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Author Topic: The greatest STAR CONTROL magazine feature ever  (Read 11751 times)
Novus
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Re: The greatest STAR CONTROL magazine feature eve
« Reply #15 on: March 18, 2005, 12:18:21 pm »

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they said they were going to make it run from cd....also iso's aren't hard....

You're missing my point. Instead of using several programs that don't belong to the standard Windows installation to create an image of the entire CD (which probably contains a lot of other stuff), edit that and mount the image, you can simply copy the files other to your hard disk with Explorer or whatever, put the updated files there and run the game. Why make a simple process hard? For a regular user of Daemon Tools, I suppose the procedure you describe is not much harder than my suggestion, but it's still unnecessarily complex and inefficient.

UQM doesn't care whether it's installed on a hard disk, a network drive, a USB memory stick, a CD-ROM or a RAM disk as long as it's in a file system that the OS can read files from. Configuration data is written to the user's home directory; the installation directory doesn't need to be writable, like in any sanely written major modern program. Retro Gamer isn't as far as I can tell making any changes to UQM to make it run from CD, so their copy should run nicely from the hard disk.
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Re: The greatest STAR CONTROL magazine feature eve
« Reply #16 on: March 18, 2005, 06:39:35 pm »

I understand now.
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Re: The greatest STAR CONTROL magazine feature eve
« Reply #17 on: March 18, 2005, 11:28:14 pm »

Following the publication of this issue of Retro Gamer we should expect lots of new visitors to the site.

Wouldn't it be a good idea to post a message in the "news board" about it?

Maybe tell that UQM is being distributed with the lates RG, and a link to the procedure to update the version to 0.33.

Something simple that could help the "newbies" getting along with Star Control 2.

Wink
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Re: The greatest STAR CONTROL magazine feature eve
« Reply #18 on: March 19, 2005, 11:46:34 am »

Yeah, it would be easy for people to just copy the files over directly from the CD. I doubt they've done anything to the overall file structure.


Otherwise, yeah, putting it in the news section would be great!
I included links for the site and even quoted your mission statement.
Should be an influx of new fans hopefully.

A news mention on PONAF would be great too. Smiley

Also, you should find the actual article itself interesting. I really wanted to highlight the fact that SC2 wasn't a game made in the normal fashion, it was born out of sheer hardwork. I think when more people discover that they went without pay for 6 months while making it, it will change their whole perception of the game.
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Re: The greatest STAR CONTROL magazine feature eve
« Reply #19 on: March 19, 2005, 01:04:36 pm »

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I think when more people discover that they went without pay for 6 months while making it, it will change their whole perception of the game.

Didn't Fred Ford state on IRC a while back that the "6 months in Alaska without pay" story was exaggerated?
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Re: The greatest STAR CONTROL magazine feature eve
« Reply #20 on: March 19, 2005, 01:52:20 pm »

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Erm... Has anyon posted this on PONAF?
Also, would it sound arrogant if I asked Mr Derrenbacker to put this up as news on his site?

This is the sort of news that's usually posted there. And someone mailing it to him is usually how he gets his news.

As for the UQM news page, we haven't posted things like this there before. It's really been purely about the UQM project itself. Now your article does have a relation to the UQM project, but unless I'm very mistaken, it's more about Star Control in general. sc2.sourceforge.net is not a SC2 fan site. It's a site about the UQM project (though SC2 fans do hang out here, as you may have noticed). And without a link to the actual article, a news item would be more of an advertisement than anything else.
Note that this is my personal view here, and not of the UQM core team.

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Re: The greatest STAR CONTROL magazine feature eve
« Reply #21 on: March 19, 2005, 05:30:02 pm »

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Didn't Fred Ford state on IRC a while back that the "6 months in Alaska without pay" story was exaggerated?

He did indeed.  He said the "not being paid for six months" part was 100% true, and the "disappearing to Alaska to finish the game" part was a fabrication by the publisher.

As for whether this is "UQM News" or "Star Control News", I'd think that the fact that the game is being distributed with an issue of a gaming magazine would be highly relevant to the project.  You gentlemen have made mention every time a Linux distribution of any reasonable size includes UQM in their list of packages, so how would this be any different (other than the obvious "game magazines are not Linux distributions" angle)?  From a project perspective, it's another place for people to go and get a copy of the game.  I'd argue that it's best to let people know all of their options.

It would also be, as nightshadow pointed out, a great place to put info for newcomers about getting the 0.33 version, so they can see the nice intro/outro, and play the game for more than 85 minutes at a time.  Wink  At a bare minimum, I'd say bump the "CVS snapshots" story on the front page back up to the top so that it has a better chance of being seen.
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Re: The greatest STAR CONTROL magazine feature eve
« Reply #22 on: March 19, 2005, 11:50:06 pm »

just put it in the news...it won't hurt you.
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Re: The greatest STAR CONTROL magazine feature eve
« Reply #23 on: March 20, 2005, 12:17:31 am »

Actually, if you put it in the news, with a clear explanation saying:

"People who bought Retro Gamer #14, welcome to the site and to easily update your copy of the game with the new CVS snapshot etc etc etc follow this link...."

I could then simply link directly to the front page here.

Otherwise I'll probably just quote meep's post from above.

In all, the intro isn't THAT essential. Besides, my boss said he was going to include it as a seperate video on the next disc probably.

Those who love the game should be able to investigate a little further.



Otherwise, so far people on their forum have been VERY excited by the cover disc. I think people will love it once the word gets out. Particularly useful for those unable to download the massive 100mb worth of dialogue.

Oh, and since this is page two, I might as well link to it again:
http://www.livepublishing.co.uk/retro/retro14.shtml

Once someone has read it, Id love some feedback on the actual article. Oh, and as for the 6 months thing, I was going on what they told me, I'd never heard about the Alaskan thing.



EDIT:
By the way, while my article is about Star Control, the cover disc game is "UQM", it is your project. So I think its VERY relevant to the site: "Magazine features our UQM project on cover disc"

etc.
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Re: The greatest STAR CONTROL magazine feature eve
« Reply #24 on: March 21, 2005, 03:15:19 am »

Excellent article (I've been reading Retro Gamer since issue 3) and cracking game (v 0.3 plus remixes and starmap)

I've never played SC before despite owning a copy of SC3 (which included SC1 & 2 for free) for years.  It was at the bottom of a pile of other CD's and forgotten about until I'd read this article.  

As a bonus, it turns out that SC 3 still works under XP.  I was gobsmacked, and quite impressed all round.

Looking forward to part 2 of the interview.
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Re: The greatest STAR CONTROL magazine feature eve
« Reply #25 on: March 21, 2005, 01:20:59 pm »

Glad you like it.

I actually have'nt recieved my copy yet (and it will take another week due to me living abroad), so would you be able to tell me how many pages it takes up in part one?

Actually, if someone could scan my own article in B/W and email it to me, I would really appreciate it. Mainly since I have no idea what people are actually reading yet, and Im quite curious as to what editing they did. I also want to know WHERE exactly they put the thank-you boxes.


Also, Serge, stop fooling around and put this on the news! Smiley
A magazine distributing your UQM project is surely a good thing. Also, I linked to you guys and gave you some good praise.

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Re: The greatest STAR CONTROL magazine feature eve
« Reply #26 on: March 23, 2005, 09:26:13 pm »

Ok, your will be done.
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Re: The greatest STAR CONTROL magazine feature eve
« Reply #27 on: March 23, 2005, 10:45:43 pm »

Yay!

Thanks Serge, that's great!  Smiley

As well as the link to this site in the printed article (I got some scans the other day) I have also put it on the forum of Retro Gamer so more readers should hopefully stop by.

In case your interested, there has been quite a bit of good feedback, and many people haven't heard of it are currently enthralled by it and talking about their first time through.

So the hard work of the core team is certainly appreciated.

Well done guys!
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Re: The greatest STAR CONTROL magazine feature eve
« Reply #28 on: March 23, 2005, 11:14:07 pm »

So do you know now from where it is played? Directly from the CD-ROM, or from the hard drive?
I'm asking this so that I can be a little more specific with the upgrade instructions.
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Re: The greatest STAR CONTROL magazine feature eve
« Reply #29 on: March 24, 2005, 12:57:14 am »

Egad, did noone tell him about the UQM Loader for Windows?

http://www.markvera.net/uqm-loader/uqmloader-1.1.zip

Much easier to have people download and run to alter their settings than having them alter shortcut properties.

I would've told them myself, but their forum expects you to register first!  The horror!
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