The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 07, 2024, 11:05:12 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Starbase Café (Moderator: Death 999)
| | |-+  Why was exactly this game ported?
« previous next »
Pages: [1] Print
Author Topic: Why was exactly this game ported?  (Read 3070 times)
Flexman
Zebranky food
*
Offline Offline

Gender: Male
Posts: 15



View Profile
Why was exactly this game ported?
« on: April 16, 2005, 02:56:45 am »

I wonder why exactly this game was ported to Windows32/Linux while I still miss some other great DOS games like Micro Machines etc.

Maybe you can give me a short answer.
Was the game architecture easier to port?
Did you have support of the original game creators?
....or some other reasons?

However, this was a great work I hope this will happen with some other older games too!
Logged
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: Why was exactly this game ported?
« Reply #1 on: April 16, 2005, 03:04:32 am »

Two reasons:
- TFB released the source code
- people were prepared to spend time making this port
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Defender
Enlightened
*****
Offline Offline

Gender: Male
Posts: 817



View Profile
Re: Why was exactly this game ported?
« Reply #2 on: April 16, 2005, 05:39:03 am »

we simply love this game! it is the best thing since sliced bread. its one of THEE best games of last century. we, the fans, have spoken. so it shall be written, so it shall be done!
« Last Edit: April 16, 2005, 05:40:18 am by DEFIANT » Logged
Megagun
Enlightened
*****
Offline Offline

Gender: Male
Posts: 580


Moo


View Profile
Re: Why was exactly this game ported?
« Reply #3 on: April 18, 2005, 04:01:27 pm »

Why was this game ported?

Probably because someone held vegetables on the developer's heads. Smiley
Logged
Zeep-Eeep
Enlightened
*****
Offline Offline

Gender: Male
Posts: 917


Good Grief


View Profile WWW
Re: Why was exactly this game ported?
« Reply #4 on: April 20, 2005, 08:29:53 pm »

Possibly a vain attempt to re-capture our childhood memories,
thus giving the temporary illusion time has stopped, or indeed,
reversed. This would give the developers (and perhaps the players)
the sensation they were side-stepping our ultimate fate, death.
This, of course, won't work, but it has given us a fun game to
play while we collectively twiddle our thumbs and wait for the End.
Logged

What sound does a penguin make?
VOiD
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 316


Resident pseudointellectual


View Profile WWW
Re: Why was exactly this game ported?
« Reply #5 on: April 20, 2005, 09:22:04 pm »

Quote
Possibly a vain attempt to re-capture our childhood memories,
thus giving the temporary illusion time has stopped, or indeed,
reversed. This would give the developers (and perhaps the players)
the sensation they were side-stepping our ultimate fate, death.
This, of course, won't work, but it has given us a fun game to
play while we collectively twiddle our thumbs and wait for the End.

Incredible. Such a small, consise post, and yet I can feel all joy of life being sucked out of me (perhaps aided by the fact that there was so little of it to begin with). :-/
Logged

I don't think so, therefore I'm probably not.
My Deviantart page | My Bandcamp page
michael
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 200



View Profile
Re: Why was exactly this game ported?
« Reply #6 on: April 21, 2005, 02:45:29 am »

because life is short and we wanted to have fun.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Why was exactly this game ported?
« Reply #7 on: April 24, 2005, 05:01:25 pm »

Quote
I wonder why exactly this game was ported to Windows32/Linux while I still miss some other great DOS games like Micro Machines etc.

Maybe you can give me a short answer.
Was the game architecture easier to port?
Did you have support of the original game creators?
....or some other reasons?

However, this was a great work I hope this will happen with some other older games too!



Hmm... I may have misunderstood this but... You do realise that the people working on this project set out to port this game, right? this is not "The porting of DOS games to modern systems" forum, where we just spin the "Wheel of portune" and randomly decide what game to port.  Micro Machines was never (AFAIK) even thought of as an alternative. A port of MM is by no means impossible, but it's hardly likely that this crew will engineer it.

I suppose what I'm trying to put forward here is that this is an isolated event. Maybe I'm just misreading your post, but I get the impression that you think either that this team will go on to other ports, or that its part of a greater team porting other dos games. This is not so. This is the Path of now and Forever.

Of course, I may be reading too much in between the lines. Going through Z-mans threads tends to do that to you.
Logged

What's up doc?
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!