -- instead of hotspots -- and what not; there are also some (big) lice-like parasites living on the planet, which will attack you too -- instead of bio; they do not respawn and yield much biodata.

</TRANSLATION>

Assertion: Current lander physics equals highly unrealistic.
Query: Unit identified as Crazy_Pirate_unInc is directed to implement lander inertia.
Query 2: Unit identified as Crazy_Pirate_unInc is directed to increase lander mini-game difficulty.
« Last Edit: July 03, 2007, 02:55:30 pm by Valaggar » Logged
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Re: Yoho! Cower ye mortals, for The Cookies Mod has returned!
« Reply #47 on: July 05, 2007, 10:25:32 pm »

This looks interesting Smiley
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Gaeamil
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Re: Yoho! Cower ye mortals, for The Cookies Mod has returned!
« Reply #48 on: July 07, 2007, 07:04:16 am »

Proclamation: Salutations, minimally sentient organisms identified as UQM forumers.
Assertion 1: Approximate date of last posting in current thread equals 12 months ago.
Corollary: Probabilityproject has been abandoned greater than fifty percent.
Assertion 2: Mod equals very interesting.
Conclusion: Only method of confirming project status is resurrecting thread.
Process: Posting...

etc...
I think that it's very interesting that someone who agrees with most as for the "not" in SCnot3 would often use the Daktaklakpak talking style.  Oh, well.

Can't wait to see what cookies may come from this mod.  I just hope someone can make an installer or something so I can use it, with my horrible incapability to compile this game.
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Quote from: Valaggar
I tend to swallow some worlds at times.
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