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Author Topic: Why was exactly this game ported?  (Read 2503 times)
Flexman
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Why was exactly this game ported?
« on: April 16, 2005, 02:56:45 am »

I wonder why exactly this game was ported to Windows32/Linux while I still miss some other great DOS games like Micro Machines etc.

Maybe you can give me a short answer.
Was the game architecture easier to port?
Did you have support of the original game creators?
....or some other reasons?

However, this was a great work I hope this will happen with some other older games too!
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meep-eep
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Re: Why was exactly this game ported?
« Reply #1 on: April 16, 2005, 03:04:32 am »

Two reasons:
- TFB released the source code
- people were prepared to spend time making this port
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Re: Why was exactly this game ported?
« Reply #2 on: April 16, 2005, 05:39:03 am »

we simply love this game! it is the best thing since sliced bread. its one of THEE best games of last century. we, the fans, have spoken. so it shall be written, so it shall be done!
« Last Edit: April 16, 2005, 05:40:18 am by DEFIANT » Logged
Megagun
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Re: Why was exactly this game ported?
« Reply #3 on: April 18, 2005, 04:01:27 pm »

Why was this game ported?

Probably because someone held vegetables on the developer's heads. Smiley
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Zeep-Eeep
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Re: Why was exactly this game ported?
« Reply #4 on: April 20, 2005, 08:29:53 pm »

Possibly a vain attempt to re-capture our childhood memories,
thus giving the temporary illusion time has stopped, or indeed,
reversed. This would give the developers (and perhaps the players)
the sensation they were side-stepping our ultimate fate, death.
This, of course, won't work, but it has given us a fun game to
play while we collectively twiddle our thumbs and wait for the End.
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Re: Why was exactly this game ported?
« Reply #5 on: April 20, 2005, 09:22:04 pm »

Quote
Possibly a vain attempt to re-capture our childhood memories,
thus giving the temporary illusion time has stopped, or indeed,
reversed. This would give the developers (and perhaps the players)
the sensation they were side-stepping our ultimate fate, death.
This, of course, won't work, but it has given us a fun game to
play while we collectively twiddle our thumbs and wait for the End.

Incredible. Such a small, consise post, and yet I can feel all joy of life being sucked out of me (perhaps aided by the fact that there was so little of it to begin with). :-/
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Re: Why was exactly this game ported?
« Reply #6 on: April 21, 2005, 02:45:29 am »

because life is short and we wanted to have fun.
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Lukipela
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Re: Why was exactly this game ported?
« Reply #7 on: April 24, 2005, 05:01:25 pm »

Quote
I wonder why exactly this game was ported to Windows32/Linux while I still miss some other great DOS games like Micro Machines etc.

Maybe you can give me a short answer.
Was the game architecture easier to port?
Did you have support of the original game creators?
....or some other reasons?

However, this was a great work I hope this will happen with some other older games too!



Hmm... I may have misunderstood this but... You do realise that the people working on this project set out to port this game, right? this is not "The porting of DOS games to modern systems" forum, where we just spin the "Wheel of portune" and randomly decide what game to port.  Micro Machines was never (AFAIK) even thought of as an alternative. A port of MM is by no means impossible, but it's hardly likely that this crew will engineer it.

I suppose what I'm trying to put forward here is that this is an isolated event. Maybe I'm just misreading your post, but I get the impression that you think either that this team will go on to other ports, or that its part of a greater team porting other dos games. This is not so. This is the Path of now and Forever.

Of course, I may be reading too much in between the lines. Going through Z-mans threads tends to do that to you.
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