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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Scale  (Read 37847 times)
michael
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Re: Scale
« Reply #15 on: April 22, 2005, 01:13:55 am »

well the ships with missles would would have to be huge to store what seems to be an unlimited or huge suply.
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Death 999
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Re: Scale
« Reply #16 on: April 22, 2005, 02:17:06 am »

I wasn't basing the scale off of the precursor machines in intro slide #4, I was basing it off of the humans. I know that we don't know the scale of the precursor machines. Heck, if they were HUMAN machines we wouldn't know their scale.

As for the capacity of the Tobermoon, I'm not terribly concerned with it. When you need to take a lot of people somewhere under military-grade discipline, they can be crammed into quite small spaces.Triple-tiered hammocks which collapse during day make sleeping space basically free... all you need is a corridor they can stretch their legs in... how long was that trip, again?
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Arne
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Re: Scale
« Reply #17 on: April 22, 2005, 02:44:53 am »

Well, if you follow the gameplay mechanics the cruiser would have to be infinite in size because there's no ammo counter, and the cruiser doesn't manufacture the missiles.

The hiroshima bomb had 15kt of power and it destroyed a city.

A 200kg somewhat modern warhead has 300kt. Many warheads are 1000kg though. You can build nukes that weigh 50lbs. There's also 'bullet' nukes you can fire in regular artillery cannons.
In the story nukes are built until 2025, so I'm guessing they've been miniaturized further.

Although a nuke probably isn't as powerful in space, it's still pretty devastating to be hit by a nuke. This certainly isn't the case in the game (talk about nerfed). The shofixti explosion is more like it.

So either the ships are large enough to handle a nuke hit, like several kilometers, or the nukes are very small and more like regular sidewinder missiles. I think I drew my nuke way to big, half that length is more like it.

In any way the nuke issue is kind of silly, I'd rather use other more concrete indications for ship size, such as the arcade style dogfight action, cockpit sizes, crew amount, etc.. The ships doesn't need to be asteroid sized to function, and it would be pretty silly with a half a kilometer long spinning Pkunk ship.
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michael
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Re: Scale
« Reply #18 on: April 22, 2005, 02:55:05 am »

1.your right nukes wouldn't do nearly as much in space because some things that make it deadly here wouldn't work in space(there is a topic somewhere in the starbase cafe that explanes this)
2.even if they were peas if you could fire a never ending amount you would need to A.have so many that you could never (within logic) run out B.have something to build them. if A is true then it would take up a large amount of space. if B is it would also take up a large amount of space. also look how big the nukes are compared to the ship.
« Last Edit: April 22, 2005, 02:56:24 am by michael » Logged
Arne
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Re: Scale
« Reply #19 on: April 22, 2005, 03:53:56 am »

Revised the nuke size. Now it can store 18 of these in the loading bay, and probably a few spares around the ship.
Also made a slice of the living quarters (ie. bunks). There could be a recreation room somewhere else. In subs they use the missile room or even empty torpedo/msl tubes!



Edit: There's only 12 beds or so, but they sleep in shift of course. Captain has a some space in the front area.
« Last Edit: April 22, 2005, 03:58:14 am by Arne » Logged
Halleck
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Re: Scale
« Reply #20 on: April 22, 2005, 05:06:03 am »

Sweet.
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michael
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Re: Scale
« Reply #21 on: April 22, 2005, 06:24:48 am »

like said you need to add something to make the nukes or a couple k of them to make it work.
edit:very good though.
« Last Edit: April 22, 2005, 06:25:27 am by michael » Logged
Strange_Will
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Re: Scale
« Reply #22 on: April 22, 2005, 07:06:17 am »

Quote
Revised the nuke size. Now it can store 18 of these in the loading bay, and probably a few spares around the ship.
Also made a slice of the living quarters (ie. bunks). There could be a recreation room somewhere else. In subs they use the missile room or even empty torpedo/msl tubes!



Edit: There's only 12 beds or so, but they sleep in shift of course. Captain has a some space in the front area.


Wow nice, you got any detailed shots of the shofixti fighter?
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Arne
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Re: Scale
« Reply #23 on: April 22, 2005, 08:31:45 am »

Nope, but I got these:

Made the Penetrator larger than the Cruiser, cuz of the crew and the Syreen want a little luxery space I presume. I don't think they'll ever capture a wormie since they're only one on the ship and thus go down with it.



The fighters are automated? In any way a man can fit inside. I know these are supposed to siege planets and stuff, but I wanted to stick closer to the ingame GFX. Maybe it has special orbital bombardment weapons hooked up to the reactor (at the center).
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Arne
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Re: Scale
« Reply #24 on: April 22, 2005, 09:29:56 am »

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Halleck
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Re: Scale
« Reply #25 on: April 22, 2005, 11:38:57 am »

Thraddash! Yay.
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Strange_Will
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Re: Scale
« Reply #26 on: April 22, 2005, 07:51:51 pm »

ah I asked because I was doing a video with shofixti fighters



And thought of adding Ur-quan but replaced them with Mycon because of the difficulty of doing a ship with so little detail:




But wow your drawings are awsome if you don't mind letting me tinker with your ideas in some 3D software that would be great... Smiley
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Death 999
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Re: Scale
« Reply #27 on: April 22, 2005, 08:42:29 pm »

Arne said:
Quote
I don't think they'll ever capture a wormie since they're only one on the ship and thus go down with it.


What about the Kohr-Ah?
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Arne
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Re: Scale
« Reply #28 on: April 23, 2005, 08:31:43 am »

Oops. Well, I think I'm going to just ignore that. It's not like the Syreen capture Kohr-Ah on regular basis. Seems kinda odd to have the Marauder packed with giant worms too, and despite being huge they die as easy as smaller beings. Maybe each worm counts as 10 crew, and you kill segments sort of like centipede/millipede! Wink Maybe they keep a few Ilwraths around that flank intruders.

Anyways:

I'm doing the starbase. It's pretty big. I have a few questions though, before I scale it up to size. I want to make it as small as possible. Right now I'm leaning towards a 60m (r) disc. That would give each crew a train cabin of space.

It has <2000 people. Are any of them in cryo sleep?

Who built it? Ur-Quan or humans?

Can the shipyard be in space, seems retarded to put it inside.

Any size indicators mentioned?

« Last Edit: April 23, 2005, 08:33:42 am by Arne » Logged
Arne
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Re: Scale
« Reply #29 on: April 23, 2005, 12:21:08 pm »

Various ships

Starbase wouldn't hold 1900 people unless they're stuck in freezers like fish.

Volume might be 33 000 sq.m.

It seems on subs and warships there's one crew per 100 sq.m. which is more than my optimistic 15-20 sq.m. The starbase is civilian though, and I'm not sure if it's running on emergency capacity or not.

If anyone want to amuse themselves they can calculate the living space per crew on various self-sufficient ships.
volume calculator
« Last Edit: April 23, 2005, 01:04:30 pm by Arne » Logged
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